/dalvik/tests/070-nio-buffer/ |
info.txt | 1 Exercise NIO buffers (e.g. java.nio.ByteBuffer).
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/gdk/samples/PhotoEditor/src/com/android/photoeditor/ |
FilterStack.java | 64 // Use two photo buffers as in and out in turns to apply filters in the stack. 65 private final Photo[] buffers = new Photo[2]; field in class:FilterStack 100 for (int i = 0; i < buffers.length; i++) { 101 if (buffers[i] != null) { 102 buffers[i].clear(); 103 buffers[i] = null; 110 buffers[target] = Photo.create(Bitmap.createBitmap( 111 buffers[other].width(), buffers[other].height(), Bitmap.Config.ARGB_8888)); 115 // In/out buffers need redrawn by reloading source photo and re-applying filters [all...] |
/libcore/luni/src/main/java/java/nio/channels/ |
GatheringByteChannel.java | 23 * The interface for channels that can write a set of buffers in a single 30 * Writes bytes from all the given buffers to a channel. 32 * This method is equivalent to: {@code write(buffers, 0, buffers.length);} 34 * @param buffers 35 * the buffers containing bytes to be written. 49 * {@code buffers}. 56 public long write(ByteBuffer[] buffers) throws IOException; 60 * byte buffers, in order, starting at {@code buffers[offset]}. The numbe [all...] |
ScatteringByteChannel.java | 23 * The interface for channels that can read data into a set of buffers in a 30 * Reads bytes from this channel into the specified array of buffers. 32 * This method is equivalent to {@code read(buffers, 0, buffers.length);} 34 * @param buffers 35 * the array of byte buffers to store the bytes being read. 52 public long read(ByteBuffer[] buffers) throws IOException; 56 * buffers, in order, starting at {@code buffers[offset]}. The number of 62 * @param buffers [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLId.java | 32 public synchronized static void glGenBuffers(int n, int[] buffers, int offset) { 34 buffers[offset + n] = sNextId++; 42 public synchronized static void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) { 43 gl.glDeleteBuffers(n, buffers, offset); 47 GL11ExtensionPack gl11ep, int n, int[] buffers, int offset) { 48 gl11ep.glDeleteFramebuffersOES(n, buffers, offset);
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/libcore/luni/src/test/java/libcore/java/nio/channels/ |
FileChannelTest.java | 70 // Check that both direct and non-direct buffers work. 72 ByteBuffer[] buffers = new ByteBuffer[] { ByteBuffer.allocateDirect(4), ByteBuffer.allocate(4) }; local 73 assertEquals(8, fc.read(buffers)); 75 assertEquals(8, buffers[0].limit() + buffers[1].limit()); 77 buffers[0].flip(); 78 buffers[0].get(bytes); 80 buffers[1].flip(); 81 buffers[1].get(bytes); 88 // Check that both direct and non-direct buffers work 89 ByteBuffer[] buffers = new ByteBuffer[] { ByteBuffer.allocateDirect(4), ByteBuffer.allocate(4) }; local [all...] |
/external/valgrind/main/memcheck/tests/ |
null_socket.c | 7 // It's legit to have NULL buffers; before the bug was fixed Valgrind 8 // reported spurious errors for the buffers.
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/packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/ |
FilterStack.java | 46 // Use two photo buffers as in and out in turns to apply filters in the stack. 47 private final Photo[] buffers = new Photo[2]; field in class:FilterStack 79 buffers[target] = Photo.create(buffers[other].width(), buffers[other].height()); 83 // In/out buffers need redrawn by re-applying filters on source photo. 84 for (int i = 0; i < buffers.length; i++) { 85 if (buffers[i] != null) { 86 buffers[i].clear(); 87 buffers[i] = null [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
package.html | 11 for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. 15 <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li> 16 <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li> 17 <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
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/frameworks/support/volley/src/com/android/volley/toolbox/ |
ByteArrayPool.java | 27 * supply those buffers to consumers who need to use them for a short period of time and then 28 * dispose of them. Simply creating and disposing such buffers in the conventional manner can 31 * permanently allocated pool of buffers in order to gain heap performance improvements; that is 35 * <code>byte[]</code> buffers to copy data around. In these use cases, often the consumer wants 39 * free to return buffers larger than the requested size. The caller needs to be able to gracefully 40 * deal with getting buffers any size over the minimum. 45 * This class has no special ownership of buffers it creates; the caller is free to take a buffer 50 * This class ensures that the total size of the buffers in its recycling pool never exceeds a 52 * least-recently-used buffers are disposed. 59 /** The total size of the buffers in the pool * [all...] |
/external/skia/src/gpu/ |
GrBufferAllocPool.h | 23 * A pool of geometry buffers tied to a GrGpu. 27 * it calls unlock on the pool ensure buffers are ready for drawing. The pool 31 * a number of buffers to preallocate can be specified. These will 38 * Ensures all buffers are unlocked and have all data written to them. 39 * Call before drawing using buffers from the pool. 44 * Invalidates all the data in the pool, unrefs non-preallocated buffers. 49 * Gets the number of preallocated buffers that are yet to be used. 54 * gets the number of preallocated buffers 70 * Used to determine what type of buffers to create. We could make the 72 * pre-allocated buffers [all...] |
/frameworks/av/libvideoeditor/vss/stagefrightshells/src/ |
MediaBufferPuller.h | 30 * An object of this class can pull a list of media buffers 32 * buffers from that list. 39 // Start to build up the list of the buffers. 42 // Release the list of the available buffers, and stop 43 // pulling buffers from the MediaSource. 55 // Add a buffer to the end of the list available media buffers
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/external/qemu/audio/ |
winaudio.c | 96 WAVEHDR buffers[ NUM_OUT_BUFFERS ];
member in struct:WinAudioOut 98 int write_count; /* available writable buffers count */
139 if ( s->buffers[i].dwUser != 0xFFFF ) {
141 s->waveout, &s->buffers[i], sizeof(s->buffers[i]) );
142 s->buffers[i].dwUser = 0xFFFF;
169 s->buffers[i].dwUser = 0xFFFF;
211 fprintf(stderr, "not enough memory for Windows audio buffers\n");
216 memset( &s->buffers[i], 0, sizeof(s->buffers[i]) ); 347 WAVEHDR buffers[ NUM_IN_BUFFERS ]; member in struct:WinAudioIn [all...] |
/frameworks/native/include/media/hardware/ |
HardwareAPI.h | 35 // buffers. This is the mode that will be used when CPU access to the buffer is 54 // When meta data is stored in the video buffers passed between OMX clients 59 // in these buffers, with mechanisms pre-determined externally. How to 66 // in the buffers. In addition, if no OMX_SetParameter() call is made 68 // in the buffers. 80 // enabling use of Android native buffers. 93 // allocate the Gralloc buffers that get passed to the useAndroidNativeBuffer 105 // colorformat will be relayed by the GRalloc Buffers.
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/libcore/luni/src/main/java/java/nio/ |
PipeImpl.java | 92 public long read(ByteBuffer[] buffers) throws IOException { 93 return channel.read(buffers); 96 public long read(ByteBuffer[] buffers, int offset, int length) throws IOException { 97 return channel.read(buffers, offset, length); 127 public long write(ByteBuffer[] buffers) throws IOException { 128 return channel.write(buffers); 131 public long write(ByteBuffer[] buffers, int offset, int length) throws IOException { 132 return channel.write(buffers, offset, length);
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/external/chromium/webkit/glue/ |
gl_bindings_skia_cmd_buffer.h | 12 // binds skia-gpu to the cmd buffers GL.
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/external/openssl/patches/ |
README | 11 32K. OpenSSL statically allocates read and write buffers (34K and 13 With this patch, OpenSSL statically allocates 4K + 4K buffers, with 14 the option of dynamically growing buffers to 34K + 4K, which is a
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/frameworks/av/media/libmedia/ |
IStreamSource.cpp | 58 virtual void setBuffers(const Vector<sp<IMemory> > &buffers) { 61 data.writeInt32(static_cast<int32_t>(buffers.size())); 62 for (size_t i = 0; i < buffers.size(); ++i) { 63 data.writeStrongBinder(buffers.itemAt(i)->asBinder()); 94 Vector<sp<IMemory> > buffers; local 99 buffers.push(mem); 101 setBuffers(buffers);
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/system/core/include/system/ |
window.h | 115 /* The minimum number of buffers that must remain un-dequeued after a buffer 117 * override the number of buffers and if a buffer has since been queued. 120 * buffers simultaneously dequeued as part of the steady-state operation, 121 * and this query returns M then N+M buffers should be requested via 127 * 1. Query M = min undequeued buffers 129 * 3. Dequeue all N + M buffers 130 * 4. Cancel M buffers 137 * to 1 if the ANativeWindow DOES send queued buffers directly to the window 138 * compositor and 0 if the buffers do not go directly to the window 143 * indicate that queued buffers will be protected from applications or user [all...] |
/frameworks/av/include/media/stagefright/ |
MediaSource.h | 41 // returns. Any buffers the object may be holding onto at the time of 43 // Also, it is imperative that any buffers output by this object and 58 // but should be prepared for buffers of the new configuration. 103 // The consumer of this media source requests that the given buffers 107 // Callee assumes ownership of the buffers if no error is returned. 108 virtual status_t setBuffers(const Vector<MediaBuffer *> &buffers) {
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/ |
GLServerVertex.java | 87 public SparseArray<GLBuffer> buffers = new SparseArray<GLBuffer>(); field in class:GLServerVertex 93 buffers.append(0, null); 112 copy.buffers = new SparseArray<GLBuffer>(buffers.size()); 113 for (int i = 0; i < buffers.size(); i++) 114 if (buffers.valueAt(i) != null) 115 copy.buffers.append(buffers.keyAt(i), buffers.valueAt(i).clone()); 117 copy.buffers.append(buffers.keyAt(i), null) [all...] |
/external/apache-xml/src/main/java/org/apache/xml/utils/ |
StringBufferPool.java | 24 * This class pools string buffers, since they are reused so often. 25 * String buffers are good candidates for pooling, because of 32 /** The global pool of string buffers. */
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/external/llvm/include/llvm/Support/ |
SourceMgr.h | 1 //===- SourceMgr.h - Manager for Source Buffers & Diagnostics ---*- C++ -*-===// 54 /// Buffers - This is all of the buffers that we are reading from. 55 std::vector<SrcBuffer> Buffers; 89 assert(i < Buffers.size() && "Invalid Buffer ID!"); 90 return Buffers[i]; 94 assert(i < Buffers.size() && "Invalid Buffer ID!"); 95 return Buffers[i].Buffer; 99 assert(i < Buffers.size() && "Invalid Buffer ID!"); 100 return Buffers[i].IncludeLoc [all...] |
/external/protobuf/ |
protobuf-lite.pc.in | 6 Name: Protocol Buffers
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protobuf.pc.in | 6 Name: Protocol Buffers
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