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  /external/skia/src/animator/
SkDisplayRandom.cpp 21 SK_MEMBER(blend, Float),
32 SkDisplayRandom::SkDisplayRandom() : blend(0), min(0), max(SK_Scalar1) {
41 SkDebugf("blend=\"%g\" ", SkScalarToFloat(blend));
45 SkDebugf("blend=\"%x\" ", blend);
55 SkScalar relativeT = SkUnitCubicInterp(random, SK_Scalar1 - blend, 0, 0, SK_Scalar1 - blend);
SkOperandInterpolator.h 30 @param blend A positive scalar specifying how to blend between this and the next key frame.
31 [0...1) is a cubic lag/log/lag blend (slow to change at the beginning and end)
32 1 is a linear blend (default)
33 (1...inf) is a cubic log/lag/log blend (fast to change at the beginning and end)
35 bool setKeyFrame(int index, SkMSec time, const SkOperand values[], SkScalar blend = SK_Scalar1);
SkAnimateField.cpp 55 if (blend.count() != 1 || blend[0] != SK_Scalar1) {
56 SkDebugf("blend=\"[");
58 for (int i = 0; i < blend.count(); i++) {
63 SkDebugf("%g", SkScalarToFloat(blend[i]));
65 SkDebugf("%x", blend[i]);
SkDisplayRandom.h 34 SkScalar blend; member in class:SkDisplayRandom
SkOperandIterpolator.cpp 39 bool SkOperandInterpolator::setKeyFrame(int index, SkMSec time, const SkOperand values[], SkScalar blend)
42 blend = SkScalarPin(blend, 0, SK_Scalar1);
49 timeCode->fBlend[0] = SK_Scalar1 - blend;
52 timeCode->fBlend[3] = SK_Scalar1 - blend;
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
HeightBasedTerrain.frag 22 vec3 blend = abs( normal );
23 blend = (blend -0.2) * 0.7;
24 blend = normalize(max(blend, 0.00001)); // Force weights to sum to 1.0 (very important!)
25 float b = (blend.x + blend.y + blend.z);
26 blend /= vec3(b, b, b);
70 return (blend.y * terrainColor + blend.x * slopeCol1 + blend.z * slopeCol2);
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.j3md 22 Blend Modulate
PostShadowPSSM.j3md 39 Blend Modulate
59 Blend Modulate
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
WireColor.j3md 15 Blend Alpha
32 Blend Alpha
Particle.j3md 31 Blend AlphaAdditive
56 Blend AlphaAdditive
78 Blend AlphaAdditive
89 Blend AlphaAdditive
111 Blend AlphaAdditive
  /external/freetype/src/truetype/
ttgxvar.c 284 GX_Blend blend = face->blend; local
295 blend->avar_checked = TRUE;
306 axisCount != (FT_Long)blend->mmvar->num_axis )
309 if ( FT_NEW_ARRAY( blend->avar_segment, axisCount ) )
312 segment = &blend->avar_segment[0];
322 FT_FREE( blend->avar_segment[j].correspondence );
324 FT_FREE( blend->avar_segment );
325 blend->avar_segment = NULL;
376 GX_Blend blend = face->blend local
860 GX_Blend blend; local
997 GX_Blend blend; local
1132 GX_Blend blend = face->blend; local
1327 GX_Blend blend = face->blend; local
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/transforms/
TranslateTransformOperation.cpp 28 PassRefPtr<TransformOperation> TranslateTransformOperation::blend(const TransformOperation* from, double progress, bool blendToIdentity) function in class:WebCore::TranslateTransformOperation
34 return TranslateTransformOperation::create(Length(m_x.type()).blend(m_x, narrowPrecisionToFloat(progress)),
35 Length(m_y.type()).blend(m_y, narrowPrecisionToFloat(progress)),
36 Length(m_z.type()).blend(m_z, narrowPrecisionToFloat(progress)), m_type);
42 return TranslateTransformOperation::create(m_x.blend(fromX, narrowPrecisionToFloat(progress)), m_y.blend(fromY, narrowPrecisionToFloat(progress)), m_z.blend(fromZ, narrowPrecisionToFloat(progress)), m_type);
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BlendFilter.java 34 * the multiplication of parameter "blend" and the alpha value in "right" frame.
43 "uniform float blend;\n" +
48 " float weight = colorR.a * blend;\n" +
53 super(name, new String[] { "left", "right" }, "blended", "blend");
58 throw new RuntimeException("TODO: Write native implementation for Blend!");
AlphaBlendFilter.java 48 " float blend = texture2D(tex_sampler_2, v_texcoord).r * weight;\n" +
49 " gl_FragColor = colorL * (1.0 - blend) + colorR * blend;\n" +
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Mosaic.cpp 65 if (blendingType == Blend::BLEND_TYPE_FULL ||
66 blendingType == Blend::BLEND_TYPE_PAN)
68 stripType = Blend::STRIP_TYPE_THIN;
107 if (blendingType == Blend::BLEND_TYPE_FULL ||
108 blendingType == Blend::BLEND_TYPE_PAN ||
109 blendingType == Blend::BLEND_TYPE_CYLPAN ||
110 blendingType == Blend::BLEND_TYPE_HORZ) {
111 blender = new Blend();
202 if (blendingType == Blend::BLEND_TYPE_PAN)
209 int ret = Blend::BLEND_RET_ERROR
    [all...]
Blend.h 18 // Blend.h
19 // $Id: Blend.h,v 1.23 2011/06/24 04:22:14 mbansal Exp $
53 class Blend {
71 Blend();
72 ~Blend();
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Mosaic.cpp 61 if (blendingType == Blend::BLEND_TYPE_FULL ||
62 blendingType == Blend::BLEND_TYPE_PAN)
64 stripType = Blend::STRIP_TYPE_THIN;
102 if (blendingType == Blend::BLEND_TYPE_FULL ||
103 blendingType == Blend::BLEND_TYPE_PAN ||
104 blendingType == Blend::BLEND_TYPE_CYLPAN ||
105 blendingType == Blend::BLEND_TYPE_HORZ) {
106 blender = new Blend();
189 if (blendingType == Blend::BLEND_TYPE_PAN)
196 int ret = Blend::BLEND_RET_ERROR
    [all...]
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
fill_test.rs 40 int blend;
67 static void displaySingletexFill(bool blend, int quadCount, bool modulate) {
74 if (!blend) {
105 static void displayMultitextureSample(bool blend, int quadCount) {
112 if (!blend) {
146 displayMultitextureSample(gData->blend == 1 ? true : false, gData->quadCount);
149 displaySingletexFill(gData->blend == 1 ? true : false, gData->quadCount, false);
152 displaySingletexFill(gData->blend == 1 ? true : false, gData->quadCount, true);
FillTest.java 63 void addTest(int index, int testId, int blend, int quadCount) {
75 dataItem.blend = blend;
91 addTest(index++, 1 /*testId*/, 0 /*blend*/, 10 /*quadCount*/);
92 addTest(index++, 0 /*testId*/, 0 /*blend*/, 10 /*quadCount*/);
93 addTest(index++, 1 /*testId*/, 1 /*blend*/, 10 /*quadCount*/);
94 addTest(index++, 0 /*testId*/, 1 /*blend*/, 10 /*quadCount*/);
95 addTest(index++, 2 /*testId*/, 1 /*blend*/, 3 /*quadCount*/);
96 addTest(index++, 2 /*testId*/, 1 /*blend*/, 1 /*quadCount*/);
  /external/llvm/test/CodeGen/X86/
2011-10-19-widen_vselect.ll 6 ; we are able to generate vector blend instructions.
9 ; CHECK: blend
19 ; CHECK: blend
31 ; CHECK: blend
42 ; CHECK: blend
  /external/skia/include/utils/
SkInterpolator.h 71 SkMSec nextTime, const SkScalar blend[4] = NULL);
99 @param blend A positive scalar specifying how to blend between this
101 blend (slow to change at the beginning and end)
102 1 is a linear blend (default)
105 const SkScalar blend[4] = NULL);
  /frameworks/base/graphics/java/android/graphics/
Interpolator.java 65 * values (with an implicity blend array of [0, 0, 1, 1] giving linear
79 * values and blend array.
85 * @param blend (may be null) Optional array of 4 blend values
87 public void setKeyFrame(int index, int msec, float[] values, float[] blend) {
94 if (blend != null && blend.length < 4) {
97 nativeSetKeyFrame(native_instance, index, msec, values, blend);
159 private static native void nativeSetKeyFrame(int native_instance, int index, int msec, float[] values, float[] blend);
  /external/skia/src/utils/
SkInterpolator.cpp 41 <blend>
62 SkMSec nextTime, const SkScalar blend[4]) {
67 return blend ?
68 SkUnitCubicInterp(t, blend[0], blend[1], blend[2], blend[3]) : t;
166 const SkScalar values[], const SkScalar blend[4]) {
169 if (blend == NULL) {
170 blend = gIdentityBlend
    [all...]
  /frameworks/base/libs/hwui/
SkiaShader.cpp 57 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
58 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
88 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
89 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
179 SkMatrix* matrix, bool blend):
180 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
254 SkMatrix* matrix, bool blend):
256 tileMode, matrix, blend) {
290 float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
292 SkShader::kClamp_TileMode, matrix, blend),
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
Pose.java 68 * Applies the offsets of this pose to the vertex buffer given by the blend factor.
70 * @param blend Blend factor, 0 = no change to vertex buffer, 1 = apply full offsets
73 public void apply(float blend, FloatBuffer vertbuf){
78 tempVec.set(offset).multLocal(blend);

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