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  /external/mesa3d/src/glsl/builtins/ir/
fwidth 5 ((return (expression float +
6 (expression float abs (expression float dFdx (var_ref p)))
7 (expression float abs (expression float dFdy (var_ref p)))))))
12 ((return (expression vec2 +
13 (expression vec2 abs (expression vec2 dFdx (var_ref p)))
14 (expression vec2 abs (expression vec2 dFdy (var_ref p))))))
    [all...]
asin 5 ((return (expression float *
6 (expression float sign (var_ref x))
7 (expression float -
8 (expression float *
11 (expression float *
12 (expression float sqrt
13 (expression float -
15 (expression float abs (var_ref x))))
16 (expression float +
18 (expression float
    [all...]
tan 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
20 ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle)))))
    [all...]
tanh 5 ((return (expression float /
6 (expression float -
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))
9 (expression float +
10 (expression float exp (var_ref x))
11 (expression float exp (expression float neg (var_ref x))))))))
15 ((return (expression vec2
    [all...]
refract 9 (expression float - (constant float (1.0))
10 (expression float * (var_ref eta)
11 (expression float * (var_ref eta)
12 (expression float - (constant float (1.0))
13 (expression float *
14 (expression float * (var_ref n) (var_ref i))
15 (expression float * (var_ref n) (var_ref i))))))))
16 (if (expression bool < (var_ref k) (constant float (0.0)))
18 ((return (expression float -
19 (expression float * (var_ref eta) (var_ref i)
    [all...]
acosh 5 ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1))))))))
    [all...]
asinh 5 ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float + (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant vec2 (1))))))))
    [all...]
atanh 5 ((return (expression float * (constant float (0.5))
6 (expression float log
7 (expression float /
8 (expression float + (constant float (1)) (var_ref x))
9 (expression float - (constant float (1)) (var_ref x))))))))
14 ((return (expression vec2 * (constant vec2 (0.5))
15 (expression vec2 log
16 (expression vec2 /
17 (expression vec2 + (constant vec2 (1)) (var_ref x))
18 (expression vec2 - (constant vec2 (1)) (var_ref x)))))))
    [all...]
cosh 5 ((return (expression float * (constant float (0.5))
6 (expression float +
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))))))
12 ((return (expression vec2 * (constant vec2 (0.5))
13 (expression vec2 +
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
sinh 5 ((return (expression float * (constant float (0.5))
6 (expression float -
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))))))
12 ((return (expression vec2 * (constant vec2 (0.5))
13 (expression vec2 -
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
normalize 5 ((return (expression float sign (var_ref arg0)))))
10 ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
15 ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0))))))
    [all...]
reflect 6 ((return (expression float -
8 (expression float *
10 (expression float *
11 (expression float *
20 ((return (expression vec2 -
22 (expression vec2 *
24 (expression vec2 *
25 (expression float dot
34 ((return (expression vec3 -
36 (expression vec3
    [all...]
smoothstep 9 (expression float max
10 (expression float min
11 (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
14 (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t))))))))
22 (expression vec2 ma
    [all...]
length 5 ((return (expression float abs (var_ref arg0)))))
10 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
15 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
20 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
cross 6 ((return (expression vec3 -
7 (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))
8 (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))
faceforward 7 ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0)))
9 ((return (expression float neg (var_ref N)))))))
16 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))
18 ((return (expression vec2 neg (var_ref N)))))))
25 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))
27 ((return (expression vec3 neg (var_ref N)))))))
34 ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))
    [all...]
not 5 ((return (expression bvec2 ! (var_ref arg0)))))
10 ((return (expression bvec3 ! (var_ref arg0)))))
15 ((return (expression bvec4 ! (var_ref arg0)))))
sign 5 ((return (expression float sign (var_ref x)))))
10 ((return (expression vec2 sign (var_ref x)))))
15 ((return (expression vec3 sign (var_ref x)))))
20 ((return (expression vec4 sign (var_ref x)))))
25 ((return (expression int sign (var_ref x)))))
30 ((return (expression ivec2 sign (var_ref x)))))
35 ((return (expression ivec3 sign (var_ref x)))))
40 ((return (expression ivec4 sign (var_ref x)))))
distance 6 ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))
13 (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
14 (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
21 (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))
22 (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
29 (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
30 (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))
    [all...]
clamp 7 ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
14 ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
21 ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
28 ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
35 ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))
    [all...]
abs 5 ((return (expression float abs (var_ref arg0)))))
10 ((return (expression vec2 abs (var_ref arg0)))))
15 ((return (expression vec3 abs (var_ref arg0)))))
20 ((return (expression vec4 abs (var_ref arg0)))))
ceil 5 ((return (expression float ceil (var_ref arg0)))))
10 ((return (expression vec2 ceil (var_ref arg0)))))
15 ((return (expression vec3 ceil (var_ref arg0)))))
20 ((return (expression vec4 ceil (var_ref arg0)))))
cos 5 ((return (expression float cos (var_ref angle)))))
10 ((return (expression vec2 cos (var_ref angle)))))
15 ((return (expression vec3 cos (var_ref angle)))))
20 ((return (expression vec4 cos (var_ref angle)))))
dFdx 5 ((return (expression float dFdx (var_ref p)))))
10 ((return (expression vec2 dFdx (var_ref p)))))
15 ((return (expression vec3 dFdx (var_ref p)))))
20 ((return (expression vec4 dFdx (var_ref p)))))
dFdy 5 ((return (expression float dFdy (var_ref p)))))
10 ((return (expression vec2 dFdy (var_ref p)))))
15 ((return (expression vec3 dFdy (var_ref p)))))
20 ((return (expression vec4 dFdy (var_ref p)))))

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