/external/quake/quake/src/WinQuake/ |
d_edge.cpp | 182 currententity = &cl_entities[0];
270 currententity = &cl_entities[0];
318 currententity = &cl_entities[0];
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client.h | 221 int num_entities; // held in cl_entities array 280 extern entity_t cl_entities[MAX_EDICTS];
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cl_main.cpp | 48 entity_t cl_entities[MAX_EDICTS]; variable 76 memset (cl_entities, 0, sizeof(cl_entities)); 254 for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++) 481 for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
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view.cpp | 365 ent = &cl_entities[cl.viewentity]; 767 ent = &cl_entities[cl.viewentity]; 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); 843 ent = &cl_entities[cl.viewentity]; 876 ent = &cl_entities[cl.viewentity];
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r_efrag.cpp | 210 if (ent == cl_entities)
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cl_parse.cpp | 87 cl_entities[cl.num_entities].colormap = vid.colormap; 92 return &cl_entities[num]; 309 cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
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cl_tent.cpp | 346 VectorCopy (cl_entities[cl.viewentity].origin, b->start);
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r_main.cpp | 544 if (currententity == &cl_entities[cl.viewentity])
976 if (!cl_entities[0].model || !cl.worldmodel)
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gl_rmain.cpp | 647 i = currententity - cl_entities; 698 i = currententity - cl_entities; 1417 ent = &cl_entities[cl.viewentity]; [all...] |
gl_rmisc.cpp | 281 currententity = &cl_entities[1+playernum];
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r_bsp.cpp | 656 currententity = &cl_entities[0];
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r_edge.cpp | 89 currententity = &cl_entities[0];
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/gdk/samples/quake/jni/ |
client.h | 221 int num_entities; // held in cl_entities array 280 extern entity_t cl_entities[MAX_EDICTS];
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cl_main.cpp | 48 entity_t cl_entities[MAX_EDICTS]; variable 76 memset (cl_entities, 0, sizeof(cl_entities)); 254 for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++) 481 for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
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view.cpp | 365 ent = &cl_entities[cl.viewentity]; 767 ent = &cl_entities[cl.viewentity]; 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); 843 ent = &cl_entities[cl.viewentity]; 876 ent = &cl_entities[cl.viewentity];
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cl_parse.cpp | 87 cl_entities[cl.num_entities].colormap = vid.colormap; 92 return &cl_entities[num]; 309 cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
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cl_tent.cpp | 346 VectorCopy (cl_entities[cl.viewentity].origin, b->start);
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gl_rmain.cpp | 647 i = currententity - cl_entities; 698 i = currententity - cl_entities; 1417 ent = &cl_entities[cl.viewentity]; [all...] |
gl_rmisc.cpp | 281 currententity = &cl_entities[1+playernum];
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/external/quake/quake/src/QW/client/ |
client.h | 282 int num_entities; // stored bottom up in cl_entities array
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gl_rmain.c | 1147 ent = &cl_entities[cl.viewentity];
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