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  /hardware/msm7k/libgralloc/
gralloc.cpp 121 gpu: -1,
249 int gpu = open("/dev/msm_hw3dm", O_RDWR, 0); local
250 ALOGE_IF(gpu<0, "could not open hw3dm (%s)", strerror(errno));
251 if (gpu >= 0) {
253 if (ioctl(gpu, HW3D_GET_REGIONS, regions) < 0) {
272 gpu, regions[FB_ARENA].map_offset);
278 close(gpu);
279 gpu = -1;
283 m->gpu = gpu;
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gralloc_priv.h 49 int gpu; member in struct:private_module_t
  /external/skia/src/gpu/
GrAtlas.cpp 130 GrAtlasMgr::GrAtlasMgr(GrGpu* gpu) {
131 fGpu = gpu;
132 gpu->ref();
GrTextStrike.cpp 18 GrFontCache::GrFontCache(GrGpu* gpu) : fGpu(gpu) {
19 gpu->ref();
GrBufferAllocPool.cpp 25 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu,
32 GrAssert(NULL != gpu);
33 fGpu = gpu;
362 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu,
366 : GrBufferAllocPool(gpu,
423 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu,
427 : GrBufferAllocPool(gpu,
GrInOrderDrawBuffer.h 41 * @param gpu the gpu object where this will be played back
43 * buffer are created by this gpu object.
49 GrInOrderDrawBuffer(const GrGpu* gpu,
GrAAHairLinePathRenderer.cpp 82 GrGpu* gpu = context->getGpu(); local
83 GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
164 // maybe different when do this using gpu (geo or tess shaders)
GrInOrderDrawBuffer.cpp 19 GrInOrderDrawBuffer::GrInOrderDrawBuffer(const GrGpu* gpu,
30 fCaps = gpu->getCaps();
GrContext.cpp 29 // When we're using coverage AA but the blend is incompatible (given gpu
160 // returns true if this is a "special" texture because of gpu NPOT limitations
161 bool gen_texture_key_values(const GrGpu* gpu,
173 GrAssert(gpu->getCaps().fMaxTextureSize <= SK_MaxU16);
181 if (!gpu->getCaps().fNPOTTextureTileSupport) {
415 inline void gen_scratch_tex_key_values(const GrGpu* gpu,
424 gen_texture_key_values(gpu, NULL, descKey, desc.fWidth,
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  /external/skia/src/gpu/gl/
GrGLVertexBuffer.cpp 18 GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu,
22 : INHERITED(gpu, sizeInBytes, dynamic)
111 // inaccessible to future draws. The GPU may still be processing
114 // flushing the gpu past draws consuming the old contents.
  /external/skia/tests/
Android.mk 80 external/skia/include/gpu \
86 external/skia/src/gpu
  /external/skia/gm/
Android.mk 73 external/skia/include/gpu \
  /hardware/msm7k/libgralloc-qsd8k/
gpu.cpp 24 #include "gpu.h"
235 // The GPU needs 4K alignment, but the video decoder needs 8K
311 gpu_context_t* gpu = reinterpret_cast<gpu_context_t*>(dev); local
312 return gpu->alloc_impl(w, h, format, usage, pHandle, pStride);
322 gpu_context_t* gpu = reinterpret_cast<gpu_context_t*>(dev); local
323 return gpu->free_impl(hnd);
  /external/qemu/android/
cmdline-options.h 157 OPT_PARAM( gpu, "<mode>", "set hardware OpenGLES emulation mode" )
main.c 1088 const char* gpu = opts->gpu; local
    [all...]
  /external/webkit/
Android.mk 83 external/skia/gpu/include \
86 external/skia/include/gpu \
136 $(WEBCORE_PATH)/platform/graphics/gpu \
  /external/skia/include/gpu/
GrContext.h 53 * Abandons all gpu resources, assumes 3D API state is unknown. Call this
54 * if you have lost the associated GPU context, and thus internal texture,
73 * Frees gpu created by the context. Can be called to reduce GPU memory
79 * Returns the number of bytes of GPU memory hosted by the texture cache.
249 * Return the max width or height of a texture supported by the current gpu
255 * current gpu
676 GrContext(GrGpu* gpu);
738 // internal class would have only be callable in src/gpu. The facade would
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