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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 496 * To apply an impulse, use applyImpulse, use applyContinuousForce to apply continuous force.
510 * To apply an impulse, use applyImpulse.
524 * To apply an impulse, use applyImpulse.
540 public void applyImpulse(Vector3f impulse, Vector3f rel_pos) {
541 applyImpulse(objectId, impulse, rel_pos);
545 private native void applyImpulse(long objectId, Vector3f impulse, Vector3f rel_pos);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 460 * To apply an impulse, use applyImpulse, use applyContinuousForce to apply continuous force.
472 * To apply an impulse, use applyImpulse.
484 * To apply an impulse, use applyImpulse.
498 public void applyImpulse(final Vector3f impulse, final Vector3f rel_pos) {
499 rBody.applyImpulse(Converter.convert(impulse, tempVec), Converter.convert(rel_pos, tempVec2));
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 93 public void applyImpulse(Vec f) {
221 mBody.applyImpulse(new World.Vec(400000, -200000));
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsRigidBody.h 310 * Method: applyImpulse
com_jme3_bullet_objects_PhysicsRigidBody.cpp 630 * Method: applyImpulse
645 body->applyImpulse(vec1, vec2);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 127 ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO);
TestPhysicsCar.java 210 vehicle.applyImpulse(jumpForce, Vector3f.ZERO);
TestAttachDriver.java 279 vehicle.applyImpulse(jumpForce, Vector3f.ZERO);

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