HomeSort by relevance Sort by last modified time
    Searched refs:asset (Results 126 - 150 of 203) sorted by null

1 2 3 4 56 7 8 9

  /external/jmonkeyengine/engine/src/jogg/com/jme3/audio/plugins/
OGGLoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 8 import com.jme3.asset.AssetManager;
9 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridSerializationTest.java 5 import com.jme3.asset.plugins.HttpZipLocator;
6 import com.jme3.asset.plugins.ZipLocator;
TerrainGridTest.java 5 import com.jme3.asset.plugins.HttpZipLocator;
6 import com.jme3.asset.plugins.ZipLocator;
TerrainGridTileLoaderTest.java 5 import com.jme3.asset.plugins.HttpZipLocator;
6 import com.jme3.asset.plugins.ZipLocator;
  /frameworks/base/core/jni/android/graphics/
BitmapRegionDecoder.cpp 41 #include <androidfw/Asset.h>
167 jint native_asset, // Asset
170 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
171 assStream = new AssetStreamAdaptor(asset);
  /frameworks/base/include/androidfw/
AssetManager.h 18 // Asset management class. AssetManager objects are thread-safe.
23 #include <androidfw/Asset.h>
53 class Asset; // fwd decl for things that include Asset.h first
62 * The purpose of the AssetManager is to create Asset objects. To do
67 * The asset hierarchy may be examined like a filesystem, using
76 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
88 * added asset path will be examined first when searching for assets,
93 * newly-added asset source.
104 * Iterate over the asset paths in this manager. (Previousl
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
TGALoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;
37 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 38 import com.jme3.asset.AssetInfo;
39 import com.jme3.asset.AssetLoader;
40 import com.jme3.asset.AssetManager;
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 18 #define LOG_TAG "asset"
34 #include <androidfw/Asset.h>
131 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM
132 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) {
137 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode);
144 //printf("Created Asset Stream: %p\n", a);
149 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets
    [all...]
  /development/ndk/platforms/android-9/samples/native-audio/jni/
native-audio-jni.c 35 // for native asset manager
541 // create asset audio player
551 // use asset manager to open asset by filename
554 AAsset* asset = AAssetManager_open(mgr, (const char *) utf8, AASSET_MODE_UNKNOWN); local
559 // the asset might not be found
560 if (NULL == asset) {
564 // open asset as file descriptor
566 int fd = AAsset_openFileDescriptor(asset, &start, &length);
568 AAsset_close(asset);
    [all...]
  /external/jmonkeyengine/engine/src/android/jme3test/android/
SimpleTexturedTest.java 12 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/file/
BlenderInputStream.java 34 import com.jme3.asset.AssetManager;
52 /** The application's asset manager. */
78 * the application's asset manager
355 * This method returns the application's asset manager.
356 * @return the application's asset manager
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
ImplHandler.java 33 package com.jme3.asset;
42 * <code>ImplHandler</code> manages the asset loader and asset locator
45 * This is done by keeping an instance of each asset loader and asset
110 * Establishes the asset key that is used for tracking dependent assets
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 34 import com.jme3.asset.AssetManager;
169 * call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this
182 * @param assetManager The asset manager to use for loading shaders.
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
BasicShadowRenderer.java 34 import com.jme3.asset.AssetManager;
72 * @param manager the asset manager
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
CrossHatchFilter.java 34 import com.jme3.asset.AssetManager;
LightScatteringFilter.java 34 import com.jme3.asset.AssetManager;
TranslucentBucketFilter.java 7 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java 36 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/tools/jme3tools/savegame/
SaveGame.java 7 import com.jme3.asset.AssetManager;
  /cts/tests/tests/app/src/android/app/cts/
DownloadManagerTest.java 286 private Uri getAssetUrl(String asset) {
287 return Uri.parse(mWebServer.getAssetUrl(asset));
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 35 import com.jme3.asset.AssetManager;
36 import com.jme3.asset.AssetNotFoundException;
152 * @param assetManager The asset manager to use to load the audio file
171 * @param assetManager The asset manager to use to load the audio file
189 * @param assetManager The asset manager to use to load the audio file
203 * @param assetManager The asset manager to use to load the audio file
216 * @param assetManager The asset manager to use to load the audio file
228 * @param assetManager The asset manager to use to load the audio file
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/export/binary/
BinaryImporter.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicPlayer.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;

Completed in 672 milliseconds

1 2 3 4 56 7 8 9