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  /external/chromium/third_party/libevent/test/
regress.rpc 6 optional struct[kill] attack = 3;
  /frameworks/av/media/libeffects/lvm/lib/Common/lib/
CompLim.h 44 LVM_INT16 Norm_Attack; /* Attack time constant of the Normaliser integrator */
52 LVM_INT16 Comp_Attack_S; /* Attack time constant of the slow integrator */
54 LVM_INT16 Comp_Attack_F; /* Attack time constant of fast the integrator */
AGC.h 48 LVM_INT16 AGC_Attack; /* AGC attack scaler */
  /frameworks/av/media/libstagefright/codecs/aacenc/src/
block_switch.c 92 /* Attack in Window 0 */ {1, 3, 3, 1},
93 /* Attack in Window 1 */ {1, 1, 3, 3},
94 /* Attack in Window 2 */ {2, 1, 3, 2},
95 /* Attack in Window 3 */ {3, 1, 3, 1},
96 /* Attack in Window 4 */ {3, 1, 1, 3},
97 /* Attack in Window 5 */ {3, 2, 1, 2},
98 /* Attack in Window 6 */ {3, 3, 1, 1},
99 /* Attack in Window 7 */ {3, 3, 1, 1}
105 * description: detect this frame whether there is an attack
123 /* Search for position and amplitude of attack in last frame (1 windows delay) *
    [all...]
  /external/aac/libAACenc/src/
block_switch.cpp 187 /* Attack in Window 0 */ {1, 3, 3, 1},
188 /* Attack in Window 1 */ {1, 1, 3, 3},
189 /* Attack in Window 2 */ {2, 1, 3, 2},
190 /* Attack in Window 3 */ {3, 1, 3, 1},
191 /* Attack in Window 4 */ {3, 1, 1, 3},
192 /* Attack in Window 5 */ {3, 2, 1, 2},
193 /* Attack in Window 6 */ {3, 3, 1, 1},
194 /* Attack in Window 7 */ {3, 3, 1, 1}
197 /* change block type depending on current blocktype and whether there's an attack */
202 /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW }
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
GenericAnimationComponent.java 48 case ATTACK:
49 mSprite.playAnimation(Animation.ATTACK);
79 public static final int ATTACK = 2;
EnemyAnimationComponent.java 31 ATTACK,
76 if (currentAction == GameObject.ActionType.ATTACK) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal());
107 if (currentAction != GameObject.ActionType.ATTACK
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
DynamicCollisionComponent.java 22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and
23 * "vulnerability" volumes (organized such that only attack vs vulnerability intersections result
PopOutComponent.java 22 * attack.
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
CrusherAndouComponent.java 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
PatrolComponent.java 25 * may change direction. Patrollers can also be configured via this component to attack the player
220 // only attack if we are facing the player
238 // Time to attack.
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
SleeperComponent.java 24 * attack.
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
  /frameworks/av/media/libstagefright/codecs/aacenc/inc/
block_switch.h 30 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-FIR-Filter for Attack-Detection */
41 Flag attack; member in struct:__anon16396
  /external/openssh/
deattack.c 3 * Cryptographic attack detector for ssh - source code
36 * CRC attack detection has a worst-case behaviour that is O(N^3) over
38 * exploited to create a limited denial of service attack.
46 * accept in a single packet, trading off between attack detection and
48 * corresponds to an average of 2^40 messages before an attack is
101 /* Detect a crc32 compensation attack on a packet */
120 debug("Installing crc compensation attack detector.");
deattack.h 4 * Cryptographic attack detector for ssh - Header file
  /external/chromium/chrome/browser/chromeos/login/
auth_response_handler.cc 15 // parameter here doesn't open the system up to attack long-term.
  /external/nist-sip/java/gov/nist/javax/sip/
package.html 16 <li> TCP starvation attack prevention - Limit the size and timeout for
18 <li> UDP Flooding attack prevention -- limit the size of queues and transaction
  /external/quake/quake/app/id1/
config.cfg 53 // // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutof (…)
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestOgreAnim.java 94 inputManager.addListener(this, "Attack");
95 inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
110 if (binding.equals("Attack") && value){
  /external/chromium/net/ftp/
ftp_server_type_histograms.h 16 // a server type we don't recognize, a security attack (when what we're
  /external/openssh/contrib/caldera/
ssh-host-keygen 8 # "man-in-the-middle-attack" alerts will frighten unsuspecting
  /frameworks/av/media/libeffects/lvm/lib/Bass/src/
LVDBE_Tables.h 56 /* Attack time (signal too large) */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/
asound_fm.h 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice

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