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full:rectangles
(Results
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/frameworks/base/graphics/java/android/graphics/
package.html
4
rectangles
that let you handle drawing to the screen directly.
RegionIterator.java
22
* Construct an iterator for all of the
rectangles
in a region. This
33
* Return the next rectangle in the region. If there are no more
rectangles
Rect.java
403
* If
rectangles
a and b intersect, return true and set this rectangle to
410
* @return true iff the two specified
rectangles
intersect. If they do, set
444
* Returns true iff the two specified
rectangles
intersect. In no event are
445
* either of the
rectangles
modified. To record the intersection,
450
* @return true iff the two specified
rectangles
intersect. In no event are
451
* either of the
rectangles
modified.
564
* Return an array of
rectangles
of the specified size.
RectF.java
373
* If
rectangles
a and b intersect, return true and set this rectangle to
380
* @return true iff the two specified
rectangles
intersect. If they do, set
417
* Returns true iff the two specified
rectangles
intersect. In no event are
418
* either of the
rectangles
modified. To record the intersection,
423
* @return true iff the two specified
rectangles
intersect. In no event are
424
* either of the
rectangles
modified.
560
* Return an array of
rectangles
of the specified size.
/external/chromium/chrome/browser/resources/gpu_internals/
fast_rect_renderer.js
8
* colored
rectangles
into a canvas in an efficient manner, provided
11
* The basic idea used here is to fuse subpixel
rectangles
together so that
16
* - Viewport culling: off-viewport
rectangles
are discarded.
22
* color for fused
rectangles
from css strings, you instead draw using
35
* @param {number} minRectSize Only
rectangles
with width < minRectSize are
37
* @param {number} maxMergeDist Controls how many successive small
rectangles
74
* rectangle is subpixel, it will be merged with adjacent
rectangles
.
/external/chromium-trace/src/tracing/
fast_rect_renderer.js
8
* colored
rectangles
into a canvas in an efficient manner, provided
11
* The basic idea used here is to fuse subpixel
rectangles
together so that
16
* - Viewport culling: off-viewport
rectangles
are discarded.
22
* color for fused
rectangles
from css strings, you instead draw using
35
* @param {number} minRectSize Only
rectangles
with width < minRectSize are
37
* @param {number} maxMergeDist Controls how many successive small
rectangles
74
* rectangle is subpixel, it will be merged with adjacent
rectangles
.
/external/webkit/Source/WebKit/android/plugins/
PluginWidgetAndroid.h
129
/** Registers a set of
rectangles
that the plugin would like to keep on
130
screen. The
rectangles
are listed in order of priority with the highest
132
as many of the
rectangles
on screen as possible and will scroll them into
134
The count specifies how many
rectangles
are in the array. If the count is
135
zero it signals the plugin that any existing
rectangles
should be cleared
136
and no
rectangles
will be tracked.
214
/* We limit the number of
rectangles
to minimize storage and ensure adequate
/external/webkit/Source/WebKit/mac/Carbon/
CarbonWindowAdapter.h
58
// Update this window's frame and content
rectangles
to match the Carbon window's structure and content bounds
rectangles
. Return yes if the update was really necessary, no otherwise.
/external/webkit/Tools/GtkLauncher/
simple.svg
6
<desc>Four separate
rectangles
/frameworks/base/include/androidfw/
VirtualKeyMap.h
45
* virtual scan codes and hit
rectangles
.
/sdk/ninepatch/src/com/android/ninepatch/
NinePatchChunk.java
362
List<Rectangle>
rectangles
= new ArrayList<Rectangle>();
local
367
rectangles
.add(new Rectangle(x, 0, width, imageHeight));
369
return
rectangles
;
374
List<Rectangle>
rectangles
= new ArrayList<Rectangle>();
local
379
rectangles
.add(new Rectangle(0, y, imageWidth, height));
381
return
rectangles
;
402
List<Rectangle>
rectangles
= new ArrayList<Rectangle>();
local
410
rectangles
.add(new Rectangle(x, y, width, height));
413
return
rectangles
;
/external/qemu/android/skin/
rect.h
15
/**
Rectangles
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
IncludeOverlay.java
94
* Given a Rectangle, remove holes from it (specified as a collection of
Rectangles
) such
95
* that the result is a list of
rectangles
that cover everything that is not a hole.
99
* @return a list of sub
rectangles
that remain after subtracting out the given list of holes
SwtUtils.java
239
* values for the painted
rectangles
will be set to a specific value passed into this
243
* @param
rectangles
the set of
rectangles
(bounding boxes) to copy from the source
256
List<Rectangle>
rectangles
, Rectangle boundingBox, double scale, byte alpha) {
258
if (
rectangles
.size() == 0 || boundingBox == null || boundingBox.isEmpty()) {
270
for (Rectangle bounds :
rectangles
) {
354
* @return true if the two
rectangles
are equivalent
Overlay.java
25
* swiping
rectangles
from the {@link MarqueeGesture} and guidelines from the
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/unittests/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
ImageUtilsTest.java
216
* @param
rectangles
the set of
rectangles
to copy
217
* @param boundingBox the bounding rectangle of the set of
rectangles
to copy, can be
225
List<Rectangle>
rectangles
, Rectangle boundingBox, double scale) {
240
//
rectangles
, boundingBox, scale);
256
for (Rectangle bounds :
rectangles
) {
/external/mesa3d/docs/
MESA_ycbcr_texture.spec
78
In section 3.6.4, Rasterization of Pixel
Rectangles
, on page 101,
88
In section 3.6.4, Rasterization of Pixel
Rectangles
, on page 102,
106
In section 3.6.4, Rasterization of Pixel
Rectangles
, on page 104,
relnotes-6.5.html
57
A simplified glCopyPixels-like feature for copying pixel
rectangles
.
/external/quake/quake/src/QW/client/
vid.h
77
// flushes the given
rectangles
from the view buffer to the screen
/external/quake/quake/src/WinQuake/
vid.h
77
// flushes the given
rectangles
from the view buffer to the screen
/gdk/samples/quake/jni/
vid.h
77
// flushes the given
rectangles
from the view buffer to the screen
/external/skia/include/core/
SkRect.h
189
rectangles
are empty, and if either is, its return value is undefined.
191
specified
rectangles
are non-empty.
211
/** If
rectangles
a and b intersect, return true and set this rectangle to
230
/** If
rectangles
a and b intersect, return true and set this rectangle to
234
we assert that both
rectangles
are non-empty.
513
/** If
rectangles
a and b intersect, return true and set this rectangle to
520
* Return true if
rectangles
a and b are not empty and intersect.
590
* Return true if this rectangle contains r, and if both
rectangles
are
/external/chromium/chrome/browser/renderer_host/
accelerated_plugin_view_mac.h
81
// Sets the list of
rectangles
that should show the web page, rather than the
/external/chromium/chrome/browser/ui/cocoa/
hover_close_button.mm
97
// Construct an 'x' by drawing two intersecting
rectangles
in the shape of a
/external/libvpx/
usage_dx.dox
33
examine the
rectangles
that describe what data is valid to access and what
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