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  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundHandleJme.java 35 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3DLoading.java 8 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/
FolderConverter.java 35 import com.jme3.asset.AssetManager;
74 "com.jme3.asset.plugins.FileSystemLocator");
  /frameworks/base/cmds/bootanimation/
BootAnimation.h 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
  /frameworks/rs/
rsFileA3D.h 30 class Asset;
62 bool load(Asset *asset);
87 Asset *mAsset;
rsFileA3D.cpp 26 #include <androidfw/Asset.h>
91 bool FileA3D::load(Asset *asset) {
93 mAsset = asset;
94 return load(asset->getBuffer(false), asset->getLength());
421 ALOGE("File load failed. Asset stream is NULL");
436 Asset *asset = static_cast<Asset *>(_asset) local
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  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
DesktopAssetManager.java 33 package com.jme3.asset;
35 import com.jme3.asset.AssetCache.SmartAssetInfo;
79 this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Desktop.cfg"));
90 logger.log(Level.SEVERE, "Failed to load asset config", ex);
181 * Delete an asset from the cache, returns true if it was deleted
195 public void addToCache(AssetKey key, Object asset){
196 cache.addToCache(key, asset);
238 o = smartInfo.asset;
262 // Inform event listener that an asset has failed to load.
275 throw new AssetLoadException("An exception has occured while loading asset: " + key, ex);
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AssetConfig.java 33 package com.jme3.asset;
43 * <code>AssetConfig</code> loads a config file to configure the asset manager.
AssetManager.java 33 package com.jme3.asset;
54 * @param loader A ClassLoader that Classes in asset files can be loaded from
65 * asset files.
98 * they were registered, to locate the asset by the {@link AssetKey}.
100 * to the {@link AssetLoader} to load the asset.
110 * @see AssetLocator#locate(com.jme3.asset.AssetManager, com.jme3.asset.AssetKey)
135 * Manually locates an asset with the given {@link AssetKey}. This method
137 * The call will attempt to locate the asset by invoking the
139 * in the same way that the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey)
    [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/
HttpZipLocator.java 33 package com.jme3.asset.plugins;
35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.AssetLocator;
38 import com.jme3.asset.AssetManager;
  /frameworks/base/graphics/java/android/graphics/
BitmapFactory.java 487 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
500 bm = nativeDecodeAsset(asset, outPadding, opts, true, scale);
505 bm = nativeDecodeAsset(asset, outPadding, opts);
653 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts);
654 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts,
  /frameworks/base/tools/aapt/
Command.cpp 4 // Android Asset Packaging Tool main entry point.
29 printf("Android Asset Packaging Tool, v0.2\n");
208 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
209 Asset::ACCESS_BUFFER);
433 Asset* asset = NULL; local
497 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER);
498 if (asset == NULL) {
503 if (tree.setTo(asset->getBuffer(true)
    [all...]
  /development/ndk/platforms/android-9/samples/native-audio/jni/
Android.mk 25 # for native asset manager
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/audio/plugins/
WAVLoader.java 35 import com.jme3.asset.AssetInfo;
36 import com.jme3.asset.AssetLoader;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.ModelKey;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFog.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
TestMultiplesFilters.java 35 import com.jme3.asset.plugins.HttpZipLocator;
36 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
  /frameworks/base/graphics/java/android/renderscript/
FileA3D.java 224 * Creates a FileA3D object from an asset stored on disk
227 * @param mgr asset manager used to load asset
237 throw new RSRuntimeException("Unable to create a3d file from asset " + path);
299 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
300 fileId = rs.nFileA3DCreateFromAssetStream(asset);
302 throw new RSRuntimeException("Unsupported asset stream");
Font.java 191 throw new RSRuntimeException("Unable to create font from asset " + path);
215 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
216 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset);
218 throw new RSRuntimeException("Unsupported asset stream created");
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapFactory_Delegate.java 147 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts) {
153 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts,
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidImageInfo.java 1 package com.jme3.asset;
50 * Loads the bitmap directly from the asset info, possibly updating
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
StatsView.java 35 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MaterialDef.java 35 import com.jme3.asset.AssetManager;
67 * @param assetManager The asset manager to use to load shaders
80 * Returns the asset key name of the asset from which this material
83 * @return Asset key name of the j3md file
90 * Set the asset key name.
92 * @param assetName the asset key name

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