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Searched
full:processifnecessary
(Results
1 - 3
of
3
) sorted by null
/external/webkit/Source/WebCore/webaudio/
AudioNode.h
118
//
processIfNecessary
() is called by our output(s) when the rendering graph needs this AudioNode to process.
122
void
processIfNecessary
(size_t framesToProcess);
140
// Called by
processIfNecessary
() to cause all parts of the rendering graph connected to us to process.
AudioNodeOutput.cpp
125
// In this case pull() is called multiple times per rendering quantum, and the
processIfNecessary
() call below will
130
// Setup the actual destination bus for processing when our node's process() method gets called in
processIfNecessary
() below.
133
node()->
processIfNecessary
(framesToProcess);
AudioNode.cpp
146
void AudioNode::
processIfNecessary
(size_t framesToProcess)
Completed in 71 milliseconds