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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
    [all...]
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
Compiler.cpp 83 : shaderType(type),
120 shaderType, shaderSpec, infoSink);
164 builtIns.initialize(shaderType, shaderSpec, resources);
166 shaderType, shaderSpec, resources, infoSink, symbolTable);
180 ValidateLimitations validate(shaderType, infoSink.info);
ShHandle.h 62 ShShaderType getShaderType() const { return shaderType; }
77 ShShaderType shaderType;
ValidateLimitations.h 23 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
72 shaderType, buf);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
  /external/webkit/Source/WebCore/platform/graphics/
ANGLEWebKitBridge.cpp 69 bool ANGLEWebKitBridge::validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog)
84 if (shaderType == SHADER_TYPE_VERTEX)
ANGLEWebKitBridge.h 54 bool validateShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 39 enum ShaderType {
169 GLuint loadShader(GLenum shaderType, const char* pSource);
173 void drawQuadInternal(ShaderType type, const GLfloat* matrix, int textureId,
178 ShaderType getTextureShaderType(GLenum textureTarget, bool hasRepeatScale);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.h 33 static bool shaderType(GLenum type);
  /external/mesa3d/docs/
MESA_shader_debug.spec 61 void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType)
62 void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType,
66 enum shaderType)
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
96 int shader = GLES20.glCreateShader(shaderType);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 34 public static int loadShader(int shaderType, String source) {
35 int shader = GLES20.glCreateShader(shaderType);
42 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 191 private int loadShader(int shaderType, String source) {
192 int shader = GLES20.glCreateShader(shaderType);
199 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 256 private int loadShader(int shaderType, String source) {
257 int shader = GLES20.glCreateShader(shaderType);
264 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
158 int shader = GLES20.glCreateShader(shaderType);
165 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
156 int shader = GLES20.glCreateShader(shaderType);
163 Log.e(TAG, "Could not compile shader " + shaderType + ":");

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