/frameworks/base/graphics/java/android/graphics/ |
EmbossMaskFilter.java | 25 * @param specular coefficient for specular highlights (e.g. 8) 29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { 33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); 36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
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/external/skia/src/animator/ |
SkDrawEmboss.cpp | 18 SK_MEMBER(specular, Float) 32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
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SkDrawEmboss.h | 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Deferred.j3md | 18 // Use ward specular instead of phong
30 // Color ramp, will map diffuse and specular values through it.
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Lighting.j3md | 24 // Use the provided ambient, diffuse, and specular colors
34 // Use ward specular instead of phong
46 // Specular color
47 Color Specular (MaterialSpecular)
49 // Specular power/shininess
58 // Specular/gloss map
76 // Color ramp, will map diffuse and specular values through it.
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 92 // vec4 specular =vec4(pow(max(dot(H, vNorm), 0.0), exponent)); 97 // vec4 specular =vec4( pow(max(dot(R, E), 0.0),exponent)); 100 //calculate specular highlight 106 vec4 specular = vec4(0.0,0.0,0.0,0.0); 109 specular = vec4(stemp); 125 gl_FragColor =(refr+ refl*(1.0-fresnelTerm))+specular;
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Water.frag | 182 vec3 specular = vec3(0.0);
192 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
193 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
194 specular=specular * m_LightColor.rgb * 100.0;
201 specular=specular*fogFactor;
202 color = saturate(color + max(specular, foam ));
374 vec3 specular =vec3(0.0); [all...] |
Water15.frag | 184 vec3 specular = vec3(0.0);
194 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
195 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
196 specular=specular * m_LightColor.rgb * 100.0;
203 specular=specular*fogFactor;
204 color = saturate(color + max(specular, foam ));
384 vec3 specular = vec3(0.0); [all...] |
/external/skia/include/effects/ |
SkBlurMaskFilter.h | 50 @param specular coefficient for specular highlights (e.g. 8) 55 SkScalar ambient, SkScalar specular,
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Lighting.glsllib | 43 float specular = Lighting_Specular(tanNormal, tanViewDir, tanLightDir.xyz, m_Shininess);
45 outSpecular += specular * lightScale * step(0.01, diffuse) * g_LightColor[i].rgb;
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
TerrainLighting.j3md | 9 // Use ward specular instead of phong
21 // Specular color
22 Color Specular
24 // Specular power/shininess
88 // Specular/gloss map
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/external/mesa3d/docs/ |
conform.html | 169 Specular Exponent test passed. 170 Specular Exponent Normal test passed. 171 Specular Local Eye Half Angle test passed. 172 Specular Light test passed. 173 Specular Material test passed. 174 Specular Normal test passed. 282 Specular Exponent test passed. 283 Specular Exponent Normal test passed. 284 Specular Local Eye Half Angle test passed. 285 Specular Light test passed [all...] |
/frameworks/base/core/jni/android/graphics/ |
MaskFilter.cpp | 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { 38 SkFloatToScalar(specular),
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
MTLLoader.java | 67 protected ColorRGBA specular = new ColorRGBA(); field in class:MTLLoader 111 specular.set(ColorRGBA.Black); 143 material.setColor("Specular", specular.clone()); 210 specular.set(readColor()); 215 if (specular.equals(ColorRGBA.Black)){ 216 specular.set(ColorRGBA.White); 241 // NOTE: since specular color is modulated with specmap 243 if (specular.equals(ColorRGBA.Black)){ 244 specular.set(ColorRGBA.White) [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MaterialLoader.java | 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader 230 }else if (keyword.equals("specular")){ 232 specular = new ColorRGBA(); 233 specular.r = Float.parseFloat(subsplit[0]); 234 specular.g = Float.parseFloat(subsplit[1]); 235 specular.b = Float.parseFloat(subsplit[2]); 239 specular.a = unknown; 243 specular.a = 1f; 375 if(specular != null){ 376 mat.setColor("Specular", specular) [all...] |
/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 26 SkScalar ambient, SkScalar specular, 35 // specular should be 0..15.99 as a scalar 36 int sp = pin2byte(SkScalarToFixed(specular) >> 12);
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SkEmbossMask.cpp | 86 int specular = light.fSpecular; local 140 // specular is 4.4 142 // and then possibly cache a 256 table for a given specular 145 for (int i = specular >> 4; i > 0; --i) {
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
EmbossMaskFilter_Delegate.java | 59 float specular, float blurRadius) {
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderContext.java | 249 * Specular color (GL1 only) 251 public ColorRGBA specular; field in class:RenderContext 315 ambient = diffuse = specular = color = null;
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/external/mesa3d/src/glsl/ |
builtin_types.h | 107 { glsl_type::vec4_type, "specular" }, 114 { glsl_type::vec4_type, "specular" }, 137 { glsl_type::vec4_type, "specular" },
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/frameworks/native/opengl/libagl/ |
light.cpp | 75 init_white(c->lighting.lights[0].specular); 85 c->lighting.front.specular.a = 0x10000; 254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); 256 // this is just a flag to tell if we have a specular component 326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); 327 // this is just a flag to tell if we have a specular component 397 // specular 526 what = light.specular.v [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
FixedFuncBinding.java | 55 * Specifies the material specular color.
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestBloom.java | 81 mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); 91 matSoil.setColor("Specular", ColorRGBA.Gray);
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TestCrossHatch.java | 81 mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); 91 matSoil.setColor("Specular", ColorRGBA.Gray);
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TestPosterization.java | 81 mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f)); 91 matSoil.setColor("Specular", ColorRGBA.Gray);
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