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  /external/skia/src/core/
SkConcaveToTriangles.h 17 // Triangulate a polygon.
SkConcaveToTriangles.cpp 856 // Triangulate an unimonotone chain.
918 bool Triangulate(Vertex *first, Vertex *last, SkTDArray<SkPoint> *triangles) {
919 DebugPrintf("Triangulate()\n");
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.h 194 // Once the vertices' contents have been set up, call triangulate()
206 void triangulate(InsideEdgeComputation computeInsideEdges,
209 // Number of triangles computed by triangulate().
223 // ComputeInsideEdges was passed when triangulate() was called.
LoopBlinnPathProcessor.cpp 257 void triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges,
487 // Definition of Segment::triangulate(), which must come after
489 void Segment::triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges, function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment
511 m_triangulator->triangulate(computeInsideEdges, contour()->fillSide());
580 seg->triangulate(LoopBlinnLocalTriangulator::ComputeInsideEdges, &texCoords);
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LoopBlinnLocalTriangulator.cpp 98 void LoopBlinnLocalTriangulator::triangulate(InsideEdgeComputation computeInsideEdges, LoopBlinnConstants::FillSide sideToFill) function in class:WebCore::LoopBlinnLocalTriangulator
  /external/skia/tests/
TriangulationTest.cpp 185 reporter->report("Triangulate Star", success ? reporter->kPassed
216 reporter->report("Triangulate Star With Hole", success ? reporter->kPassed
243 reporter->report("Triangulate Plus", success ? reporter->kPassed
286 reporter->report("Triangulate Zipper", success ? reporter->kPassed
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
859 // project point and then triangulate to neighbors
943 // project point and then triangulate to neighbors
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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
839 // project point and then triangulate to neighbors
923 // project point and then triangulate to neighbors
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Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
  /external/skia/third_party/glu/libtess/
alg-outline 41 4. Triangulate the x-monotone regions.
  /external/webkit/Source/WebCore/
ChangeLog-2011-02-16     [all...]

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