/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | 32 #include <androidfw/Asset.h> 786 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 788 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength()); 801 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 802 if (asset == NULL) 869 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 889 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
DDSLoader.java | 34 import com.jme3.asset.AssetInfo; 35 import com.jme3.asset.AssetLoader; 36 import com.jme3.asset.TextureKey;
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/external/webkit/Source/WebCore/platform/graphics/avfoundation/ |
MediaPlayerPrivateAVFoundationObjC.mm | 523 void MediaPlayerPrivateAVFoundationObjC::setAsset(id asset) 525 m_avAsset = asset; 670 // want to report a size as early as possible so use presentationSize when an asset has no tracks. 688 // Also look at the asset's preferred transform so we account for a movie matrix. 717 @"asset", 804 else if ([keyPath isEqualToString:@"asset"]) 805 m_callback->setAsset([object asset]);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderContext.java | 45 import com.jme3.asset.AssetManager;
46 import com.jme3.asset.BlenderKey;
79 /** The asset manager. */
181 * This method returns the asset manager.
183 * @return the asset manager
190 * This method sets the asset manager.
193 * the asset manager
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainGridAlphaMapTest.java | 5 import com.jme3.asset.plugins.HttpZipLocator; 6 import com.jme3.asset.plugins.ZipLocator;
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TerrainTest.java | 52 import com.jme3.asset.TextureKey;
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
TextureUtil.java | 6 import com.jme3.asset.AndroidImageInfo; 123 // If image was loaded from asset manager, use fast path
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
MotionPath.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MatParam.java | 34 import com.jme3.asset.TextureKey;
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
Filter.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
BloomFilter.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/ |
SSAOFilter.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/font/plugins/ |
BitmapFontLoader.java | 35 import com.jme3.asset.*;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 35 import com.jme3.asset.*;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
BombControl.java | 7 import com.jme3.asset.AssetManager;
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TestBrickTower.java | 41 import com.jme3.asset.TextureKey;
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TestBrickWall.java | 35 import com.jme3.asset.TextureKey;
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TestRagdollCharacter.java | 39 import com.jme3.asset.TextureKey;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPhysics.java | 36 import com.jme3.asset.TextureKey;
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/frameworks/base/libs/androidfw/ |
AssetManager.cpp | 21 #define LOG_TAG "asset" 24 #include <androidfw/Asset.h> 69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d; 154 ALOGW("Asset path %s is neither a directory nor file (type=%d).", 170 ALOGV("In %p Asset %s path: %s", this, 301 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); 458 * Open an asset. 481 Asset* AssetManager::open(const char* fileName, AccessMode mode [all...] |
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 34 import com.jme3.asset.AssetKey; 35 import com.jme3.asset.AssetManager; 76 * <p>The textures are referenced by their <b>asset key name</b> and for each texture the location 182 throw new IllegalStateException("Texture has no asset key name!"); 195 throw new IllegalStateException("Supplied master map texture has no asset key name!"); 215 throw new IllegalStateException("Texture has no asset key name!");
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/external/jmonkeyengine/engine/src/android/com/jme3/audio/android/ |
AndroidAudioRenderer.java | 43 import com.jme3.asset.AssetKey;
325 throw new IllegalArgumentException("Asset is not a AudioKey");
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 32 package com.jme3.asset;
220 * This method sets the asset root path.
229 * This method returns the asset root path.
230 * @return the asset root path
360 oc.write(assetRootPath, "asset-root-path", null);
378 assetRootPath = ic.readString("asset-root-path", null);
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