/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Framebuffer.cpp | 65 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) 68 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); 162 Renderbuffer *depthbuffer = mDepthbufferPointer.get(); local 164 if (depthbuffer) 166 return depthbuffer->getSerial(); 344 DepthStencilbuffer *depthbuffer = NULL; local 354 depthbuffer = getDepthbuffer(); 356 if (!depthbuffer) 361 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 [all...] |
Renderbuffer.h | 9 // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer 147 class Depthbuffer : public DepthStencilbuffer 150 explicit Depthbuffer(IDirect3DSurface9 *depthStencil); 151 Depthbuffer(int width, int height, GLsizei samples); 153 ~Depthbuffer(); 159 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
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Framebuffer.h | 24 class Depthbuffer; 36 void setDepthbuffer(GLenum type, GLuint depthbuffer);
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Renderbuffer.cpp | 8 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer 407 Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil) 417 Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples) 427 Depthbuffer::~Depthbuffer() 431 bool Depthbuffer::isDepthbuffer() const 436 bool Depthbuffer::isStencilbuffer() const
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Context.h | 48 class Depthbuffer;
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Context.cpp | 1346 gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); local 1876 gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); local [all...] |
libGLESv2.cpp | [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
FrameBufferObjectActivity.java | 202 int depthbuffer; local 205 depthbuffer = renderbuffers[0]; 207 gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer); 212 GL11ExtensionPack.GL_RENDERBUFFER_OES, depthbuffer);
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/external/mesa3d/src/pixelflinger2/ |
scanline.cpp | 187 void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer, 195 // ALOGD("pf2: GGLScanLine program=%p format=0x%.2X frameBuffer=%p depthBuffer=%p stencilBuffer=%p ", 196 // program, colorFormat, frameBuffer, depthBuffer, stencilBuffer); 231 int * depth = depthBuffer + y * bufferWidth + startX;
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/external/webkit/Source/ThirdParty/ANGLE/ |
ChangeLog | [all...] |
/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 358 void * frameBuffer, int * depthBuffer, unsigned char * stencilBuffer,
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/system/core/include/pixelflinger/ |
pixelflinger.h | 221 void (*depthBuffer)(void* c, const GGLSurface* surface);
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/external/mesa3d/docs/ |
faq.html | 276 <a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
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/frameworks/native/opengl/libagl/ |
egl.cpp | 585 gl->rasterizer.procs.depthBuffer(gl, &depth); 677 gl->rasterizer.procs.depthBuffer(gl, &depth); 753 gl->rasterizer.procs.depthBuffer(gl, &depth); [all...] |
/system/core/libpixelflinger/ |
pixelflinger.cpp | 755 GGL_INIT_PROC(procs, depthBuffer);
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