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Searched
refs:SkTDArray
(Results
51 - 75
of
112
) sorted by null
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/external/skia/samplecode/
SampleCamera.cpp
22
SkTDArray
<SkShader*> fShaders;
SampleTriangles.cpp
75
SkTDArray
<SkPoint> triangles;
SampleApp.h
18
#include "
SkTDArray
.h"
33
SkTDArray
<const SkViewFactory*> fSamples;
/external/skia/src/animator/
SkScript2.h
13
#include "
SkTDArray
.h"
224
bool convertParams(
SkTDArray
<SkScriptValue2>* ,
235
bool functionParams(const char** scriptPtr,
SkTDArray
<SkScriptValue2>* params);
242
SkTDArray
<SkScriptValue2>* params);
SkDisplayable.h
19
#include "
SkTDArray
.h"
54
SkTDArray
<SkScriptValue>& , SkDisplayTypes , SkScriptValue* );
SkDraw3D.cpp
89
SkTDArray
<SkScriptValue>& parameters, SkDisplayTypes type,
SkAnimateMaker.h
140
SkTDArray
<SkExtras*> fExtras;
SkDisplayTypes.cpp
126
SkTDArray
<SkScriptValue>& parameters, SkDisplayTypes type,
/external/skia/src/pdf/
SkPDFGraphicState.cpp
63
void SkPDFGraphicState::getResources(
SkTDArray
<SkPDFObject*>* resourceList) {
80
SkTDArray
<SkPDFGraphicState::GSCanonicalEntry>&
83
static
SkTDArray
<SkPDFGraphicState::GSCanonicalEntry> gCanonicalPaints;
SkPDFFont.cpp
400
static void append_bfchar_section(const
SkTDArray
<BFChar>& bfchar,
419
static void append_bfrange_section(const
SkTDArray
<BFRange>& bfrange,
466
void append_cmap_sections(const
SkTDArray
<SkUnichar>& glyphToUnicode,
473
SkTDArray
<BFChar> bfcharEntries;
474
SkTDArray
<BFRange> bfrangeEntries;
520
const
SkTDArray
<SkUnichar>& glyphToUnicode,
539
const
SkTDArray
<uint32_t>& subset,
550
SkTDArray
<unsigned char> originalFont;
605
void SkPDFGlyphSet::exportTo(
SkTDArray
<unsigned int>* glyphIDs) const {
703
void SkPDFFont::getResources(
SkTDArray
<SkPDFObject*>* resourceList)
[
all
...]
SkPDFTypes.cpp
35
void SkPDFObject::getResources(
SkTDArray
<SkPDFObject*>* resourceList) {}
50
SkTDArray
<SkPDFObject*>* list) {
55
void SkPDFObject::GetResourcesHelper(
SkTDArray
<SkPDFObject*>* resources,
56
SkTDArray
<SkPDFObject*>* result) {
SkPDFShader.cpp
313
void getResources(
SkTDArray
<SkPDFObject*>* resourceList) {
320
SkTDArray
<SkPDFObject*> fResources;
334
void getResources(
SkTDArray
<SkPDFObject*>* resourceList) {
339
SkTDArray
<SkPDFObject*> fResources;
387
SkTDArray
<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() {
389
static
SkTDArray
<ShaderCanonicalEntry> gCanonicalShaders;
/external/skia/include/core/
SkTDict.h
15
#include "
SkTDArray
.h"
139
SkTDArray
<Pair> fArray;
SkPath.h
14
#include "
SkTDArray
.h"
742
SkTDArray
<SkPoint> fPts;
743
SkTDArray
<uint8_t> fVerbs;
/external/skia/include/utils/
SkNWayCanvas.h
75
SkTDArray
<SkCanvas*> fList;
/external/skia/include/views/
SkOSMenu.h
14
#include "
SkTDArray
.h"
175
SkTDArray
<Item*> fItems;
/external/skia/src/images/
SkImageDecoder_libbmp.cpp
15
#include "
SkTDArray
.h"
70
SkTDArray
<uint8_t> fRGB;
/external/skia/tests/
BitSetTest.cpp
31
SkTDArray
<unsigned int> data;
/external/webkit/Source/WebCore/platform/graphics/android/layers/
Layer.h
23
#include "
SkTDArray
.h"
181
SkTDArray
<Layer*> m_children;
/external/skia/src/core/
SkConcaveToTriangles.cpp
34
// - There is no need to use
SkTDArray
for everything. Use SkAutoTMalloc for
37
#include "
SkTDArray
.h"
151
SkTDArray
<Trapezoid*> fTrapezoids; // Fournier suggests a 2-3 tree instead.
692
SkTDArray
<VertexPtr> vtptr;
809
SkTDArray
<SkPoint> *triangles) {
858
SkTDArray
<SkPoint> *triangles) {
918
bool Triangulate(Vertex *first, Vertex *last,
SkTDArray
<SkPoint> *triangles) {
[
all
...]
SkGlyphCache.h
240
SkTDArray
<SkGlyph*> fGlyphArray;
/external/skia/src/ports/
SkFontHost_android.cpp
102
typedef
SkTDArray
<NameFamilyPair> NameFamilyPairList;
111
static
SkTDArray
<NameFamilyPair> gFallbackFilenameList;
409
static
SkTDArray
<FontInitRec> gSystemFonts;
410
static
SkTDArray
<SkFontID> gFallbackFonts;
486
SkTDArray
<FontFamily*> fontFamilies;
508
SkTDArray
<const char*> names = family->fNames;
644
SkTDArray
<FontFamily*> fallbackFamilies;
/external/skia/src/pipe/
SkGPipeRead.cpp
56
template <typename T> class SkRefCntTDArray : public
SkTDArray
<T> {
101
SkTDArray
<SkFlattenable*> fFlatArray;
102
SkTDArray
<SkTypeface*> fTypefaces;
103
SkTDArray
<SkFlattenable::Factory> fFactoryArray;
/external/skia/src/views/
SkViewInflate.cpp
123
void SkViewInflate::addIDStr(
SkTDArray
<IDStr>* list, SkView* view, const char* str)
/external/skia/src/utils/
SkNWayCanvas.cpp
45
Iter(const
SkTDArray
<SkCanvas*>& list) : fList(list) {
58
const
SkTDArray
<SkCanvas*>& fList;
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