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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsSweepTestResult.java 44 private float hitFraction;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
53 this.hitFraction = hitFraction;
72 * @return the hitFraction
75 return hitFraction;
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
88 this.hitFraction = hitFraction;
PhysicsRayTestResult.java 46 private float hitFraction;
70 * @return the hitFraction
73 return hitFraction;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java 44 private float hitFraction;
50 public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
53 this.hitFraction = hitFraction;
72 * @return the hitFraction
75 return hitFraction;
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
88 this.hitFraction = hitFraction;
PhysicsSweepTestResult.java 44 private float hitFraction;
50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
53 this.hitFraction = hitFraction;
72 * @return the hitFraction
75 return hitFraction;
85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
88 this.hitFraction = hitFraction;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 740 // results.add(new PhysicsRayTestResult(obj, Converter.convert(lrr.hitNormalLocal), lrr.hitFraction, bln));
741 // return lrr.hitFraction;
    [all...]
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 681 results.add(new PhysicsRayTestResult(obj, Converter.convert(lrr.hitNormalLocal), lrr.hitFraction, bln));
682 return lrr.hitFraction;
    [all...]
  /external/jmonkeyengine/engine/src/bullet-native/
jmeClasses.cpp 218 PhysicsRay_hitfraction = env->GetFieldID(PhysicsRay_Class,"hitFraction","F");
com_jme3_bullet_PhysicsSpace.cpp 415 btVector3 m_rayFromWorld; //used to calculate hitPointWorld from hitFraction

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