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  /external/quake/quake/src/QW/client/
cvar.c 20 // cvar.c -- dynamic variable tracking
86 cvar_t *cvar; local
95 for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
96 if (!strcmp (partial,cvar->name))
97 return cvar->name;
100 for (cvar=cvar_vars ; cvar ; cvar=cvar->next
    [all...]
cvar.h 20 // cvar.h
38 C code usually just references a cvar in place:
44 Interpreted prog code can access cvars with the cvar(name) or
46 teamplay = cvar("teamplay");
72 // registers a cvar that allready has the name, string, and optionally the
makefile.svgalib 14 cvar.o \
qwcl.mak 72 -@erase "$(INTDIR)\cvar.obj"
188 "$(INTDIR)\cvar.obj" \
306 -@erase "$(INTDIR)\cvar.obj"
307 -@erase "$(INTDIR)\cvar.sbr"
466 "$(INTDIR)\cvar.sbr" \
546 "$(INTDIR)\cvar.obj" \
664 -@erase "$(INTDIR)\cvar.obj"
665 -@erase "$(INTDIR)\cvar.sbr"
778 "$(INTDIR)\cvar.sbr" \
840 "$(INTDIR)\cvar.obj" \
    [all...]
cmd.h 77 // used by the cvar code to check for cvar / command name overlap
  /system/core/sh/
syntax.c 24 set('$', CVAR)
44 set('$', CVAR)
83 set('$', CVAR)
  /external/quake/quake/src/WinQuake/
cvar.cpp 20 // cvar.c -- dynamic variable tracking
82 cvar_t *cvar; local
91 for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
92 if (!Q_strncmp (partial,cvar->name, len))
93 return cvar->name;
cvar.h 20 // cvar.h
38 C code usually just references a cvar in place:
44 Interpreted prog code can access cvars with the cvar(name) or
46 teamplay = cvar("teamplay");
72 // registers a cvar that allready has the name, string, and optionally the
cmd.h 89 // used by the cvar code to check for cvar / command name overlap
  /gdk/samples/quake/jni/
cvar.cpp 20 // cvar.c -- dynamic variable tracking
82 cvar_t *cvar; local
91 for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
92 if (!Q_strncmp (partial,cvar->name, len))
93 return cvar->name;
cvar.h 20 // cvar.h
38 C code usually just references a cvar in place:
44 Interpreted prog code can access cvars with the cvar(name) or
46 teamplay = cvar("teamplay");
72 // registers a cvar that allready has the name, string, and optionally the
Android-portable.mk 21 cvar.cpp \
Android.mk 58 cvar.cpp \
cmd.h 89 // used by the cvar code to check for cvar / command name overlap
  /external/clang/test/CodeGenCXX/
debug-lambda-expressions.cpp 5 extern "C" auto cvar = []{};
68 // CVAR:
69 // CHECK: metadata !{i32 {{.*}}, i32 0, null, metadata !"cvar", metadata !"cvar", metadata !"", metadata [[FILE]], i32 [[CVAR_LINE:.*]], metadata ![[CVAR_T:.*]], i32 0, i32 1, %class.anon.0* @cvar} ; [ DW_TAG_variable ]
lambda-expressions.cpp 6 // CHECK: @cvar = global
7 extern "C" auto cvar = []{};
  /external/quake/
Android.mk 48 cvar.cpp \
  /external/quake/quake/src/QW/server/
makefile 27 cvar.o \
qwsv.mak 58 -@erase "$(INTDIR)\cvar.obj"
110 "$(INTDIR)\cvar.obj" \
161 -@erase "$(INTDIR)\cvar.obj"
162 -@erase "$(INTDIR)\cvar.sbr"
229 "$(INTDIR)\cvar.sbr" \
267 "$(INTDIR)\cvar.obj" \
340 ".\../client\cvar.h"\
376 ".\../client\cvar.h"\
422 ".\../client\cvar.h"\
458 ".\../client\cvar.h"\
    [all...]
qwsv.plg 15 "D:\Work\quake source\QW\client\cvar.c"
46 ".\Release\cvar.obj"
76 cvar.c
newnet.txt 19 remote console should be able to do cvar setting/reading
  /external/quake/quake/src/QW/
Makefile.Solaris 76 $(BUILDDIR)/server/cvar.o \
142 $(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c
Makefile.Linux 118 $(BUILDDIR)/server/cvar.o \
184 $(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c
225 $(BUILDDIR)/client/cvar.o \
347 $(BUILDDIR)/client/cvar.o : $(CLIENT_DIR)/cvar.c
574 $(BUILDDIR)/glclient/cvar.o \
658 $(BUILDDIR)/glclient/cvar.o : $(CLIENT_DIR)/cvar.c
  /external/freetype/src/truetype/
ttgxvar.h 124 /* Flags used within the `TupleIndex' field of the `gvar' and `cvar' */
  /external/quake/quake/src/QW/progs/
world.qc 350 timelimit = cvar("timelimit") * 60;
351 fraglimit = cvar("fraglimit");
352 teamplay = cvar("teamplay");
353 deathmatch = cvar("deathmatch");

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