/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 24 GLuint shader = glCreateShader(shaderType);
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common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
Compiler.cpp | 83 : shaderType(type), 120 shaderType, shaderSpec, infoSink); 164 builtIns.initialize(shaderType, shaderSpec, resources); 166 shaderType, shaderSpec, resources, infoSink, symbolTable); 180 ValidateLimitations validate(shaderType, infoSink.info);
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ShHandle.h | 62 ShShaderType getShaderType() const { return shaderType; } 77 ShShaderType shaderType;
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ValidateLimitations.h | 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { 24 int shader = GLES20.glCreateShader(shaderType); 35 shaderType + ":" + info);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 72 shaderType, buf);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/external/webkit/Source/WebCore/platform/graphics/ |
ANGLEWebKitBridge.cpp | 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog) 84 if (shaderType == SHADER_TYPE_VERTEX)
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ANGLEWebKitBridge.h | 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.h | 39 enum ShaderType { 169 GLuint loadShader(GLenum shaderType, const char* pSource); 173 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId, 178 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.h | 33 static bool shaderType(GLenum type);
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 61 void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType) 62 void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType, 66 enum shaderType)
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 34 public static int loadShader(int shaderType, String source) { 35 int shader = GLES20.glCreateShader(shaderType); 42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 191 private int loadShader(int shaderType, String source) { 192 int shader = GLES20.glCreateShader(shaderType); 199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/cts/tests/tests/media/src/android/media/cts/ |
VideoSurfaceView.java | 256 private int loadShader(int shaderType, String source) { 257 int shader = GLES20.glCreateShader(shaderType); 264 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 157 private int loadShader(int shaderType, String source) { 158 int shader = GLES20.glCreateShader(shaderType); 165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { 156 int shader = GLES20.glCreateShader(shaderType); 163 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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