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    Searched refs:SkTDArray (Results 51 - 75 of 112) sorted by null

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  /external/skia/samplecode/
SampleCamera.cpp 22 SkTDArray<SkShader*> fShaders;
SampleTriangles.cpp 75 SkTDArray<SkPoint> triangles;
SampleApp.h 18 #include "SkTDArray.h"
33 SkTDArray<const SkViewFactory*> fSamples;
  /external/skia/src/animator/
SkScript2.h 13 #include "SkTDArray.h"
224 bool convertParams(SkTDArray<SkScriptValue2>* ,
235 bool functionParams(const char** scriptPtr, SkTDArray<SkScriptValue2>* params);
242 SkTDArray<SkScriptValue2>* params);
SkDisplayable.h 19 #include "SkTDArray.h"
54 SkTDArray<SkScriptValue>& , SkDisplayTypes , SkScriptValue* );
SkDraw3D.cpp 89 SkTDArray<SkScriptValue>& parameters, SkDisplayTypes type,
SkAnimateMaker.h 140 SkTDArray<SkExtras*> fExtras;
SkDisplayTypes.cpp 126 SkTDArray<SkScriptValue>& parameters, SkDisplayTypes type,
  /external/skia/src/pdf/
SkPDFGraphicState.cpp 63 void SkPDFGraphicState::getResources(SkTDArray<SkPDFObject*>* resourceList) {
80 SkTDArray<SkPDFGraphicState::GSCanonicalEntry>&
83 static SkTDArray<SkPDFGraphicState::GSCanonicalEntry> gCanonicalPaints;
SkPDFFont.cpp 400 static void append_bfchar_section(const SkTDArray<BFChar>& bfchar,
419 static void append_bfrange_section(const SkTDArray<BFRange>& bfrange,
466 void append_cmap_sections(const SkTDArray<SkUnichar>& glyphToUnicode,
473 SkTDArray<BFChar> bfcharEntries;
474 SkTDArray<BFRange> bfrangeEntries;
520 const SkTDArray<SkUnichar>& glyphToUnicode,
539 const SkTDArray<uint32_t>& subset,
550 SkTDArray<unsigned char> originalFont;
605 void SkPDFGlyphSet::exportTo(SkTDArray<unsigned int>* glyphIDs) const {
703 void SkPDFFont::getResources(SkTDArray<SkPDFObject*>* resourceList)
    [all...]
SkPDFTypes.cpp 35 void SkPDFObject::getResources(SkTDArray<SkPDFObject*>* resourceList) {}
50 SkTDArray<SkPDFObject*>* list) {
55 void SkPDFObject::GetResourcesHelper(SkTDArray<SkPDFObject*>* resources,
56 SkTDArray<SkPDFObject*>* result) {
SkPDFShader.cpp 313 void getResources(SkTDArray<SkPDFObject*>* resourceList) {
320 SkTDArray<SkPDFObject*> fResources;
334 void getResources(SkTDArray<SkPDFObject*>* resourceList) {
339 SkTDArray<SkPDFObject*> fResources;
387 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() {
389 static SkTDArray<ShaderCanonicalEntry> gCanonicalShaders;
  /external/skia/include/core/
SkTDict.h 15 #include "SkTDArray.h"
139 SkTDArray<Pair> fArray;
SkPath.h 14 #include "SkTDArray.h"
742 SkTDArray<SkPoint> fPts;
743 SkTDArray<uint8_t> fVerbs;
  /external/skia/include/utils/
SkNWayCanvas.h 75 SkTDArray<SkCanvas*> fList;
  /external/skia/include/views/
SkOSMenu.h 14 #include "SkTDArray.h"
175 SkTDArray<Item*> fItems;
  /external/skia/src/images/
SkImageDecoder_libbmp.cpp 15 #include "SkTDArray.h"
70 SkTDArray<uint8_t> fRGB;
  /external/skia/tests/
BitSetTest.cpp 31 SkTDArray<unsigned int> data;
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
Layer.h 23 #include "SkTDArray.h"
181 SkTDArray<Layer*> m_children;
  /external/skia/src/core/
SkConcaveToTriangles.cpp 34 // - There is no need to use SkTDArray for everything. Use SkAutoTMalloc for
37 #include "SkTDArray.h"
151 SkTDArray<Trapezoid*> fTrapezoids; // Fournier suggests a 2-3 tree instead.
692 SkTDArray<VertexPtr> vtptr;
809 SkTDArray<SkPoint> *triangles) {
858 SkTDArray<SkPoint> *triangles) {
918 bool Triangulate(Vertex *first, Vertex *last, SkTDArray<SkPoint> *triangles) {
    [all...]
SkGlyphCache.h 240 SkTDArray<SkGlyph*> fGlyphArray;
  /external/skia/src/ports/
SkFontHost_android.cpp 102 typedef SkTDArray<NameFamilyPair> NameFamilyPairList;
111 static SkTDArray<NameFamilyPair> gFallbackFilenameList;
409 static SkTDArray<FontInitRec> gSystemFonts;
410 static SkTDArray<SkFontID> gFallbackFonts;
486 SkTDArray<FontFamily*> fontFamilies;
508 SkTDArray<const char*> names = family->fNames;
644 SkTDArray<FontFamily*> fallbackFamilies;
  /external/skia/src/pipe/
SkGPipeRead.cpp 56 template <typename T> class SkRefCntTDArray : public SkTDArray<T> {
101 SkTDArray<SkFlattenable*> fFlatArray;
102 SkTDArray<SkTypeface*> fTypefaces;
103 SkTDArray<SkFlattenable::Factory> fFactoryArray;
  /external/skia/src/views/
SkViewInflate.cpp 123 void SkViewInflate::addIDStr(SkTDArray<IDStr>* list, SkView* view, const char* str)
  /external/skia/src/utils/
SkNWayCanvas.cpp 45 Iter(const SkTDArray<SkCanvas*>& list) : fList(list) {
58 const SkTDArray<SkCanvas*>& fList;

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