/external/quake/quake/src/QW/progs/ |
items.qc | 47 if (deathmatch == 4)
61 if (deathmatch == 4)
282 if (deathmatch == 4)
319 if (deathmatch != 4)
328 if (deathmatch != 2) // deathmatch 2 is the silly old rules
354 if (deathmatch != 2) // deathmatch 2 is silly old rules
380 if (deathmatch == 4)
411 if (deathmatch != 2) [all...] |
weapons.qc | 54 if (deathmatch > 3)
307 if (deathmatch != 4 )
335 if (deathmatch != 4)
354 // if (deathmatch == 4)
421 if (deathmatch != 4)
534 if (deathmatch > 3)
568 if (deathmatch != 4)
633 if (deathmatch != 4)
668 if (deathmatch == 4)
727 if (deathmatch != 4) [all...] |
client.qc | 522 if (deathmatch == 4)
547 if (deathmatch == 5)
597 potential spawning position for deathmatch games
619 go to the next level for deathmatch
683 Exit deathmatch games upon conditions
1045 if (deathmatch == 4)
1064 if (deathmatch == 4)
1221 if (deathmatch > 3)
1255 // double 666 telefrag (can happen often in deathmatch 4)
[all...] |
world.qc | 353 deathmatch = cvar("deathmatch");
|
combat.qc | 127 if (deathmatch == 4)
|
/external/quake/quake/src/WinQuake/ |
quake-rogue.spec.sh | 49 receive from most enemy attacks. If you're feelin' frisky in Deathmatch, 52 Deathmatch will introduce the player to: 57 Random Respawn. This feature will toss in a bit of Deathmatch variety. Hey, 62 Normal Deathmatch. Friend fraggin' action! 69 Additional value, additional excitement, and additional Deathmatch 'down and
|
progdefs.q1 | 13 float deathmatch;
|
progdefs.q2 | 14 float deathmatch;
|
host.cpp | 78 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable 199 Cvar_SetValue ("deathmatch", 1.0); 201 Cvar_SetValue ("deathmatch", 0.0); 227 Cvar_RegisterVariable (&deathmatch);
|
glqnotes.txt | 84 This is similar to picmip, but is only used for other players in deathmatch.
85 Each player in a deathmatch requires an individual skin texture, so this can
|
quake-hipnotic.spec.sh | 42 your friends apart in an all-new DeathMatch level: Edge of Oblivion.
|
server.h | 200 extern cvar_t deathmatch;
|
host_cmd.cpp | 128 if (pr_global_struct->deathmatch && !host_client->privileged) 146 if (pr_global_struct->deathmatch && !host_client->privileged) 166 if (pr_global_struct->deathmatch && !host_client->privileged) 198 if (pr_global_struct->deathmatch && !host_client->privileged) 623 Cvar_SetValue ("deathmatch", 0); 1447 else if (pr_global_struct->deathmatch && !host_client->privileged) 1535 if (pr_global_struct->deathmatch && !host_client->privileged) [all...] |
/gdk/samples/quake/jni/ |
progdefs.q1 | 13 float deathmatch;
|
host.cpp | 83 cvar_t deathmatch = CVAR2("deathmatch","0"); // 0, 1, or 2 variable 204 Cvar_SetValue ("deathmatch", 1.0); 206 Cvar_SetValue ("deathmatch", 0.0); 232 Cvar_RegisterVariable (&deathmatch);
|
server.h | 200 extern cvar_t deathmatch;
|
host_cmd.cpp | 128 if (pr_global_struct->deathmatch && !host_client->privileged) 146 if (pr_global_struct->deathmatch && !host_client->privileged) 166 if (pr_global_struct->deathmatch && !host_client->privileged) 198 if (pr_global_struct->deathmatch && !host_client->privileged) 623 Cvar_SetValue ("deathmatch", 0); 1447 else if (pr_global_struct->deathmatch && !host_client->privileged) 1535 if (pr_global_struct->deathmatch && !host_client->privileged) [all...] |
/external/quake/quake/src/QW/ |
qwcl.spec.sh | 36 one thing, play deathmatch games over a TCP/IP network such as the Internet.
|
qwsv.spec.sh | 36 one thing, play deathmatch games over a TCP/IP network such as the Internet.
|
cmds.txt | 417 deathmatch
|
qwchangelog.txt | 23 telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
|
/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 78 This is similar to picmip, but is only used for other players in deathmatch.
79 Each player in a deathmatch requires an individual skin texture, so this can
|
/external/quake/quake/src/WinQuake/docs/ |
readme.glquake | 98 This is similar to picmip, but is only used for other players in deathmatch. 99 Each player in a deathmatch requires an individual skin texture, so this can
|
/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 84 This is similar to picmip, but is only used for other players in deathmatch.
85 Each player in a deathmatch requires an individual skin texture, so this can
|
/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 41 B. Deathmatch
333 Toggles between cooperative and deathmatch.
355 episode Deathmatch Arena is composed of special levels that are
356 solely-designed for deathmatch play. Try them, you'll like them.
503 Lists ammo, weapons, deathmatch scores, and power-ups.
509 In Deathmatch, it shows the top four scores in the game.
522 In Deathmatch, the Score bar lists the top six scorers, along with
[all...] |