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  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestTriangleCollision.java 33 package jme3test.collision;
37 import com.jme3.collision.CollisionResults;
TestRayCasting.java 33 package jme3test.collision;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 38 import com.bulletphysics.collision.broadphase.*;
39 import com.bulletphysics.collision.dispatch.CollisionWorld.LocalConvexResult;
40 import com.bulletphysics.collision.dispatch.CollisionWorld.LocalRayResult;
41 import com.bulletphysics.collision.dispatch.*;
42 import com.bulletphysics.collision.narrowphase.ManifoldPoint;
43 import com.bulletphysics.collision.shapes.ConvexShape;
53 import com.jme3.bullet.collision.*;
54 import com.jme3.bullet.collision.shapes.CollisionShape;
189 //register filter callback for tick / collision
192 //register filter callback for collision group
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
BoxCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
44 * Basic box collision shape
55 * creates a collision box from the given halfExtents
CollisionShape.java 32 package com.jme3.bullet.collision.shapes;
CylinderCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
44 * Basic cylinder collision shape
PlaneCollisionShape.java 6 package com.jme3.bullet.collision.shapes;
29 * Creates a plane Collision shape
SphereCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
43 * Basic sphere collision shape
CompoundCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
34 import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape;
CapsuleCollisionShape.java 32 package com.jme3.bullet.collision.shapes;
43 * Basic capsule collision shape
ConeCollisionShape.java 5 package com.jme3.bullet.collision.shapes;
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
CollisionResults.java 33 package com.jme3.collision;
41 * collision detection operation done by {@link Collidable}.
51 * Clears all collision results added to this list
58 * Iterator for iterating over the collision results.
CollisionResult.java 33 package com.jme3.collision;
41 * A <code>CollisionResult</code> represents a single collision instance
42 * between two {@link Collidable}. A collision check can result in many
43 * collision instances (places where collision has occured).
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/preprocessor/
atom.c 409 int collision[HASH_TABLE_MAX_COLLISIONS + 1]; local
415 collision[0] = hashloc;
429 collision[count] = hashloc;
440 sprintf(str, "*** New string \"%s\", hash=%04x, delta=%04x", s, collision[0], hashdelta);
444 ii + 1, collision[ii], GetAtomString(atable, atable->htable.entry[collision[ii]].value));
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestAttachGhostObject.java 37 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
38 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
TestBoneRagdoll.java 39 import com.jme3.bullet.collision.PhysicsCollisionEvent;
40 import com.jme3.bullet.collision.PhysicsCollisionObject;
41 import com.jme3.bullet.collision.RagdollCollisionListener;
42 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
TestAttachDriver.java 39 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
40 import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
41 import com.jme3.bullet.collision.shapes.MeshCollisionShape;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java 38 import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
39 import com.jme3.bullet.collision.shapes.CollisionShape;
55 * This collision code uses Physics and a custom Action Listener.
90 // We set up collision detection for the scene by creating a
91 // compound collision shape and a static RigidBodyControl with mass zero.
97 // We set up collision detection for the player by creating
98 // a capsule collision shape and a CharacterControl.
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTriangle.java 33 package com.jme3.collision.bih;
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Ray.java 35 import com.jme3.collision.Collidable;
36 import com.jme3.collision.CollisionResult;
37 import com.jme3.collision.CollisionResults;
38 import com.jme3.collision.UnsupportedCollisionException;
115 * storage vector to save the collision point in (if the ray
135 * storage vector to save the collision point in (if the ray
153 * storage vector to save the collision point in (if the ray
175 * storage vector to save the collision point in (if the ray
353 * storage vector to save the collision point in (if the ray
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 4 import com.jme3.collision.CollisionResults;
37 // Prepare collision results
46 // Recalculate collision mesh
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 8 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
9 import com.jme3.bullet.collision.shapes.CollisionShape;
10 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used.
54 * Creates a new PhysicsNode with the supplied collision shape and mass 1
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 34 import com.bulletphysics.collision.dispatch.CollisionFlags;
39 import com.jme3.bullet.collision.PhysicsCollisionObject;
40 import com.jme3.bullet.collision.shapes.CollisionShape;
41 import com.jme3.bullet.collision.shapes.MeshCollisionShape;
84 * Creates a new PhysicsRigidBody with the supplied collision shape
104 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
273 rBody.setActivationState(com.bulletphysics.collision.dispatch.CollisionObject.DISABLE_DEACTIVATION);
276 rBody.setActivationState(com.bulletphysics.collision.dispatch.CollisionObject.ACTIVE_TAG);
320 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!");
523 throw new IllegalStateException("Dynamic rigidbody can not have mesh collision shape!")
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  /development/samples/Snake/src/com/example/android/snake/
SnakeView.java 373 boolean collision = false;
377 collision = true;
380 // if we're here and there's been no collision, then we have
383 found = !collision;
472 // Collision detection
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 35 import com.jme3.collision.Collidable;
36 import com.jme3.collision.CollisionResults;
37 import com.jme3.collision.UnsupportedCollisionException;

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