/external/skia/samplecode/ |
SampleCull.cpp | 30 static void subdivide(SkPath* path, SkScalar bump) { function 120 subdivide(&fPath, bump); 121 subdivide(&fPath, bump); 122 subdivide(&fPath, bump);
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/external/skia/src/utils/ |
SkCubicInterval.cpp | 27 // subdivide the range and try again
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
Octnode.java | 112 public void subdivide(int depth, int minTrisPerNode){ method in class:Octnode 114 // no need to subdivide anymore 164 children[i].subdivide(depth + 1, minTrisPerNode); 169 public void subdivide(int minTrisPerNode){ method in class:Octnode 170 subdivide(0, minTrisPerNode);
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Octree.java | 122 root.subdivide(minTrisPerNode);
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/external/skia/src/core/ |
SkStroke.cpp | 107 int subDivide); 111 int subDivide); 229 int subDivide) { 239 if (--subDivide >= 0 && normals_too_curvy(unitNormalAB, *unitNormalBC)) { 244 this->quad_to(&tmp[0], normalAB, unitNormalAB, &norm, &unit, subDivide); 245 this->quad_to(&tmp[2], norm, unit, normalBC, unitNormalBC, subDivide); 261 int subDivide) { 294 // subdivide if we can 295 if (--subDivide < 0) { 303 subDivide); [all...] |
SkScan_Antihair.cpp | 215 // if we are, subdivide and call again
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathProcessor.cpp | 205 Segment* subdivide(float param) function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment 235 Segment* subdivide() { return subdivide(0.5f); } function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment 398 Segment* subdivide(Segment* segment, float param) function in class:WebCore::LoopBlinnPathProcessorImplementation::Contour 400 Segment* left = segment->subdivide(param); 409 Segment* subdivide(Segment* segment) function in class:WebCore::LoopBlinnPathProcessorImplementation::Contour 411 Segment* left = segment->subdivide(); 545 // curves and subdivide curves appropriately. 553 // Classify curves, compute texture coordinates and subdivide as 576 cur->subdivide(seg) [all...] |
/external/skia/src/gpu/ |
GrPathUtils.cpp | 51 // Each time we subdivide, d should be cut in 4. So we need to 52 // subdivide x = log4(d/tol) times. x subdivisions creates 2^(x)
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GrAAHairLinePathRenderer.cpp | 139 // we subdivide the quads to avoid huge overfill 194 * subdivide large quads to reduce over-fill. This subdivision has to be
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/external/clang/include/clang/Lex/ |
Pragma.h | 56 /// Note that the PragmaNamespace class can be used to subdivide pragmas, e.g.
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/external/grub/stage2/ |
pc_slice.h | 144 to subdivide the PC partitions from there. */
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHNode.java | 393 // node.subdivide();
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/external/libvpx/examples/includes/geshi/geshi/ |
lscript.php | 196 'soliddrill', 'splitpols', 'subdivide', 'swaphidden',
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/external/freetype/src/base/ |
ftbbox.c | 529 /* extremum coordinates, we subdivide instead. */
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/libcore/luni/src/main/java/java/util/concurrent/ |
ConcurrentHashMap.java | 78 * The basic strategy is to subdivide the table among Segments, [all...] |
/external/freetype/src/raster/ |
ftraster.c | [all...] |
/external/guava/guava/src/com/google/common/collect/ |
MapMakerInternalMap.java | 76 * The basic strategy is to subdivide the table among Segments, each of which itself is a [all...] |
/external/guava/guava/src/com/google/common/cache/ |
LocalCache.java | 95 * The basic strategy is to subdivide the table among Segments, each of which itself is a [all...] |
/external/webkit/Source/WebCore/ |
ChangeLog-2011-02-16 | [all...] |