/frameworks/base/libs/hwui/ |
LayerRenderer.cpp | 209 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 345 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 405 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
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TextureCache.cpp | 72 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 483 GLES20.glGetIntegerv(GLES20.GL_RED_BITS, bpp, 0); 484 GLES20.glGetIntegerv(GLES20.GL_GREEN_BITS, bpp, 1); 485 GLES20.glGetIntegerv(GLES20.GL_BLUE_BITS, bpp, 2);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
TransferQueue.cpp | 549 glGetIntegerv(GL_FRAMEBUFFER_BINDING, m_GLStateBeforeBlit.bufferId); 550 glGetIntegerv(GL_VIEWPORT, m_GLStateBeforeBlit.viewport);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 104 ::glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment); 205 ::glGetIntegerv(GL_MAX_SAMPLES_EXT, &maxSampleCount); 282 ::glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil); 284 ::glGetIntegerv(GL_STENCIL_WRITEMASK, reinterpret_cast<GLint*>(&stencilMask)); [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 12 glGetIntegerv ifcheck params 1 pname GL_ALPHA_BITS,GL_ALPHA_TEST_FUNC,GL_ALPHA_TEST_REF,GL_BLEND_DST,GL_BLUE_BITS,GL_COLOR_ARRAY_BUFFER_BINDING,GL_COLOR_ARRAY_SIZE,GL_COLOR_ARRAY_STRIDE,GL_COLOR_ARRAY_TYPE,GL_CULL_FACE,GL_DEPTH_BITS,GL_DEPTH_CLEAR_VALUE,GL_DEPTH_FUNC,GL_DEPTH_WRITEMASK,GL_FOG_DENSITY,GL_FOG_END,GL_FOG_MODE,GL_FOG_START,GL_FRONT_FACE,GL_GREEN_BITS,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES,GL_LIGHT_MODEL_COLOR_CONTROL,GL_LIGHT_MODEL_LOCAL_VIEWER,GL_LIGHT_MODEL_TWO_SIDE,GL_LINE_SMOOTH_HINT,GL_LINE_WIDTH,GL_LOGIC_OP_MODE,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES,GL_MATRIX_INDEX_ARRAY_SIZE_OES,GL_MATRIX_INDEX_ARRAY_STRIDE_OES,GL_MATRIX_INDEX_ARRAY_TYPE_OES,GL_MATRIX_MODE,GL_MAX_CLIP_PLANES,GL_MAX_ELEMENTS_INDICES,GL_MAX_ELEMENTS_VERTICES,GL_MAX_LIGHTS,GL_MAX_MODELVIEW_STACK_DEPTH,GL_MAX_PALETTE_MATRICES_OES,GL_MAX_PROJECTION_STACK_DEPTH,GL_MAX_TEXTURE_SIZE,GL_MAX_TEXTURE_STACK_DEPTH,GL_MAX_TEXTURE_UNITS,GL_MAX_VERTEX_UNITS_OES,GL_MODELVIEW_STACK_DEPTH,GL_NORMAL_ARRAY_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_PACK_ALIGNMENT,GL_PERSPECTIVE_CORRECTION_HINT,GL_POINT_SIZE,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES,GL_POINT_SIZE_ARRAY_STRIDE_OES,GL_POINT_SIZE_ARRAY_TYPE_OES,GL_POINT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_BITS,GL_SHADE_MODEL,GL_STENCIL_BITS,GL_STENCIL_CLEAR_VALUE,GL_STENCIL_FAIL,GL_STENCIL_FUNC,GL_STENCIL_PASS_DEPTH_FAIL,GL_STENCIL_PASS_DEPTH_PASS,GL_STENCIL_REF,GL_STENCIL_VALUE_MASK,GL_STENCIL_WRITEMASK,GL_SUBPIXEL_BITS,GL_TEXTURE_BINDING_2D,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,GL_TEXTURE_COORD_ARRAY_SIZE,GL_TEXTURE_COORD_ARRAY_STRIDE,GL_TEXTURE_COORD_ARRAY_TYPE,GL_TEXTURE_STACK_DEPTH,GL_UNPACK_ALIGNMENT,GL_VERTEX_ARRAY_BUFFER_BINDING,GL_VERTEX_ARRAY_SIZE,GL_VERTEX_ARRAY_STRIDE,GL_VERTEX_ARRAY_TYPE,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES,GL_WEIGHT_ARRAY_SIZE_OES,GL_WEIGHT_ARRAY_STRIDE_OES,GL_WEIGHT_ARRAY_TYPE_OES ifcheck params 2 pname GL_ALIASED_POINT_SIZE_RANGE,GL_ALIASED_LINE_WIDTH_RANGE,GL_DEPTH_RANGE,GL_MAX_VIEWPORT_DIMS,GL_SMOOTH_LINE_WIDTH_RANGE,GL_SMOOTH_POINT_SIZE_RANGE ifcheck params 4 pname GL_COLOR_CLEAR_VALUE,GL_COLOR_WRITEMASK,GL_FOG_COLOR,GL_LIGHT_MODEL_AMBIENT,GL_SCISSOR_BOX,GL_VIEWPORT ifcheck params 16 pname GL_MODELVIEW_MATRIX,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES,GL_PROJECTION_MATRIX,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES,GL_TEXTURE_MATRIX,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES ifcheck params getNumCompressedTextureFormats() pname GL_COMPRESSED_TEXTURE_FORMATS
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
DisplayHardware.cpp | 325 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 326 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |
/external/skia/src/gpu/ios/ |
GrGLDefaultInterface_iOS.cpp | 57 interface->fGetIntegerv = glGetIntegerv;
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/external/skia/src/gpu/unix/ |
GrGLCreateNativeInterface_unix.cpp | 77 interface->fGetIntegerv = glGetIntegerv;
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/external/skia/src/gpu/win/ |
GrGLCreateNativeInterface_win.cpp | 62 interface->fGetIntegerv = glGetIntegerv;
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | 713 glGetIntegerv(pname,&name); 844 glGetIntegerv(pname,&i); 866 GL_API void GL_APIENTRY glGetIntegerv( GLenum pname, GLint *params) { 869 if(ctx->glGetIntegerv(pname, params)) [all...] |
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLEScontext.h | 173 virtual bool glGetIntegerv(GLenum pname, GLint *params);
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/external/mesa3d/docs/OLD/ |
MESA_program_debug.spec | 325 glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos);
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/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 657 // C function void glGetIntegerv ( GLenum pname, GLint *params ) 659 public static native void glGetIntegerv( 665 // C function void glGetIntegerv ( GLenum pname, GLint *params ) 667 public static native void glGetIntegerv( [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 528 void glGetIntegerv( 534 void glGetIntegerv(
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/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 192 glGetIntegerv = 166;
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/ |
GLStub.java | 296 public void glGetIntegerv( 302 public void glGetIntegerv(
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/external/replicaisland/src/com/replica/replicaisland/ |
GLErrorLogger.java | 308 public void glGetIntegerv(int pname, IntBuffer params) { 309 ((GL10)mGL).glGetIntegerv(pname, params); 313 public void glGetIntegerv(int pname, int[] params, int offset) { 314 ((GL10)mGL).glGetIntegerv(pname, params, offset);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 348 glGetIntegerv(GL_CURRENT_PROGRAM, &result);
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
GLCHeader.cpp | 198 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
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/sdk/emulator/opengl/host/libs/GLESv1_dec/ |
GLDecoder.cpp | 219 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data);
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
GLDispatch.h | 107 glGetIntegerv_t glGetIntegerv;
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 200 GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16); 207 GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16); 211 GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16); 215 GLES20.glGetIntegerv(GLES20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16); 220 GLES20.glGetIntegerv(GLES20.GL_MAX_VERTEX_ATTRIBS, intBuf16); 225 GLES20.glGetIntegerv(GLES20.GL_MAX_VARYING_FLOATS, intBuf16); 230 GLES20.glGetIntegerv(GLES20.GL_SUBPIXEL_BITS, intBuf16); 234 GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_VERTICES, intBuf16); 238 GLES20.glGetIntegerv(GLES20.GL_MAX_ELEMENTS_INDICES, intBuf16); 242 GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, intBuf16) [all...] |
/frameworks/native/libs/gui/tests/ |
SurfaceTexture_test.cpp | [all...] |