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Searched
full:shoulddraw
(Results
1 - 6
of
6
) sorted by null
/external/skia/tests/
EmptyPathTest.cpp
26
const SkPaint& paint, bool
shouldDraw
) {
50
// success means we drew everywhere or nowhere (depending on
shouldDraw
)
51
bool success =
shouldDraw
? (~0U == andValue) : (0 == orValue);
55
if (
shouldDraw
) {
69
static void iter_paint(skiatest::Reporter* reporter, const SkPath& path, bool
shouldDraw
) {
96
drawAndTest(reporter, path, paint,
shouldDraw
);
98
drawAndTest(reporter, path, paint,
shouldDraw
);
144
bool
shouldDraw
= path.isInverseFillType();
145
iter_paint(reporter, path,
shouldDraw
);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
SurfaceCollectionManager.h
56
TexturesResult* texturesResultPtr, bool
shouldDraw
);
62
int singleSurfaceModeInvalidation(bool hasRunningAnimation, bool scrolling, bool
shouldDraw
);
SurfaceCollectionManager.cpp
176
bool
shouldDraw
)
193
if (!
shouldDraw
)
215
TexturesResult* texturesResultPtr, bool
shouldDraw
)
219
ALOGV("drawGL, D %p, P %p, Q %p, fastSwap %d
shouldDraw
%d",
221
m_queuedCollection, m_fastSwapMode,
shouldDraw
);
257
if (!
shouldDraw
) {
309
scrolling,
shouldDraw
);
/external/webkit/Source/WebCore/platform/graphics/android/
GLWebViewState.cpp
314
bool
shouldDraw
)
317
if (
shouldDraw
)
336
m_inUnclippedDraw =
shouldDraw
&& (screenRect == screenClip);
375
&nbTexturesNeeded,
shouldDraw
);
423
if (
shouldDraw
)
GLWebViewState.h
184
bool
shouldDraw
);
/external/webkit/Source/WebKit/android/nav/
WebView.cpp
256
WebCore::IntRect& screenClip, float scale, int extras, bool
shouldDraw
)
284
&treesSwapped, &newTreeHasAnim,
shouldDraw
);
774
bool
shouldDraw
= (messageId == uirenderer::DrawGlInfo::kModeDraw);
775
if (
shouldDraw
)
802
titlebarHeight, screenClip, scale, extras,
shouldDraw
);
819
ALOGV("returnFlags are %d,
shouldDraw
%d", returnFlags,
shouldDraw
);
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Completed in 276 milliseconds