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Searched
full:expression
(Results
1 - 25
of
3197
) sorted by null
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/external/mesa3d/src/glsl/builtins/ir/
fwidth
5
((return (
expression
float +
6
(
expression
float abs (
expression
float dFdx (var_ref p)))
7
(
expression
float abs (
expression
float dFdy (var_ref p)))))))
12
((return (
expression
vec2 +
13
(
expression
vec2 abs (
expression
vec2 dFdx (var_ref p)))
14
(
expression
vec2 abs (
expression
vec2 dFdy (var_ref p))))))
[
all
...]
asin
5
((return (
expression
float *
6
(
expression
float sign (var_ref x))
7
(
expression
float -
8
(
expression
float *
11
(
expression
float *
12
(
expression
float sqrt
13
(
expression
float -
15
(
expression
float abs (var_ref x))))
16
(
expression
float +
18
(
expression
float
[
all
...]
tan
5
((return (
expression
float / (
expression
float sin (var_ref angle)) (
expression
float cos (var_ref angle))))))
10
((return (
expression
vec2 / (
expression
vec2 sin (var_ref angle)) (
expression
vec2 cos (var_ref angle))))))
15
((return (
expression
vec3 / (
expression
vec3 sin (var_ref angle)) (
expression
vec3 cos (var_ref angle))))))
20
((return (
expression
vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle)))))
[
all
...]
tanh
5
((return (
expression
float /
6
(
expression
float -
7
(
expression
float exp (var_ref x))
8
(
expression
float exp (
expression
float neg (var_ref x))))
9
(
expression
float +
10
(
expression
float exp (var_ref x))
11
(
expression
float exp (
expression
float neg (var_ref x))))))))
15
((return (
expression
vec2
[
all
...]
refract
9
(
expression
float - (constant float (1.0))
10
(
expression
float * (var_ref eta)
11
(
expression
float * (var_ref eta)
12
(
expression
float - (constant float (1.0))
13
(
expression
float *
14
(
expression
float * (var_ref n) (var_ref i))
15
(
expression
float * (var_ref n) (var_ref i))))))))
16
(if (
expression
bool < (var_ref k) (constant float (0.0)))
18
((return (
expression
float -
19
(
expression
float * (var_ref eta) (var_ref i)
[
all
...]
acosh
5
((return (
expression
float log (
expression
float + (var_ref x) (
expression
float sqrt (
expression
float - (
expression
float * (var_ref x) (var_ref x)) (constant float (1)))))))))
10
((return (
expression
vec2 log (
expression
vec2 + (var_ref x) (
expression
vec2 sqrt (
expression
vec2 - (
expression
vec2 * (var_ref x) (var_ref x)) (constant vec2 (1))))))))
[
all
...]
asinh
5
((return (
expression
float log (
expression
float + (var_ref x) (
expression
float sqrt (
expression
float + (
expression
float * (var_ref x) (var_ref x)) (constant float (1)))))))))
10
((return (
expression
vec2 log (
expression
vec2 + (var_ref x) (
expression
vec2 sqrt (
expression
vec2 + (
expression
vec2 * (var_ref x) (var_ref x)) (constant vec2 (1))))))))
[
all
...]
atanh
5
((return (
expression
float * (constant float (0.5))
6
(
expression
float log
7
(
expression
float /
8
(
expression
float + (constant float (1)) (var_ref x))
9
(
expression
float - (constant float (1)) (var_ref x))))))))
14
((return (
expression
vec2 * (constant vec2 (0.5))
15
(
expression
vec2 log
16
(
expression
vec2 /
17
(
expression
vec2 + (constant vec2 (1)) (var_ref x))
18
(
expression
vec2 - (constant vec2 (1)) (var_ref x)))))))
[
all
...]
cosh
5
((return (
expression
float * (constant float (0.5))
6
(
expression
float +
7
(
expression
float exp (var_ref x))
8
(
expression
float exp (
expression
float neg (var_ref x))))))))
12
((return (
expression
vec2 * (constant vec2 (0.5))
13
(
expression
vec2 +
14
(
expression
vec2 exp (var_ref x))
15
(
expression
vec2 exp (
expression
vec2 neg (var_ref x)))))))
[
all
...]
sinh
5
((return (
expression
float * (constant float (0.5))
6
(
expression
float -
7
(
expression
float exp (var_ref x))
8
(
expression
float exp (
expression
float neg (var_ref x))))))))
12
((return (
expression
vec2 * (constant vec2 (0.5))
13
(
expression
vec2 -
14
(
expression
vec2 exp (var_ref x))
15
(
expression
vec2 exp (
expression
vec2 neg (var_ref x)))))))
[
all
...]
normalize
5
((return (
expression
float sign (var_ref arg0)))))
10
((return (
expression
vec2 * (var_ref arg0) (
expression
float rsq (
expression
float dot (var_ref arg0) (var_ref arg0)))))))
15
((return (
expression
vec3 * (var_ref arg0) (
expression
float rsq (
expression
float dot (var_ref arg0) (var_ref arg0)))))))
20
((return (
expression
vec4 * (var_ref arg0) (
expression
float rsq (
expression
float dot (var_ref arg0) (var_ref arg0))))))
[
all
...]
reflect
6
((return (
expression
float -
8
(
expression
float *
10
(
expression
float *
11
(
expression
float *
20
((return (
expression
vec2 -
22
(
expression
vec2 *
24
(
expression
vec2 *
25
(
expression
float dot
34
((return (
expression
vec3 -
36
(
expression
vec3
[
all
...]
smoothstep
9
(
expression
float max
10
(
expression
float min
11
(
expression
float / (
expression
float - (var_ref x) (var_ref edge0)) (
expression
float - (var_ref edge1) (var_ref edge0)))
14
(return (
expression
float * (var_ref t) (
expression
float * (var_ref t) (
expression
float - (constant float (3.0)) (
expression
float * (constant float (2.0)) (var_ref t))))))))
22
(
expression
vec2 ma
[
all
...]
length
5
((return (
expression
float abs (var_ref arg0)))))
10
((return (
expression
float sqrt (
expression
float dot (var_ref arg0) (var_ref arg0))))))
15
((return (
expression
float sqrt (
expression
float dot (var_ref arg0) (var_ref arg0))))))
20
((return (
expression
float sqrt (
expression
float dot (var_ref arg0) (var_ref arg0))))))
cross
6
((return (
expression
vec3 -
7
(
expression
vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))
8
(
expression
vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))
faceforward
7
((if (
expression
bool < (
expression
float * (var_ref Nref) (var_ref I)) (constant float (0)))
9
((return (
expression
float neg (var_ref N)))))))
16
((if (
expression
bool < (
expression
float dot (var_ref Nref) (var_ref I)) (constant float (0)))
18
((return (
expression
vec2 neg (var_ref N)))))))
25
((if (
expression
bool < (
expression
float dot (var_ref Nref) (var_ref I)) (constant float (0)))
27
((return (
expression
vec3 neg (var_ref N)))))))
34
((if (
expression
bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))
[
all
...]
not
5
((return (
expression
bvec2 ! (var_ref arg0)))))
10
((return (
expression
bvec3 ! (var_ref arg0)))))
15
((return (
expression
bvec4 ! (var_ref arg0)))))
sign
5
((return (
expression
float sign (var_ref x)))))
10
((return (
expression
vec2 sign (var_ref x)))))
15
((return (
expression
vec3 sign (var_ref x)))))
20
((return (
expression
vec4 sign (var_ref x)))))
25
((return (
expression
int sign (var_ref x)))))
30
((return (
expression
ivec2 sign (var_ref x)))))
35
((return (
expression
ivec3 sign (var_ref x)))))
40
((return (
expression
ivec4 sign (var_ref x)))))
distance
6
((return (
expression
float abs (
expression
float - (var_ref p0) (var_ref p1))))))
13
(assign (constant bool (1)) (xy) (var_ref p) (
expression
vec2 - (var_ref p0) (var_ref p1)))
14
(return (
expression
float sqrt (
expression
float dot (var_ref p) (var_ref p))))))
21
(assign (constant bool (1)) (xyz) (var_ref p) (
expression
vec3 - (var_ref p0) (var_ref p1)))
22
(return (
expression
float sqrt (
expression
float dot (var_ref p) (var_ref p))))))
29
(assign (constant bool (1)) (xyzw) (var_ref p) (
expression
vec4 - (var_ref p0) (var_ref p1)))
30
(return (
expression
float sqrt (expression float dot (var_ref p) (var_ref p)))))
[
all
...]
clamp
7
((return (
expression
float max (
expression
float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
14
((return (
expression
vec2 max (
expression
vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
21
((return (
expression
vec3 max (
expression
vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
28
((return (
expression
vec4 max (
expression
vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
35
((return (
expression
vec2 max (
expression
vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))
[
all
...]
abs
5
((return (
expression
float abs (var_ref arg0)))))
10
((return (
expression
vec2 abs (var_ref arg0)))))
15
((return (
expression
vec3 abs (var_ref arg0)))))
20
((return (
expression
vec4 abs (var_ref arg0)))))
ceil
5
((return (
expression
float ceil (var_ref arg0)))))
10
((return (
expression
vec2 ceil (var_ref arg0)))))
15
((return (
expression
vec3 ceil (var_ref arg0)))))
20
((return (
expression
vec4 ceil (var_ref arg0)))))
cos
5
((return (
expression
float cos (var_ref angle)))))
10
((return (
expression
vec2 cos (var_ref angle)))))
15
((return (
expression
vec3 cos (var_ref angle)))))
20
((return (
expression
vec4 cos (var_ref angle)))))
dFdx
5
((return (
expression
float dFdx (var_ref p)))))
10
((return (
expression
vec2 dFdx (var_ref p)))))
15
((return (
expression
vec3 dFdx (var_ref p)))))
20
((return (
expression
vec4 dFdx (var_ref p)))))
dFdy
5
((return (
expression
float dFdy (var_ref p)))))
10
((return (
expression
vec2 dFdy (var_ref p)))))
15
((return (
expression
vec3 dFdy (var_ref p)))))
20
((return (
expression
vec4 dFdy (var_ref p)))))
Completed in 518 milliseconds
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