/external/e2fsprogs/ |
ABOUT-NLS | 167 the terminology in use. Proven linguistic skill are praised more than 168 programming skill, here.
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/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 14 B. Skill
123 B. Skill
125 the Skill you wish to play at.
127 Medium -- Most people should start Quake at Medium skill.
128 Hard -- Here at id, we play Hard skill, and we think you should too,
135 After the Skill halls, you're in a room with four exits. Each exit
338 Skill
339 Chooses skill level. Only applicable in a cooperative game.
[all...] |
/external/libvpx/examples/includes/geshi/geshi/ |
bash.php | 153 'sh', 'showkey', 'shred', 'size', 'size86', 'skill', 'sleep',
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/external/quake/quake/src/WinQuake/ |
server.h | 199 extern cvar_t skill;
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host.cpp | 77 cvar_t skill = CVAR2("skill","1"); // 0 - 3 variable 225 Cvar_RegisterVariable (&skill);
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menu.cpp | [all...] |
quakedef.h | 329 extern int current_skill; // skill level for currently loaded level (in case
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host_cmd.cpp | 617 // this silliness is so we can load 1.06 save files, which have float skill values 620 Cvar_SetValue ("skill", (float)current_skill); 740 fprintf (f, "%f\n", skill.value); 802 Cvar_SetValue ("skill", sk); [all...] |
sv_main.cpp | 1074 current_skill = (int)(skill.value + 0.5); 1080 Cvar_SetValue ("skill", (float)current_skill);
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/gdk/samples/quake/jni/ |
server.h | 199 extern cvar_t skill;
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host.cpp | 82 cvar_t skill = CVAR2("skill","1"); // 0 - 3 variable 230 Cvar_RegisterVariable (&skill);
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menu.cpp | [all...] |
quakedef.h | 329 extern int current_skill; // skill level for currently loaded level (in case
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host_cmd.cpp | 617 // this silliness is so we can load 1.06 save files, which have float skill values 620 Cvar_SetValue ("skill", (float)current_skill); 740 fprintf (f, "%f\n", skill.value); 802 Cvar_SetValue ("skill", sk); [all...] |
sv_main.cpp | 1074 current_skill = (int)(skill.value + 0.5); 1080 Cvar_SetValue ("skill", (float)current_skill);
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/external/quake/quake/src/QW/ |
qwchangelog.txt | 178 to the player and rewards skill.
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qwrlnote.txt | 334 to the player and rewards skill.
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/external/bison/ |
ABOUT-NLS | 167 the terminology in use. Proven linguistic skill are praised more than 168 programming skill, here. [all...] |
/ndk/sources/host-tools/make-3.81/ |
ABOUT-NLS | 174 the terminology in use. Proven linguistic skill are praised more than 175 programming skill, here. [all...] |
/ndk/sources/host-tools/sed-4.2.1/ |
ABOUT-NLS | 175 the terminology in use. Proven linguistic skill are praised more than 176 programming skill, here. [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/about_files/ |
mpl-v11.txt | 269 sufficiently detailed for a recipient of ordinary skill to be able to
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/external/hyphenation/ |
COPYING.MPL | 269 sufficiently detailed for a recipient of ordinary skill to be able to
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/external/quake/quake/src/QW/progs/ |
triggers.qc | 489 sets skill level to the value of "message".
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/frameworks/base/docs/html/distribute/googleplay/strategies/ |
app-quality.jd | 96 If you don't have the luxury of working with a UI designer, there are some ways in which you can improve your app's appearance yourself. First, get familiar with Adobe Photoshop, Adobe Fireworks, or some other raster image editing tool. Mastering the art of the pixel in these apps takes time, but honing this skill can help build polish across your interface designs. Also, master the resources framework by studying <a href="http://android.git.kernel.org/?p=platform/frameworks/base.git;a=tree;f=core/res/res;h=a3562fe1af94134486a8a899f02a9c2f7986c8dd;hb=master">the framework UI</a> assets and layouts and reading through the new <a href="{@docRoot}guide/components/resources/available-resources.html">resources documentation</a>. Techniques such as 9-patches and resource directory qualifiers are somewhat unique to Android, and are crucial in building flexible yet aesthetic UIs.</p>
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/prebuilts/tools/darwin-x86/swt/about_files/ |
mpl-v11.txt | 269 sufficiently detailed for a recipient of ordinary skill to be able to
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