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  /frameworks/base/graphics/java/android/graphics/
EmbossMaskFilter.java 25 * @param specular coefficient for specular highlights (e.g. 8)
29 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) {
33 native_instance = nativeConstructor(direction, ambient, specular, blurRadius);
36 private static native int nativeConstructor(float[] direction, float ambient, float specular, float blurRadius);
  /external/skia/src/animator/
SkDrawEmboss.cpp 18 SK_MEMBER(specular, Float)
32 return SkBlurMaskFilter::CreateEmboss(direction.begin(), ambient, specular, radius);
SkDrawEmboss.h 21 SkScalar radius, ambient, specular; member in class:SkDrawEmboss
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.j3md 18 // Use ward specular instead of phong
30 // Color ramp, will map diffuse and specular values through it.
Lighting.j3md 24 // Use the provided ambient, diffuse, and specular colors
34 // Use ward specular instead of phong
46 // Specular color
47 Color Specular (MaterialSpecular)
49 // Specular power/shininess
58 // Specular/gloss map
76 // Color ramp, will map diffuse and specular values through it.
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 92 // vec4 specular =vec4(pow(max(dot(H, vNorm), 0.0), exponent));
97 // vec4 specular =vec4( pow(max(dot(R, E), 0.0),exponent));
100 //calculate specular highlight
106 vec4 specular = vec4(0.0,0.0,0.0,0.0);
109 specular = vec4(stemp);
125 gl_FragColor =(refr+ refl*(1.0-fresnelTerm))+specular;
Water.frag 182 vec3 specular = vec3(0.0);
192 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
193 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
194 specular=specular * m_LightColor.rgb * 100.0;
201 specular=specular*fogFactor;
202 color = saturate(color + max(specular, foam ));
374 vec3 specular =vec3(0.0);
    [all...]
Water15.frag 184 vec3 specular = vec3(0.0);
194 specular = vec3((1.0 - fresnel) * saturate(-lightDir.y) * ((pow(dotSpec, 512.0)) * (m_Shininess * 1.8 + 0.2)));
195 specular += specular * 25.0 * saturate(m_Shininess - 0.05);
196 specular=specular * m_LightColor.rgb * 100.0;
203 specular=specular*fogFactor;
204 color = saturate(color + max(specular, foam ));
384 vec3 specular = vec3(0.0);
    [all...]
  /external/skia/include/effects/
SkBlurMaskFilter.h 50 @param specular coefficient for specular highlights (e.g. 8)
55 SkScalar ambient, SkScalar specular,
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 43 float specular = Lighting_Specular(tanNormal, tanViewDir, tanLightDir.xyz, m_Shininess);
45 outSpecular += specular * lightScale * step(0.01, diffuse) * g_LightColor[i].rgb;
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.j3md 9 // Use ward specular instead of phong
21 // Specular color
22 Color Specular
24 // Specular power/shininess
88 // Specular/gloss map
  /external/mesa3d/docs/
conform.html 169 Specular Exponent test passed.
170 Specular Exponent Normal test passed.
171 Specular Local Eye Half Angle test passed.
172 Specular Light test passed.
173 Specular Material test passed.
174 Specular Normal test passed.
282 Specular Exponent test passed.
283 Specular Exponent Normal test passed.
284 Specular Local Eye Half Angle test passed.
285 Specular Light test passed
    [all...]
  /frameworks/base/core/jni/android/graphics/
MaskFilter.cpp 27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) {
38 SkFloatToScalar(specular),
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 67 protected ColorRGBA specular = new ColorRGBA(); field in class:MTLLoader
111 specular.set(ColorRGBA.Black);
143 material.setColor("Specular", specular.clone());
210 specular.set(readColor());
215 if (specular.equals(ColorRGBA.Black)){
216 specular.set(ColorRGBA.White);
241 // NOTE: since specular color is modulated with specmap
243 if (specular.equals(ColorRGBA.Black)){
244 specular.set(ColorRGBA.White)
    [all...]
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MaterialLoader.java 63 private ColorRGBA ambient, diffuse, specular, emissive; field in class:MaterialLoader
230 }else if (keyword.equals("specular")){
232 specular = new ColorRGBA();
233 specular.r = Float.parseFloat(subsplit[0]);
234 specular.g = Float.parseFloat(subsplit[1]);
235 specular.b = Float.parseFloat(subsplit[2]);
239 specular.a = unknown;
243 specular.a = 1f;
375 if(specular != null){
376 mat.setColor("Specular", specular)
    [all...]
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 26 SkScalar ambient, SkScalar specular,
35 // specular should be 0..15.99 as a scalar
36 int sp = pin2byte(SkScalarToFixed(specular) >> 12);
SkEmbossMask.cpp 86 int specular = light.fSpecular; local
140 // specular is 4.4
142 // and then possibly cache a 256 table for a given specular
145 for (int i = specular >> 4; i > 0; --i) {
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
EmbossMaskFilter_Delegate.java 59 float specular, float blurRadius) {
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 249 * Specular color (GL1 only)
251 public ColorRGBA specular; field in class:RenderContext
315 ambient = diffuse = specular = color = null;
  /external/mesa3d/src/glsl/
builtin_types.h 107 { glsl_type::vec4_type, "specular" },
114 { glsl_type::vec4_type, "specular" },
137 { glsl_type::vec4_type, "specular" },
  /frameworks/native/opengl/libagl/
light.cpp 75 init_white(c->lighting.lights[0].specular);
85 c->lighting.front.specular.a = 0x10000;
254 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
256 // this is just a flag to tell if we have a specular component
326 vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v);
327 // this is just a flag to tell if we have a specular component
397 // specular
526 what = light.specular.v
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
FixedFuncBinding.java 55 * Specifies the material specular color.
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestBloom.java 81 mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
91 matSoil.setColor("Specular", ColorRGBA.Gray);
TestCrossHatch.java 81 mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
91 matSoil.setColor("Specular", ColorRGBA.Gray);
TestPosterization.java 81 mat.setColor("Specular", ColorRGBA.Yellow.mult(0.8f));
91 matSoil.setColor("Specular", ColorRGBA.Gray);

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