/external/quake/quake/src/QW/client/ |
cvar.c | 20 // cvar.c -- dynamic variable tracking 86 cvar_t *cvar; local 95 for (cvar=cvar_vars ; cvar ; cvar=cvar->next) 96 if (!strcmp (partial,cvar->name)) 97 return cvar->name; 100 for (cvar=cvar_vars ; cvar ; cvar=cvar->next [all...] |
cvar.h | 20 // cvar.h 38 C code usually just references a cvar in place: 44 Interpreted prog code can access cvars with the cvar(name) or 46 teamplay = cvar("teamplay"); 72 // registers a cvar that allready has the name, string, and optionally the
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makefile.svgalib | 14 cvar.o \
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qwcl.mak | 72 -@erase "$(INTDIR)\cvar.obj"
188 "$(INTDIR)\cvar.obj" \
306 -@erase "$(INTDIR)\cvar.obj"
307 -@erase "$(INTDIR)\cvar.sbr"
466 "$(INTDIR)\cvar.sbr" \
546 "$(INTDIR)\cvar.obj" \
664 -@erase "$(INTDIR)\cvar.obj"
665 -@erase "$(INTDIR)\cvar.sbr"
778 "$(INTDIR)\cvar.sbr" \
840 "$(INTDIR)\cvar.obj" \ [all...] |
cmd.h | 77 // used by the cvar code to check for cvar / command name overlap
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/system/core/sh/ |
syntax.c | 24 set('$', CVAR) 44 set('$', CVAR) 83 set('$', CVAR)
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/external/quake/quake/src/WinQuake/ |
cvar.cpp | 20 // cvar.c -- dynamic variable tracking 82 cvar_t *cvar; local 91 for (cvar=cvar_vars ; cvar ; cvar=cvar->next) 92 if (!Q_strncmp (partial,cvar->name, len)) 93 return cvar->name;
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cvar.h | 20 // cvar.h 38 C code usually just references a cvar in place: 44 Interpreted prog code can access cvars with the cvar(name) or 46 teamplay = cvar("teamplay"); 72 // registers a cvar that allready has the name, string, and optionally the
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cmd.h | 89 // used by the cvar code to check for cvar / command name overlap
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/gdk/samples/quake/jni/ |
cvar.cpp | 20 // cvar.c -- dynamic variable tracking 82 cvar_t *cvar; local 91 for (cvar=cvar_vars ; cvar ; cvar=cvar->next) 92 if (!Q_strncmp (partial,cvar->name, len)) 93 return cvar->name;
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cvar.h | 20 // cvar.h 38 C code usually just references a cvar in place: 44 Interpreted prog code can access cvars with the cvar(name) or 46 teamplay = cvar("teamplay"); 72 // registers a cvar that allready has the name, string, and optionally the
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Android-portable.mk | 21 cvar.cpp \
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Android.mk | 58 cvar.cpp \
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cmd.h | 89 // used by the cvar code to check for cvar / command name overlap
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/external/clang/test/CodeGenCXX/ |
debug-lambda-expressions.cpp | 5 extern "C" auto cvar = []{}; 68 // CVAR: 69 // CHECK: metadata !{i32 {{.*}}, i32 0, null, metadata !"cvar", metadata !"cvar", metadata !"", metadata [[FILE]], i32 [[CVAR_LINE:.*]], metadata ![[CVAR_T:.*]], i32 0, i32 1, %class.anon.0* @cvar} ; [ DW_TAG_variable ]
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lambda-expressions.cpp | 6 // CHECK: @cvar = global 7 extern "C" auto cvar = []{};
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/external/quake/ |
Android.mk | 48 cvar.cpp \
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/external/quake/quake/src/QW/server/ |
makefile | 27 cvar.o \
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qwsv.mak | 58 -@erase "$(INTDIR)\cvar.obj"
110 "$(INTDIR)\cvar.obj" \
161 -@erase "$(INTDIR)\cvar.obj"
162 -@erase "$(INTDIR)\cvar.sbr"
229 "$(INTDIR)\cvar.sbr" \
267 "$(INTDIR)\cvar.obj" \
340 ".\../client\cvar.h"\
376 ".\../client\cvar.h"\
422 ".\../client\cvar.h"\
458 ".\../client\cvar.h"\ [all...] |
qwsv.plg | 15 "D:\Work\quake source\QW\client\cvar.c"
46 ".\Release\cvar.obj"
76 cvar.c
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newnet.txt | 19 remote console should be able to do cvar setting/reading
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/external/quake/quake/src/QW/ |
Makefile.Solaris | 76 $(BUILDDIR)/server/cvar.o \ 142 $(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c
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Makefile.Linux | 118 $(BUILDDIR)/server/cvar.o \ 184 $(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c 225 $(BUILDDIR)/client/cvar.o \ 347 $(BUILDDIR)/client/cvar.o : $(CLIENT_DIR)/cvar.c 574 $(BUILDDIR)/glclient/cvar.o \ 658 $(BUILDDIR)/glclient/cvar.o : $(CLIENT_DIR)/cvar.c
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/external/freetype/src/truetype/ |
ttgxvar.h | 124 /* Flags used within the `TupleIndex' field of the `gvar' and `cvar' */
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/external/quake/quake/src/QW/progs/ |
world.qc | 350 timelimit = cvar("timelimit") * 60;
351 fraglimit = cvar("fraglimit");
352 teamplay = cvar("teamplay");
353 deathmatch = cvar("deathmatch");
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