HomeSort by relevance Sort by last modified time
    Searched full:parentblock (Results 1 - 5 of 5) sorted by null

  /external/webkit/Source/WebCore/rendering/svg/
SVGRootInlineBox.cpp 76 RenderSVGText* parentBlock = toRenderSVGText(block());
77 ASSERT(parentBlock);
79 Vector<SVGTextLayoutAttributes>& attributes = parentBlock->layoutAttributes();
80 if (parentBlock->needsReordering())
118 RenderSVGText* parentBlock = toRenderSVGText(block());
119 ASSERT(parentBlock);
121 SVGTextLayoutEngine lineLayout(parentBlock->layoutAttributes());
169 RenderBlock* parentBlock = block();
170 ASSERT(parentBlock);
186 parentBlock->setLocation(xBlock, yBlock)
    [all...]
  /external/llvm/lib/Transforms/Scalar/
Sink.cpp 195 BasicBlock *ParentBlock = Inst->getParent();
216 for (succ_iterator SI = succ_begin(ParentBlock),
217 E = succ_end(ParentBlock); SI != E; ++SI) {
241 if (SuccToSinkTo->getUniquePredecessor() != ParentBlock) {
251 if (!DT->dominates(ParentBlock, SuccToSinkTo)) {
  /external/llvm/lib/CodeGen/
MachineSink.cpp 585 MachineBasicBlock *ParentBlock = MI->getParent();
586 MachineBasicBlock *SuccToSinkTo = FindSuccToSinkTo(MI, ParentBlock, BreakPHIEdge);
622 if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
638 SplitCriticalEdge(MI, ParentBlock, SuccToSinkTo, BreakPHIEdge);
645 " BB#" << ParentBlock->getNumber()
659 MachineBasicBlock *NewSucc = SplitCriticalEdge(MI, ParentBlock,
668 " BB#" << ParentBlock->getNumber()
685 SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
692 SuccToSinkTo->splice(InsertPos, ParentBlock, DbgMI,
  /external/webkit/Source/WebCore/rendering/
RenderBlock.cpp 280 RenderBlock* parentBlock = this;
292 parentBlock = currBlock;
300 parentBlock->markAllDescendantsWithFloatsForLayout();
301 parentBlock->markSiblingsWithFloatsForLayout();
587 // We have to split the parentBlock into two blocks.
590 RenderBlock* parentBlock = toRenderBlock(blockToSplit->parent());
591 parentBlock->children()->insertChildNode(parentBlock, post, blockToSplit->nextSibling());
    [all...]
RenderBox.cpp 233 RenderBlock* parentBlock = 0;
237 if (!parentBlock || currBlock->containsFloat(this))
238 parentBlock = currBlock;
242 if (parentBlock) {
243 RenderObject* parent = parentBlock->parent();
245 parentBlock = toRenderBlock(parent);
247 parentBlock->markAllDescendantsWithFloatsForLayout(this, false);
    [all...]

Completed in 349 milliseconds