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  /sdk/emulator/opengl/system/renderControl_enc/
renderControl.attrib 20 dir numAttribs out
21 len numAttribs sizeof(uint32_t)
README 23 EGLint rcGetNumConfigs(uint32_t* numAttribs);
26 numAttribs the number of attributes available for each config.
32 (numConfigs + 1) * numAttribs * sizeof(GLuint)
33 where numConfigs and numAttribs are the values returned in
36 of configs and buffer is filled as follows: The first 'numAttribs'
38 attribute, next for each config there are 'numAttribs' integer values
renderControl.in 5 GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs)
  /external/webkit/Source/WebCore/html/canvas/
WebGLProgram.cpp 73 GC3Dint numAttribs = 0;
74 context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &numAttribs);
75 m_activeAttribLocations.resize(static_cast<size_t>(numAttribs));
76 for (int i = 0; i < numAttribs; ++i) {
  /frameworks/rs/driver/
rsdVertexArray.h 49 RsdVertexArray(const Attrib *attribs, uint32_t numAttribs);
rsdVertexArray.cpp 31 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) {
33 mCount = numAttribs;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 96 static EGLint rcGetNumConfigs(uint32_t* numAttribs)
98 if (numAttribs) {
99 *numAttribs = FBConfig::getNumAttribs();

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