/external/chromium/third_party/libevent/test/ |
regress.rpc | 6 optional struct[kill] attack = 3;
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/frameworks/av/media/libeffects/lvm/lib/Common/lib/ |
CompLim.h | 44 LVM_INT16 Norm_Attack; /* Attack time constant of the Normaliser integrator */ 52 LVM_INT16 Comp_Attack_S; /* Attack time constant of the slow integrator */ 54 LVM_INT16 Comp_Attack_F; /* Attack time constant of fast the integrator */
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AGC.h | 48 LVM_INT16 AGC_Attack; /* AGC attack scaler */
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/frameworks/av/media/libstagefright/codecs/aacenc/src/ |
block_switch.c | 92 /* Attack in Window 0 */ {1, 3, 3, 1}, 93 /* Attack in Window 1 */ {1, 1, 3, 3}, 94 /* Attack in Window 2 */ {2, 1, 3, 2}, 95 /* Attack in Window 3 */ {3, 1, 3, 1}, 96 /* Attack in Window 4 */ {3, 1, 1, 3}, 97 /* Attack in Window 5 */ {3, 2, 1, 2}, 98 /* Attack in Window 6 */ {3, 3, 1, 1}, 99 /* Attack in Window 7 */ {3, 3, 1, 1} 105 * description: detect this frame whether there is an attack 123 /* Search for position and amplitude of attack in last frame (1 windows delay) * [all...] |
/external/aac/libAACenc/src/ |
block_switch.cpp | 187 /* Attack in Window 0 */ {1, 3, 3, 1}, 188 /* Attack in Window 1 */ {1, 1, 3, 3}, 189 /* Attack in Window 2 */ {2, 1, 3, 2}, 190 /* Attack in Window 3 */ {3, 1, 3, 1}, 191 /* Attack in Window 4 */ {3, 1, 1, 3}, 192 /* Attack in Window 5 */ {3, 2, 1, 2}, 193 /* Attack in Window 6 */ {3, 3, 1, 1}, 194 /* Attack in Window 7 */ {3, 3, 1, 1} 197 /* change block type depending on current blocktype and whether there's an attack */ 202 /*no attack*/ {LONG_WINDOW, STOP_WINDOW, WRONG_WINDOW, LONG_WINDOW, STOP_WINDOW , WRONG_WINDOW } [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
GenericAnimationComponent.java | 48 case ATTACK: 49 mSprite.playAnimation(Animation.ATTACK); 79 public static final int ATTACK = 2;
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EnemyAnimationComponent.java | 31 ATTACK, 76 if (currentAction == GameObject.ActionType.ATTACK) { 97 if (currentAction == GameObject.ActionType.ATTACK) { 106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); 107 if (currentAction != GameObject.ActionType.ATTACK
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AttackAtDistanceComponent.java | 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { 70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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DynamicCollisionComponent.java | 22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and 23 * "vulnerability" volumes (organized such that only attack vs vulnerability intersections result
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PopOutComponent.java | 22 * attack. 93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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CrusherAndouComponent.java | 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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PatrolComponent.java | 25 * may change direction. Patrollers can also be configured via this component to attack the player 220 // only attack if we are facing the player 238 // Time to attack. 239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); 246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
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SleeperComponent.java | 24 * attack. 79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
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/frameworks/av/media/libstagefright/codecs/aacenc/inc/ |
block_switch.h | 30 #define BLOCK_SWITCHING_IIR_LEN 2 /* Length of HighPass-FIR-Filter for Attack-Detection */ 41 Flag attack; member in struct:__anon16396
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/external/openssh/ |
deattack.c | 3 * Cryptographic attack detector for ssh - source code 36 * CRC attack detection has a worst-case behaviour that is O(N^3) over 38 * exploited to create a limited denial of service attack. 46 * accept in a single packet, trading off between attack detection and 48 * corresponds to an average of 2^40 messages before an attack is 101 /* Detect a crc32 compensation attack on a packet */ 120 debug("Installing crc compensation attack detector.");
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deattack.h | 4 * Cryptographic attack detector for ssh - Header file
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/external/chromium/chrome/browser/chromeos/login/ |
auth_response_handler.cc | 15 // parameter here doesn't open the system up to attack long-term.
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/external/nist-sip/java/gov/nist/javax/sip/ |
package.html | 16 <li> TCP starvation attack prevention - Limit the size and timeout for 18 <li> UDP Flooding attack prevention -- limit the size of queues and transaction
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/external/quake/quake/app/id1/ |
config.cfg | 53 //
// Generated by GLQuake. DO NOT MODIFY!
//
unbindconfig
bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\" "+mlook"
bind "`" "toggleconsole"
// Original Quake binding
// bind "a" "+lookup"
// bind "c" "+movedown"
// bind "d" "+moveup"
// bind "t" "messagemode"
// bind "z" "+lookdown"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+left"
bind "d" "+right"
bind "q" "+lookup"
bind "z" "+lookdown"
bind "v" "+movedown"
bind "f" "+moveup"
bind "t" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+attack"
bind "SHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "zoom_in"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+mlook"
bind "PAUSE" "pause"
m_filter "0.2"
m_filtercutof (…)
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestOgreAnim.java | 94 inputManager.addListener(this, "Attack"); 95 inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); 110 if (binding.equals("Attack") && value){
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/external/chromium/net/ftp/ |
ftp_server_type_histograms.h | 16 // a server type we don't recognize, a security attack (when what we're
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/external/openssh/contrib/caldera/ |
ssh-host-keygen | 8 # "man-in-the-middle-attack" alerts will frighten unsuspecting
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/frameworks/av/media/libeffects/lvm/lib/Bass/src/ |
LVDBE_Tables.h | 56 /* Attack time (signal too large) */
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/alsa/sound/ |
asound_fm.h | 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/alsa/sound/ |
asound_fm.h | 53 unsigned char attack; /* 4 bits: attack rate */ member in struct:snd_dm_fm_voice
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