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  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestApplication.java 67 System.out.println("Creating offscreen buffer application");
71 System.out.println("Destroying offscreen buffer");
  /external/skia/include/gpu/gl/
SkGLContext.h 15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
  /frameworks/base/core/tests/coretests/src/android/widget/listview/
ListWithOffScreenNextSelectable.java 23 * an offscreen item to know that it is the next selectable.
  /external/qemu/distrib/sdl-1.2.12/src/video/macdsp/
SDL_dspvideo.c 43 Secondly, an offscreen pixel image allocated in VRAM can be
205 GWorldPtr offscreen; // offscreen gworld in VRAM or AGP member in struct:private_hwdata
436 GWorldPtr offscreen; local
443 err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice);
446 DisposeGWorld (offscreen);
449 err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useLocalHdwrMem | noNewDevice);
451 DisposeGWorld (offscreen);
879 current->hwdata->offscreen = dsp_back_buffer;
899 current->hwdata->offscreen = dsp_back_buffer
    [all...]
  /external/skia/include/core/
SkImageFilter.h 23 * offscreen (before the xfermode is applied). This offscreen bitmap will
SkBounder.h 71 that the offscreen being rendered into needs to be updated to the screen.
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToMemory.java 68 * This test renders a scene to an offscreen framebuffer, then copies
175 offView = renderManager.createPreView("Offscreen View", offCamera);
183 // create offscreen framebuffer
200 //set viewport to render to offscreen framebuffer
TestRenderToTexture.java 71 offView = renderManager.createPreView("Offscreen View", offCamera);
75 // create offscreen framebuffer
92 //set viewport to render to offscreen framebuffer
  /external/mesa3d/docs/
README.OpenStep 3 systems we simply use the offscreen rendering capability of Mesa
  /external/webkit/Source/WebKit/android/nav/
ParseCanvas.h 39 // Pictures parsed for content never want to create offscreen bitmaps.
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchRS.java 288 Allocation offscreen = Allocation.createTyped(mRS, local
292 mScript.set_gRenderBufferColor(offscreen);
298 offscreen = Allocation.createTyped(mRS,
301 mScript.set_gRenderBufferDepth(offscreen);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglOffscreenBuffer.java 59 logger.severe("Offscreen surfaces are not supported.");
87 logger.info("Offscreen buffer created.");
140 logger.info("Offscreen buffer destroyed.");
  /external/qemu/distrib/sdl-1.2.12/src/video/photon/
SDL_ph_image.c 150 /* Currently offscreen contexts with the same bit depth as display bpp only can be created */
428 /* this is a special test for drivers which tries to lie about offscreen capability */
551 /* create simple offscreen lock */
556 SDL_SetError("ph_AllocHWSurface(): Can't create offscreen lock !\n");
585 SDL_SetError("ph_FreeHWSurface(): no offscreen context to delete!\n");
590 /* unlock the offscreen context if it has been locked before destroy it */
884 /* blitting from offscreen to main screen */
893 /* blitting from main screen to offscreen */
899 /* blitting offscreen to offscreen */
    [all...]
  /external/webkit/Source/WebCore/accessibility/
AccessibilityMenuListOption.cpp 75 // Invisible list options are considered to be offscreen.
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.h 61 // An offscreen buffer to be rendered by software.
  /external/chromium/chrome/browser/notifications/
balloon_collection_impl.h 120 // Return a offscreen location which is offscreen for this layout,
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture2D.java 70 * Creates a new two-dimensional texture for the purpose of offscreen
84 * Creates a new two-dimensional texture for the purpose of offscreen
Texture3D.java 70 * Creates a new three-dimensional texture for the purpose of offscreen
85 * Creates a new three-dimensional texture for the purpose of offscreen
  /external/qemu-pc-bios/vgabios/tests/lfbprof/
lfbprof.h 77 long OffScreenMemOffset; /* Pointer to start of offscreen mem*/
78 short OffScreenMemSize; /* Amount of offscreen mem in 1K's */
  /external/skia/include/gpu/
SkGpuDevice.h 31 * New device that will create an offscreen renderTarget based on the
159 // state for our offscreen render-target
  /external/webkit/Source/WebCore/platform/android/
ScrollViewAndroid.cpp 127 // Compute the offscreen parts of the drawn rectangle by subtracting
133 return; // and doesn't need to record drawing offscreen
  /external/chromium/chrome/browser/ui/views/
fullscreen_exit_bubble.cc 92 // popup slides offscreen (in reality, squishes to 0 height), the corners will
198 // * If the mouse is offscreen or in the slide-out region, we hide the popup.
226 // The cursor is offscreen, in the slide-out region, or idle.
  /external/chromium/chrome/browser/ui/
window_sizer.cc 318 // partially offscreen. If the window is partially offscreen horizontally,
323 // If the window is partially offscreen vertically, move it to be flush with
  /external/chromium/chrome/browser/ui/views/status_icons/
status_tray_win.cc 30 // Create an offscreen window for handling messages for the status icons. We
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 292 // create offscreen framebuffer
298 //set viewport to render to offscreen framebuffer
308 // create offscreen framebuffer
314 //set viewport to render to offscreen framebuffer

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