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  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestExplosionEffect.java 51 private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris, field in class:TestExplosionEffect
67 flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
68 flame.setSelectRandomImage(true);
69 flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
70 flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
71 flame.setStartSize(1.3f);
72 flame.setEndSize(2f);
73 flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
74 flame.setParticlesPerSec(0)
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TestSoftParticles.java 71 material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3DLoading.java 34 TextureKey key = new TextureKey("Textures/3D/flame.dds");
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 67 effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
83 mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
TestWalkingChar.java 209 effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
225 mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloEffects.java 57 "Effects/Explosion/flame.png"));
95 // "Effects/Explosion/flame.png"));
  /external/quake/quake/src/QW/progs/
misc.qc 122 precache_model ("progs/flame.mdl");
123 setmodel (self, "progs/flame.mdl");
129 Large yellow flame ball
141 Small yellow flame ball
152 Small white flame ball
models.qc 449 $modelname flame // with torch
450 $cd /raid/quake/id1/models/flame
463 $modelname flame2 // standing flame, no torch
files.dat 203 1 progs/flame.mdl
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTransparentShadow.java 111 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 206 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
  /external/quake/quake/src/QW/client/
gl_rmain.c 561 || !strcmp (clmodel->name, "progs/flame.mdl") )
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 654 || !strcmp (clmodel->name, "progs/flame.mdl") )
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  /gdk/samples/quake/jni/
gl_rmain.cpp 654 || !strcmp (clmodel->name, "progs/flame.mdl") )
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  /development/samples/SearchableDictionary/res/raw/
definitions.txt 107 blaze - n. a strong flame that burns brightly
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  /external/jpeg/
ltmain.sh     [all...]
  /external/qemu/distrib/jpeg-6b/
ltmain.sh     [all...]
  /external/guava/guava-tests/test/com/google/common/io/testdata/
alice_in_wonderland.txt 193 like then?' And she tried to fancy what the flame of a candle is
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  /external/srec/config/en.us/dictionary/
large.ok     [all...]
  /external/webkit/PerformanceTests/Parser/resources/
final-url-en     [all...]
  /packages/inputmethods/LatinIME/dictionaries/
en_gb_wordlist.xml     [all...]