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  /external/webkit/Source/WebCore/webaudio/
AudioNode.h 118 // processIfNecessary() is called by our output(s) when the rendering graph needs this AudioNode to process.
122 void processIfNecessary(size_t framesToProcess);
140 // Called by processIfNecessary() to cause all parts of the rendering graph connected to us to process.
AudioNodeOutput.cpp 125 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
130 // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below.
133 node()->processIfNecessary(framesToProcess);
AudioNode.cpp 146 void AudioNode::processIfNecessary(size_t framesToProcess)

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