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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp 65 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
68 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
162 Renderbuffer *depthbuffer = mDepthbufferPointer.get(); local
164 if (depthbuffer)
166 return depthbuffer->getSerial();
344 DepthStencilbuffer *depthbuffer = NULL; local
354 depthbuffer = getDepthbuffer();
356 if (!depthbuffer)
361 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0
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Renderbuffer.h 9 // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
147 class Depthbuffer : public DepthStencilbuffer
150 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
151 Depthbuffer(int width, int height, GLsizei samples);
153 ~Depthbuffer();
159 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
Framebuffer.h 24 class Depthbuffer;
36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
Renderbuffer.cpp 8 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
407 Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil)
417 Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
427 Depthbuffer::~Depthbuffer()
431 bool Depthbuffer::isDepthbuffer() const
436 bool Depthbuffer::isStencilbuffer() const
Context.h 48 class Depthbuffer;
Context.cpp 1346 gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); local
1876 gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); local
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libGLESv2.cpp     [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 202 int depthbuffer; local
205 depthbuffer = renderbuffers[0];
207 gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
212 GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
  /external/mesa3d/src/pixelflinger2/
scanline.cpp 187 void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer,
195 // ALOGD("pf2: GGLScanLine program=%p format=0x%.2X frameBuffer=%p depthBuffer=%p stencilBuffer=%p ",
196 // program, colorFormat, frameBuffer, depthBuffer, stencilBuffer);
231 int * depth = depthBuffer + y * bufferWidth + startX;
  /external/webkit/Source/ThirdParty/ANGLE/
ChangeLog     [all...]
  /external/mesa3d/include/pixelflinger2/
pixelflinger2_interface.h 358 void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer,
  /system/core/include/pixelflinger/
pixelflinger.h 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
  /external/mesa3d/docs/
faq.html 276 <a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
  /frameworks/native/opengl/libagl/
egl.cpp 585 gl->rasterizer.procs.depthBuffer(gl, &depth);
677 gl->rasterizer.procs.depthBuffer(gl, &depth);
753 gl->rasterizer.procs.depthBuffer(gl, &depth);
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  /system/core/libpixelflinger/
pixelflinger.cpp 755 GGL_INIT_PROC(procs, depthBuffer);

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