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  /external/skia/samplecode/
SampleCull.cpp 30 static void subdivide(SkPath* path, SkScalar bump) { function
120 subdivide(&fPath, bump);
121 subdivide(&fPath, bump);
122 subdivide(&fPath, bump);
  /external/skia/src/utils/
SkCubicInterval.cpp 27 // subdivide the range and try again
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octnode.java 112 public void subdivide(int depth, int minTrisPerNode){ method in class:Octnode
114 // no need to subdivide anymore
164 children[i].subdivide(depth + 1, minTrisPerNode);
169 public void subdivide(int minTrisPerNode){ method in class:Octnode
170 subdivide(0, minTrisPerNode);
Octree.java 122 root.subdivide(minTrisPerNode);
  /external/skia/src/core/
SkStroke.cpp 107 int subDivide);
111 int subDivide);
229 int subDivide) {
239 if (--subDivide >= 0 && normals_too_curvy(unitNormalAB, *unitNormalBC)) {
244 this->quad_to(&tmp[0], normalAB, unitNormalAB, &norm, &unit, subDivide);
245 this->quad_to(&tmp[2], norm, unit, normalBC, unitNormalBC, subDivide);
261 int subDivide) {
294 // subdivide if we can
295 if (--subDivide < 0) {
303 subDivide);
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SkScan_Antihair.cpp 215 // if we are, subdivide and call again
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 205 Segment* subdivide(float param) function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment
235 Segment* subdivide() { return subdivide(0.5f); } function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment
398 Segment* subdivide(Segment* segment, float param) function in class:WebCore::LoopBlinnPathProcessorImplementation::Contour
400 Segment* left = segment->subdivide(param);
409 Segment* subdivide(Segment* segment) function in class:WebCore::LoopBlinnPathProcessorImplementation::Contour
411 Segment* left = segment->subdivide();
545 // curves and subdivide curves appropriately.
553 // Classify curves, compute texture coordinates and subdivide as
576 cur->subdivide(seg)
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  /external/skia/src/gpu/
GrPathUtils.cpp 51 // Each time we subdivide, d should be cut in 4. So we need to
52 // subdivide x = log4(d/tol) times. x subdivisions creates 2^(x)
GrAAHairLinePathRenderer.cpp 139 // we subdivide the quads to avoid huge overfill
194 * subdivide large quads to reduce over-fill. This subdivision has to be
  /external/clang/include/clang/Lex/
Pragma.h 56 /// Note that the PragmaNamespace class can be used to subdivide pragmas, e.g.
  /external/grub/stage2/
pc_slice.h 144 to subdivide the PC partitions from there. */
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHNode.java 393 // node.subdivide();
  /external/libvpx/examples/includes/geshi/geshi/
lscript.php 196 'soliddrill', 'splitpols', 'subdivide', 'swaphidden',
  /external/freetype/src/base/
ftbbox.c 529 /* extremum coordinates, we subdivide instead. */
  /libcore/luni/src/main/java/java/util/concurrent/
ConcurrentHashMap.java 78 * The basic strategy is to subdivide the table among Segments,
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  /external/freetype/src/raster/
ftraster.c     [all...]
  /external/guava/guava/src/com/google/common/collect/
MapMakerInternalMap.java 76 * The basic strategy is to subdivide the table among Segments, each of which itself is a
    [all...]
  /external/guava/guava/src/com/google/common/cache/
LocalCache.java 95 * The basic strategy is to subdivide the table among Segments, each of which itself is a
    [all...]
  /external/webkit/Source/WebCore/
ChangeLog-2011-02-16     [all...]

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