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    Searched full:cl_entities (Results 1 - 21 of 21) sorted by null

  /external/quake/quake/src/WinQuake/
d_edge.cpp 182 currententity = &cl_entities[0];
270 currententity = &cl_entities[0];
318 currententity = &cl_entities[0];
client.h 221 int num_entities; // held in cl_entities array
280 extern entity_t cl_entities[MAX_EDICTS];
cl_main.cpp 48 entity_t cl_entities[MAX_EDICTS]; variable
76 memset (cl_entities, 0, sizeof(cl_entities));
254 for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
481 for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
view.cpp 365 ent = &cl_entities[cl.viewentity];
767 ent = &cl_entities[cl.viewentity];
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
843 ent = &cl_entities[cl.viewentity];
876 ent = &cl_entities[cl.viewentity];
r_efrag.cpp 210 if (ent == cl_entities)
cl_parse.cpp 87 cl_entities[cl.num_entities].colormap = vid.colormap;
92 return &cl_entities[num];
309 cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
cl_tent.cpp 346 VectorCopy (cl_entities[cl.viewentity].origin, b->start);
r_main.cpp 544 if (currententity == &cl_entities[cl.viewentity])
976 if (!cl_entities[0].model || !cl.worldmodel)
gl_rmain.cpp 647 i = currententity - cl_entities;
698 i = currententity - cl_entities;
1417 ent = &cl_entities[cl.viewentity];
    [all...]
gl_rmisc.cpp 281 currententity = &cl_entities[1+playernum];
r_bsp.cpp 656 currententity = &cl_entities[0];
r_edge.cpp 89 currententity = &cl_entities[0];
  /gdk/samples/quake/jni/
client.h 221 int num_entities; // held in cl_entities array
280 extern entity_t cl_entities[MAX_EDICTS];
cl_main.cpp 48 entity_t cl_entities[MAX_EDICTS]; variable
76 memset (cl_entities, 0, sizeof(cl_entities));
254 for (i=0,ent=cl_entities ; i<cl.num_entities ; i++,ent++)
481 for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
view.cpp 365 ent = &cl_entities[cl.viewentity];
767 ent = &cl_entities[cl.viewentity];
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity);
843 ent = &cl_entities[cl.viewentity];
876 ent = &cl_entities[cl.viewentity];
cl_parse.cpp 87 cl_entities[cl.num_entities].colormap = vid.colormap;
92 return &cl_entities[num];
309 cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
cl_tent.cpp 346 VectorCopy (cl_entities[cl.viewentity].origin, b->start);
gl_rmain.cpp 647 i = currententity - cl_entities;
698 i = currententity - cl_entities;
1417 ent = &cl_entities[cl.viewentity];
    [all...]
gl_rmisc.cpp 281 currententity = &cl_entities[1+playernum];
  /external/quake/quake/src/QW/client/
client.h 282 int num_entities; // stored bottom up in cl_entities array
gl_rmain.c 1147 ent = &cl_entities[cl.viewentity];

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