/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
TestExplosionEffect.java | 51 private ParticleEmitter flame, flash, spark, roundspark, smoketrail, debris, field in class:TestExplosionEffect 67 flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR); 68 flame.setSelectRandomImage(true); 69 flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); 70 flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); 71 flame.setStartSize(1.3f); 72 flame.setEndSize(2f); 73 flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); 74 flame.setParticlesPerSec(0) [all...] |
TestSoftParticles.java | 71 material.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3DLoading.java | 34 TextureKey key = new TextureKey("Textures/3D/flame.dds");
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
BombControl.java | 67 effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); 83 mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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TestWalkingChar.java | 209 effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); 225 mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloEffects.java | 57 "Effects/Explosion/flame.png")); 95 // "Effects/Explosion/flame.png"));
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/external/quake/quake/src/QW/progs/ |
misc.qc | 122 precache_model ("progs/flame.mdl");
123 setmodel (self, "progs/flame.mdl");
129 Large yellow flame ball
141 Small yellow flame ball
152 Small white flame ball
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models.qc | 449 $modelname flame // with torch 450 $cd /raid/quake/id1/models/flame 463 $modelname flame2 // standing flame, no torch
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files.dat | 203 1 progs/flame.mdl
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTransparentShadow.java | 111 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 206 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 561 || !strcmp (clmodel->name, "progs/flame.mdl") )
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 654 || !strcmp (clmodel->name, "progs/flame.mdl") ) [all...] |
/gdk/samples/quake/jni/ |
gl_rmain.cpp | 654 || !strcmp (clmodel->name, "progs/flame.mdl") ) [all...] |
/development/samples/SearchableDictionary/res/raw/ |
definitions.txt | 107 blaze - n. a strong flame that burns brightly [all...] |
/external/jpeg/ |
ltmain.sh | [all...] |
/external/qemu/distrib/jpeg-6b/ |
ltmain.sh | [all...] |
/external/guava/guava-tests/test/com/google/common/io/testdata/ |
alice_in_wonderland.txt | 193 like then?' And she tried to fancy what the flame of a candle is [all...] |
/external/srec/config/en.us/dictionary/ |
large.ok | [all...] |
/external/webkit/PerformanceTests/Parser/resources/ |
final-url-en | [all...] |
/packages/inputmethods/LatinIME/dictionaries/ |
en_gb_wordlist.xml | [all...] |