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    Searched full:getappliedimpulse (Results 1 - 9 of 9) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_joints_PhysicsJoint.h 12 * Method: getAppliedImpulse
com_jme3_bullet_joints_PhysicsJoint.cpp 45 * Method: getAppliedImpulse
56 return joint->getAppliedImpulse();
com_jme3_bullet_collision_PhysicsCollisionEvent.h 20 * Method: getAppliedImpulse
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp 7 * Method: getAppliedImpulse
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/
PhysicsJoint.java 70 public float getAppliedImpulse() {
71 return getAppliedImpulse(objectId);
74 private native float getAppliedImpulse(long objectId);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/
PhysicsJoint.java 69 public float getAppliedImpulse(){
70 return constraint.getAppliedImpulse();
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionEvent.java 113 public float getAppliedImpulse() {
114 return getAppliedImpulse(manifoldPointObjectId);
116 private native float getAppliedImpulse(long manifoldPointObjectId);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionEvent.java 118 public float getAppliedImpulse() {
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 628 if (event.getAppliedImpulse() < eventDispatchImpulseThreshold) {
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