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Searched
full:connection_started
(Results
1 - 3
of
3
) sorted by null
/external/quake/quake/src/QW/server/
server.h
157
double
connection_started
; // or time of disconnect for zombies
member in struct:client_s
sv_main.c
222
drop->
connection_started
= realtime; // for zombie timeout
296
MSG_WriteFloat (buf, realtime - client->
connection_started
);
362
cl->old_frags, (int)(realtime - cl->
connection_started
)/60,
1164
realtime - cl->
connection_started
> zombietime.value)
[
all
...]
sv_user.c
66
host_client->
connection_started
= realtime;
[
all
...]
Completed in 270 milliseconds