/external/quake/quake/src/WinQuake/ |
progdefs.q2 | 13 string_t startspot;
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server.h | 49 char startspot[64]; member in struct:__anon12065 254 void SV_SpawnServer (char *server, char *startspot);
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host_cmd.cpp | 323 char *startspot; local 338 startspot = NULL; 342 startspot = _startspot; 346 SV_SpawnServer (level, startspot); 377 char startspot[MAX_QPATH]; local 388 strcpy(startspot, sv.startspot); 389 SV_SpawnServer (mapname, startspot); 768 int LoadGamestate(char *level, char *startspot) 807 SV_SpawnServer (mapname, startspot); 876 char *startspot; local [all...] |
sv_main.cpp | 1045 void SV_SpawnServer (char *server, char *startspot) 1091 if (startspot) 1092 strcpy(sv.startspot, startspot); 1172 pr_global_struct->startspot = sv.startspot - pr_strings;
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/gdk/samples/quake/jni/ |
server.h | 49 char startspot[64]; member in struct:__anon17631 254 void SV_SpawnServer (char *server, char *startspot);
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host_cmd.cpp | 323 char *startspot; local 338 startspot = NULL; 342 startspot = _startspot; 346 SV_SpawnServer (level, startspot); 377 char startspot[MAX_QPATH]; local 388 strcpy(startspot, sv.startspot); 389 SV_SpawnServer (mapname, startspot); 768 int LoadGamestate(char *level, char *startspot) 807 SV_SpawnServer (mapname, startspot); 876 char *startspot; local [all...] |
sv_main.cpp | 1045 void SV_SpawnServer (char *server, char *startspot) 1091 if (startspot) 1092 strcpy(sv.startspot, startspot); 1172 pr_global_struct->startspot = sv.startspot - pr_strings;
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