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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 45 * window or a {@link FrameBuffer} to which scenes will be rendered.
48 * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}.
231 * Returns the framebuffer where this ViewPort's scenes are
234 * @return the framebuffer where this ViewPort's scenes are
246 * The output framebuffer specifies where the scenes attached
248 * which indicates the scenes are rendered to the display window.
250 * @param out The framebuffer to render scenes to, or null if to render
258 * Returns the camera which renders the attached scenes.
260 * @return the camera which renders the attached scenes.
298 * Removes all attached scenes
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package.html 21 from which scenes are rendered.</li>
23 aggregation of a Camera and a set of {@link com.jme3.scene.Spatial scenes}
RenderManager.java 756 * also scenes which cast or receive shadows, by putting them into the
1038 List<Spatial> scenes = vp.getScenes(); local
1115 List<Spatial> scenes = vp.getScenes(); local
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  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestManyLights.java 49 Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 474 int SCENES = 0x0000FFFF;
492 /** The scenes from the file. */
493 private List<Node> scenes; field in class:BlenderKey.LoadingResults
494 /** Objects from all scenes. */
515 if ((featuresToLoad & FeaturesToLoad.SCENES) != 0) {
516 scenes = new ArrayList<Node>();
553 if (scenes != null) {
554 scenes.add(scene);
615 * This method returns all loaded scenes.
616 * @return all loaded scenes
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  /external/llvm/lib/VMCore/
ConstantsContext.h 33 /// behind the scenes to implement unary constant exprs.
50 /// behind the scenes to implement binary constant exprs.
71 /// behind the scenes to implement select constant exprs.
91 /// Constants.cpp, and is used behind the scenes to implement
112 /// Constants.cpp, and is used behind the scenes to implement
134 /// Constants.cpp, and is used behind the scenes to implement
159 /// Constants.cpp, and is used behind the scenes to implement
185 /// Constants.cpp, and is used behind the scenes to implement
213 /// used behind the scenes to implement getelementpr constant exprs.
233 // behind the scenes to implement ICmp and FCmp constant expressions. This i
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  /external/jmonkeyengine/engine/src/test/jme3test/app/
TestBareBonesApp.java 76 // dont forget to update the scenes
  /external/jmonkeyengine/engine/src/test/jme3test/scene/
TestUserData.java 47 Node scene = (Node) assetManager.loadModel("Scenes/DotScene/DotScene.scene");
  /external/chromium/chrome/browser/
favicon_service.h 22 // backend behind the scenes.
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
package.html 20 interface for 3D graphics, manages viewports and scenes assigned
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 46 * scenes.
  /external/jpeg/
jmemansi.c 136 * behind the scenes. We don't have to use info->temp_name[] at all;
jmem-android.c 155 * behind the scenes. We don't have to use info->temp_name[] at all;
  /external/protobuf/src/google/protobuf/
package_info.h 61 // the object behind the scenes -- e.g., to cache results -- but in these cases
  /external/qemu/distrib/jpeg-6b/
jmemansi.c 136 * behind the scenes. We don't have to use info->temp_name[] at all;
jmem-android.c 155 * behind the scenes. We don't have to use info->temp_name[] at all;
  /external/chromium/chrome/browser/prefs/
pref_member.h 105 // seen by the outside world. It is just doing a lazy load behind the scenes.
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 63 rootNode.attachChild(SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false));
  /libcore/luni/src/main/java/javax/sql/
PooledConnection.java 40 * {@link DataSource#getConnection} method. Behind the scenes, the connection
  /external/chromium/chrome/browser/sync/sessions/
status_controller.h 10 // set for the restricted ModelSafeGroup behind the scenes. For example, if
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
AbstractBlenderLoader.java 73 if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.SCENES) == 0) {
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestDepthOfField.java 68 Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridTest.java 101 return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png";
  /external/libvpx/vp8/common/
onyx.h 131 int auto_key; // automatically detect cut scenes and set the keyframes
  /libcore/luni/src/main/java/libcore/io/
Os.java 82 /* TODO: if we used the non-standard ppoll(2) behind the scenes, we could take a long timeout. */

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