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  /sdk/emulator/opengl/system/renderControl_enc/
renderControl.in 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
README 75 This function creates a colorBuffer object on the host which can be then
79 The function returns a handle to the colorBuffer object, with an initial
82 void rcOpenColorBuffer(uint32_t colorbuffer);
83 Adds an additional reference to the colorbuffer, typically from a
86 void rcCloseColorBuffer(uint32_t colorbuffer);
87 Removes a reference to the colorbuffer. When the reference count drops
88 to zero the colorbuffer is automatically destroyed.
90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
95 previous target colorBuffer gets updated before switching to the ne
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLVertex.java 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) {
61 colorBuffer.put(0);
62 colorBuffer.put(0);
63 colorBuffer.put(0);
64 colorBuffer.put(0);
66 colorBuffer.put(color.red);
67 colorBuffer.put(color.green);
68 colorBuffer.put(color.blue);
69 colorBuffer.put(color.alpha);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 24 class ColorBuffer
27 static ColorBuffer *create(int p_width, int p_height,
29 ~ColorBuffer();
42 ColorBuffer();
58 typedef SmartPtr<ColorBuffer> ColorBufferPtr;
RenderControl.cpp 218 static void rcOpenColorBuffer(uint32_t colorbuffer)
224 fb->openColorBuffer( colorbuffer );
227 static void rcCloseColorBuffer(uint32_t colorbuffer)
233 fb->closeColorBuffer( colorbuffer );
247 uint32_t colorBuffer)
253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
269 static void rcFBPost(uint32_t colorBuffer)
276 fb->post(colorBuffer);
284 static void rcBindTexture(uint32_t colorBuffer)
291 fb->bindColorBufferToTexture(colorBuffer);
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ColorBuffer.cpp 16 #include "ColorBuffer.h"
26 ColorBuffer *ColorBuffer::create(int p_width, int p_height,
54 ColorBuffer *cb = new ColorBuffer();
76 // create another texture for that colorbuffer for blit
112 ColorBuffer::ColorBuffer() :
133 ColorBuffer::~ColorBuffer()
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WindowSurface.h 19 #include "ColorBuffer.h"
Android.mk 23 ColorBuffer.cpp \
FrameBuffer.h 20 #include "ColorBuffer.h"
FrameBuffer.cpp 474 ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) );
537 // bad colorbuffer handle
548 // bad colorbuffer handle
584 // bad colorbuffer handle
601 // bad colorbuffer handle
616 // bad colorbuffer handle
629 // bad colorbuffer handle
793 // cannot post the colorbuffer
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp 59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
62 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
121 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local
123 if (colorbuffer)
125 return colorbuffer->getSerial();
133 Renderbuffer *colorbuffer = mColorbufferPointer.get(); local
135 if (colorbuffer)
137 return colorbuffer->getRenderTarget();
184 Colorbuffer *Framebuffer::getColorbuffer()
190 return static_cast<Colorbuffer*>(rb->getStorage())
296 Colorbuffer *colorbuffer = getColorbuffer(); local
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Framebuffer.h 23 class Colorbuffer;
35 void setColorbuffer(GLenum type, GLuint colorbuffer);
49 Colorbuffer *getColorbuffer();
86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
Renderbuffer.cpp 8 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
174 Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget)
190 Colorbuffer::Colorbuffer(const Texture* texture) : mRenderTarget(NULL)
197 Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples)
236 Colorbuffer::~Colorbuffer()
244 bool Colorbuffer::isColorbuffer() cons
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Renderbuffer.h 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
101 class Colorbuffer : public RenderbufferStorage
104 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
105 explicit Colorbuffer(const Texture* texture);
106 Colorbuffer(int width, int height, GLenum format, GLsizei samples);
108 ~Colorbuffer();
123 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
ResourceManager.cpp 334 Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
Context.cpp 300 Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget);
1325 gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); local
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Context.h 47 class Colorbuffer;
Texture.h 82 class TextureColorbufferProxy : public Colorbuffer
  /external/mesa3d/docs/
osmesa.html 15 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.h 70 Platform3DObject colorBuffer() const { return m_colorBuffer; }
  /sdk/emulator/opengl/system/gralloc/
gralloc.cpp 250 // Allocate ColorBuffer handle on the host (only if h/w access is allowed)
256 D("Created host ColorBuffer 0x%x\n", cb->hostHandle);
260 // Could not create colorbuffer on host !!!
297 D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
460 D("Opening host ColorBuffer 0x%x\n", cb->hostHandle);
497 D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
GLES2Canvas.cpp 807 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer());
836 convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementX, kernel.get(), kernelWidth);
850 convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementY, kernel.get(), kernelWidth);
857 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, srcBuffer->colorBuffer());
864 convolveRect(srcBuffer->colorBuffer(), srcBuffer->size(), flipRect(srcRect), srcRect, imageIncrementY, kernel.get(), kernelWidth);
876 // Stencil test never passes, so colorbuffer is not drawn.
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  /external/webkit/Source/ThirdParty/ANGLE/
ChangeLog 479 (gl::Colorbuffer::Colorbuffer):
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  /external/llvm/test/Transforms/InstCombine/
shufflemask-undef.ll 11 %struct.ColorBuffer = type { i16, i8, i8, [8 x i16], [0 x i32] }
50 %struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.LightModel, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }>
  /bootable/recovery/minui/
graphics.c 333 gl->colorBuffer(gl, &gr_mem_surface);

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