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  /frameworks/base/graphics/jni/
android_renderscript_RenderScript.cpp 32 #include <androidfw/Asset.h>
786 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
788 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength());
801 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
802 if (asset == NULL)
869 Asset* asset = reinterpret_cast<Asset*>(native_asset); local
889 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
DDSLoader.java 34 import com.jme3.asset.AssetInfo;
35 import com.jme3.asset.AssetLoader;
36 import com.jme3.asset.TextureKey;
  /external/webkit/Source/WebCore/platform/graphics/avfoundation/
MediaPlayerPrivateAVFoundationObjC.mm 523 void MediaPlayerPrivateAVFoundationObjC::setAsset(id asset)
525 m_avAsset = asset;
670 // want to report a size as early as possible so use presentationSize when an asset has no tracks.
688 // Also look at the asset's preferred transform so we account for a movie matrix.
717 @"asset",
804 else if ([keyPath isEqualToString:@"asset"])
805 m_callback->setAsset([object asset]);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 45 import com.jme3.asset.AssetManager;
46 import com.jme3.asset.BlenderKey;
79 /** The asset manager. */
181 * This method returns the asset manager.
183 * @return the asset manager
190 * This method sets the asset manager.
193 * the asset manager
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridAlphaMapTest.java 5 import com.jme3.asset.plugins.HttpZipLocator;
6 import com.jme3.asset.plugins.ZipLocator;
TerrainTest.java 52 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
TextureUtil.java 6 import com.jme3.asset.AndroidImageInfo;
123 // If image was loaded from asset manager, use fast path
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MatParam.java 34 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
Filter.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
BloomFilter.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/
BitmapFontLoader.java 35 import com.jme3.asset.*;
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 35 import com.jme3.asset.*;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 7 import com.jme3.asset.AssetManager;
TestBrickTower.java 41 import com.jme3.asset.TextureKey;
TestBrickWall.java 35 import com.jme3.asset.TextureKey;
TestRagdollCharacter.java 39 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloPhysics.java 36 import com.jme3.asset.TextureKey;
  /frameworks/base/libs/androidfw/
AssetManager.cpp 21 #define LOG_TAG "asset"
24 #include <androidfw/Asset.h>
69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
154 ALOGW("Asset path %s is neither a directory nor file (type=%d).",
170 ALOGV("In %p Asset %s path: %s", this,
301 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
458 * Open an asset.
481 Asset* AssetManager::open(const char* fileName, AccessMode mode
    [all...]
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 34 import com.jme3.asset.AssetKey;
35 import com.jme3.asset.AssetManager;
76 * <p>The textures are referenced by their <b>asset key name</b> and for each texture the location
182 throw new IllegalStateException("Texture has no asset key name!");
195 throw new IllegalStateException("Supplied master map texture has no asset key name!");
215 throw new IllegalStateException("Texture has no asset key name!");
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioRenderer.java 43 import com.jme3.asset.AssetKey;
325 throw new IllegalArgumentException("Asset is not a AudioKey");
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 32 package com.jme3.asset;
220 * This method sets the asset root path.
229 * This method returns the asset root path.
230 * @return the asset root path
360 oc.write(assetRootPath, "asset-root-path", null);
378 assetRootPath = ic.readString("asset-root-path", null);

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