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  /external/jmonkeyengine/engine/src/test/jme3test/asset/
TestAbsoluteLocators.java 33 package jme3test.asset;
35 import com.jme3.asset.AssetManager;
36 import com.jme3.asset.DesktopAssetManager;
37 import com.jme3.asset.plugins.ClasspathLocator;
TestManyLocators.java 33 package jme3test.asset;
35 import com.jme3.asset.*;
36 import com.jme3.asset.plugins.ClasspathLocator;
37 import com.jme3.asset.plugins.HttpZipLocator;
38 import com.jme3.asset.plugins.UrlLocator;
39 import com.jme3.asset.plugins.ZipLocator;
TestAssetCache.java 33 package jme3test.asset;
35 import com.jme3.asset.Asset;
36 import com.jme3.asset.AssetCache;
37 import com.jme3.asset.AssetKey;
54 * Enable cloneable asset use
60 private static class DummyData implements Asset {
101 public Object createClonedInstance(Object asset){
125 public Object createClonedInstance(Object asset){
130 return asset;
    [all...]
TestOnlineJar.java 33 package jme3test.asset;
36 import com.jme3.asset.TextureKey;
37 import com.jme3.asset.plugins.HttpZipLocator;
TestUrlLoading.java 33 package jme3test.asset;
36 import com.jme3.asset.TextureKey;
37 import com.jme3.asset.plugins.UrlLocator;
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/
AndroidAudioLoader.java 3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetLoader;
10 * {@link AndroidAudioData} object with the specified asset key.
  /external/webkit/Source/WebKit/android/
RenderSkinNinePatch.cpp 27 #include <androidfw/Asset.h>
42 Asset* asset = am->open(filename, android::Asset::ACCESS_BUFFER); local
43 if (!asset) {
44 asset = am->openNonAsset(filename, android::Asset::ACCESS_BUFFER);
45 if (!asset) {
52 SkMemoryStream stream(asset->getBuffer(false), asset->getLength())
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/
UrlAssetInfo.java 1 package com.jme3.asset.plugins;
3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetKey;
5 import com.jme3.asset.AssetLoadException;
6 import com.jme3.asset.AssetManager;
UrlLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetLocator;
38 import com.jme3.asset.AssetManager;
49 * that allows locating the asset.
FileLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.*;
87 // Now, check asset name requirements
91 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
ZipLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.*;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
OgreMaterialKey.java 35 import com.jme3.asset.AssetKey;
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/plugins/
AndroidLocator.java 1 package com.jme3.asset.plugins;
3 import com.jme3.asset.*;
21 public AndroidAssetInfo(com.jme3.asset.AssetManager assetManager, AssetKey<?> key, String assetPath, InputStream in) {
39 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
70 public AssetInfo locate(com.jme3.asset.AssetManager manager, AssetKey key) {
84 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetInfo.java 33 package com.jme3.asset;
38 * The result of locating an asset through an AssetKey. Provides
39 * a means to read the asset data through an InputStream.
71 * asset data, starting at the beginning of the file.
73 * @return The asset data.
AssetKey.java 33 package com.jme3.asset;
102 * @param asset
104 public Object postProcess(Object asset){
105 return asset;
109 * Create a new instance of the asset, based on a prototype that is stored
112 * asset type.
114 * @param asset The asset to be cloned.
115 * @return The asset, possibly cloned.
117 public Object createClonedInstance(Object asset){
    [all...]
TextureKey.java 32 package com.jme3.asset;
80 public Object createClonedInstance(Object asset) {
81 Texture tex = (Texture) asset;
86 public Object postProcess(Object asset) {
87 Image img = (Image) asset;
ThreadingManager.java 33 package com.jme3.asset;
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicStreaming.java 36 import com.jme3.asset.plugins.UrlLocator;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java 7 import com.jme3.asset.AssetManager;
8 import com.jme3.asset.AssetNotFoundException;
9 import com.jme3.asset.TextureKey;
71 logger.log(Level.SEVERE, "Asset Not found! ", e);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
OgreMeshKey.java 35 import com.jme3.asset.ModelKey;
  /frameworks/base/core/java/android/content/res/
AssetManager.java 29 * Provides access to an application's raw asset files; see {@link Resources}
36 /* modes used when opening an asset */
83 * appropriate asset manager with {@link Resources#getAssets}. Not for
94 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
117 if (localLOGV) Log.v(TAG, "New asset manager: " + this);
121 * Return a global shared asset manager that provides access to only
131 * Close this asset manager.
278 * Open an asset using ACCESS_STREAMING mode. This provides access to
282 * @param fileName The name of the asset to open. This name can be
293 * Open an asset using an explicit access mode, returning an InputStream t
315 int asset = openAsset(fileName, accessMode); local
407 int asset = openNonAssetNative(cookie, fileName, accessMode); local
    [all...]
  /frameworks/base/core/jni/android/graphics/
Typeface.cpp 58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset)
88 // asset->seek returns new total offset
111 Asset* fAsset;
128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local
129 if (NULL == asset) {
133 SkStream* stream = new AssetStream(asset, true)
    [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidAssetManager.java 32 package com.jme3.asset;
34 import com.jme3.asset.plugins.AndroidLocator;
35 import com.jme3.asset.plugins.ClasspathLocator;
58 //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/grid/
ImageTileLoader.java 7 import com.jme3.asset.AssetManager;
8 import com.jme3.asset.AssetNotFoundException;
9 import com.jme3.asset.TextureKey;
123 logger.log(Level.WARNING, "Asset {0} not found, loading zero heightmap instead", name);
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioData.java 3 import com.jme3.asset.AssetKey;

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