/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
SoundHandleJme.java | 35 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3DLoading.java | 8 import com.jme3.asset.TextureKey;
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/ |
FolderConverter.java | 35 import com.jme3.asset.AssetManager; 74 "com.jme3.asset.plugins.FileSystemLocator");
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
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/frameworks/rs/ |
rsFileA3D.h | 30 class Asset; 62 bool load(Asset *asset); 87 Asset *mAsset;
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rsFileA3D.cpp | 26 #include <androidfw/Asset.h> 91 bool FileA3D::load(Asset *asset) { 93 mAsset = asset; 94 return load(asset->getBuffer(false), asset->getLength()); 421 ALOGE("File load failed. Asset stream is NULL"); 436 Asset *asset = static_cast<Asset *>(_asset) local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
DesktopAssetManager.java | 33 package com.jme3.asset;
35 import com.jme3.asset.AssetCache.SmartAssetInfo;
79 this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
90 logger.log(Level.SEVERE, "Failed to load asset config", ex);
181 * Delete an asset from the cache, returns true if it was deleted
195 public void addToCache(AssetKey key, Object asset){
196 cache.addToCache(key, asset);
238 o = smartInfo.asset;
262 // Inform event listener that an asset has failed to load.
275 throw new AssetLoadException("An exception has occured while loading asset: " + key, ex); [all...] |
AssetConfig.java | 33 package com.jme3.asset; 43 * <code>AssetConfig</code> loads a config file to configure the asset manager.
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AssetManager.java | 33 package com.jme3.asset; 54 * @param loader A ClassLoader that Classes in asset files can be loaded from 65 * asset files. 98 * they were registered, to locate the asset by the {@link AssetKey}. 100 * to the {@link AssetLoader} to load the asset. 110 * @see AssetLocator#locate(com.jme3.asset.AssetManager, com.jme3.asset.AssetKey) 135 * Manually locates an asset with the given {@link AssetKey}. This method 137 * The call will attempt to locate the asset by invoking the 139 * in the same way that the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/ |
HttpZipLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetLocator; 38 import com.jme3.asset.AssetManager;
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/frameworks/base/graphics/java/android/graphics/ |
BitmapFactory.java | 487 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 500 bm = nativeDecodeAsset(asset, outPadding, opts, true, scale); 505 bm = nativeDecodeAsset(asset, outPadding, opts); 653 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts); 654 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts,
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/frameworks/base/tools/aapt/ |
Command.cpp | 4 // Android Asset Packaging Tool main entry point. 29 printf("Android Asset Packaging Tool, v0.2\n"); 208 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", 209 Asset::ACCESS_BUFFER); 433 Asset* asset = NULL; local 497 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 498 if (asset == NULL) { 503 if (tree.setTo(asset->getBuffer(true) [all...] |
/development/ndk/platforms/android-9/samples/native-audio/jni/ |
Android.mk | 25 # for native asset manager
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/audio/plugins/ |
WAVLoader.java | 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetLoader;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestQ3.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
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/external/jmonkeyengine/engine/src/test/jme3test/export/ |
TestAssetLinkNode.java | 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.ModelKey;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestFog.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
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TestMultiplesFilters.java | 35 import com.jme3.asset.plugins.HttpZipLocator; 36 import com.jme3.asset.plugins.ZipLocator;
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSceneWater.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
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/frameworks/base/graphics/java/android/renderscript/ |
FileA3D.java | 224 * Creates a FileA3D object from an asset stored on disk 227 * @param mgr asset manager used to load asset 237 throw new RSRuntimeException("Unable to create a3d file from asset " + path); 299 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 300 fileId = rs.nFileA3DCreateFromAssetStream(asset); 302 throw new RSRuntimeException("Unsupported asset stream");
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Font.java | 191 throw new RSRuntimeException("Unable to create font from asset " + path); 215 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 216 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); 218 throw new RSRuntimeException("Unsupported asset stream created");
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
BitmapFactory_Delegate.java | 147 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts) { 153 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts,
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidImageInfo.java | 1 package com.jme3.asset; 50 * Loads the bitmap directly from the asset info, possibly updating
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/external/jmonkeyengine/engine/src/core/com/jme3/app/ |
StatsView.java | 35 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MaterialDef.java | 35 import com.jme3.asset.AssetManager; 67 * @param assetManager The asset manager to use to load shaders 80 * Returns the asset key name of the asset from which this material 83 * @return Asset key name of the j3md file 90 * Set the asset key name. 92 * @param assetName the asset key name
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