/external/skia/src/core/ |
SkConcaveToTriangles.h | 17 // Triangulate a polygon.
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SkConcaveToTriangles.cpp | 856 // Triangulate an unimonotone chain. 918 bool Triangulate(Vertex *first, Vertex *last, SkTDArray<SkPoint> *triangles) { 919 DebugPrintf("Triangulate()\n"); [all...] |
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnLocalTriangulator.h | 194 // Once the vertices' contents have been set up, call triangulate() 206 void triangulate(InsideEdgeComputation computeInsideEdges, 209 // Number of triangles computed by triangulate(). 223 // ComputeInsideEdges was passed when triangulate() was called.
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LoopBlinnPathProcessor.cpp | 257 void triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges, 487 // Definition of Segment::triangulate(), which must come after 489 void Segment::triangulate(LoopBlinnLocalTriangulator::InsideEdgeComputation computeInsideEdges, function in class:WebCore::LoopBlinnPathProcessorImplementation::Segment 511 m_triangulator->triangulate(computeInsideEdges, contour()->fillSide()); 580 seg->triangulate(LoopBlinnLocalTriangulator::ComputeInsideEdges, &texCoords); [all...] |
LoopBlinnLocalTriangulator.cpp | 98 void LoopBlinnLocalTriangulator::triangulate(InsideEdgeComputation computeInsideEdges, LoopBlinnConstants::FillSide sideToFill) function in class:WebCore::LoopBlinnLocalTriangulator
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/external/skia/tests/ |
TriangulationTest.cpp | 185 reporter->report("Triangulate Star", success ? reporter->kPassed 216 reporter->report("Triangulate Star With Hole", success ? reporter->kPassed 243 reporter->report("Triangulate Plus", success ? reporter->kPassed 286 reporter->report("Triangulate Zipper", success ? reporter->kPassed
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/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Delaunay.h | 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
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Delaunay.cpp | 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
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Blend.cpp | 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height); 859 // project point and then triangulate to neighbors 943 // project point and then triangulate to neighbors [all...] |
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Delaunay.h | 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
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Blend.cpp | 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height); 839 // project point and then triangulate to neighbors 923 // project point and then triangulate to neighbors [all...] |
Delaunay.cpp | 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
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/external/skia/third_party/glu/libtess/ |
alg-outline | 41 4. Triangulate the x-monotone regions.
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/external/webkit/Source/WebCore/ |
ChangeLog-2011-02-16 | [all...] |