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  /cts/tests/tests/view/src/android/view/cts/
View_LayoutPositionTest.java 55 Rect vRect = new Rect();
64 view.getDrawingRect(vRect);
68 int right = left + vRect.width();
69 int bottom = top + vRect.height();
76 assertEquals(vRect.width(), view.getWidth());
77 assertEquals(vRect.height(), view.getHeight());
79 assertEquals(vRect.width(), view.getMeasuredWidth());
80 assertEquals(vRect.height(), view.getMeasuredHeight());
91 view.getDrawingRect(vRect);
95 int nright = nleft + vRect.width()
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  /external/quake/quake/src/QW/client/
r_misc.c 90 vr.x = r_refdef.vrect.x;
91 vr.y = r_refdef.vrect.y;
92 vr.width = r_refdef.vrect.width;
93 vr.height = r_refdef.vrect.height;
120 // x += r_refdef.vrect.x;
121 // y += r_refdef.vrect.y;
186 if (r_refdef.vrect.width <= MAX_TIMINGS)
187 x = r_refdef.vrect.width-1;
189 x = r_refdef.vrect.width -
190 (r_refdef.vrect.width - MAX_TIMINGS)/2
446 vrect_t vrect; local
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d_modech.c 75 d_pix_min = r_refdef.vrect.width / 320;
79 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5);
80 d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5);
89 d_vrectx = r_refdef.vrect.x;
90 d_vrecty = r_refdef.vrect.y;
gl_screen.c 316 r_refdef.vrect.width = vid.width * size;
317 if (r_refdef.vrect.width < 96)
319 size = 96.0 / r_refdef.vrect.width;
320 r_refdef.vrect.width = 96; // min for icons
323 r_refdef.vrect.height = vid.height * size;
325 if (r_refdef.vrect.height > (int) (vid.height - sb_lines))
326 r_refdef.vrect.height = vid.height - sb_lines;
327 } else if (r_refdef.vrect.height > (int) vid.height)
328 r_refdef.vrect.height = vid.height;
329 r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2
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d_sky.c 40 if (r_refdef.vrect.width >= r_refdef.vrect.height)
41 temp = (float)r_refdef.vrect.width;
43 temp = (float)r_refdef.vrect.height;
r_main.c 385 R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
388 r_refdef.fvrectx = (float)r_refdef.vrect.x;
389 r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
390 r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
391 r_refdef.fvrecty = (float)r_refdef.vrect.y;
392 r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
393 r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
398 r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height
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screen.c 276 vrect_t vrect; local
300 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
317 vrect.x = 0;
318 vrect.y = 0;
319 vrect.width = vid.width;
320 vrect.height = vid.height;
322 R_SetVrect (&vrect, &scr_vrect, sb_lines);
330 R_ViewChanged (&vrect, sb_lines, vid.aspect);
1010 vrect_t vrect; local
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render.h 69 vrect_t vrect; // subwindow in video for refresh member in struct:__anon11622
70 // FIXME: not need vrect next field here?
78 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
gl_rmain.c 956 x = r_refdef.vrect.x * glwidth/vid.width;
957 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
958 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
959 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
981 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
982 // yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI
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d_scan.c 56 w = r_refdef.vrect.width;
57 h = r_refdef.vrect.height;
64 rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
70 column[u] = r_refdef.vrect.x +
gl_rmisc.c 117 r_refdef.vrect.x = 0;
118 r_refdef.vrect.y = 0;
119 r_refdef.vrect.width = 256;
120 r_refdef.vrect.height = 256;
  /external/quake/quake/src/WinQuake/
d_modech.cpp 75 d_pix_min = r_refdef.vrect.width / 320;
79 d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5);
80 d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5);
89 d_vrectx = r_refdef.vrect.x;
90 d_vrecty = r_refdef.vrect.y;
r_misc.cpp 89 vr.x = r_refdef.vrect.x;
90 vr.y = r_refdef.vrect.y;
91 vr.width = r_refdef.vrect.width;
92 vr.height = r_refdef.vrect.height;
119 x += r_refdef.vrect.x;
120 y += r_refdef.vrect.y;
169 if (r_refdef.vrect.width <= MAX_TIMINGS)
170 x = r_refdef.vrect.width-1;
172 x = r_refdef.vrect.width -
173 (r_refdef.vrect.width - MAX_TIMINGS)/2;
370 vrect_t vrect; local
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gl_screen.cpp 257 vrect_t vrect; local
311 r_refdef.vrect.width = (int) (vid.width * size);
312 if (r_refdef.vrect.width < 96)
314 size = 96.0 / r_refdef.vrect.width;
315 r_refdef.vrect.width = 96; // min for icons
318 r_refdef.vrect.height = (int)(vid.height * size);
319 if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines))
320 r_refdef.vrect.height = vid.height - sb_lines;
321 if ((int)(r_refdef.vrect.height) > (int)(vid.height))
322 r_refdef.vrect.height = vid.height
829 vrect_t vrect; local
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screen.cpp 222 vrect_t vrect; local
246 r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
263 vrect.x = 0;
264 vrect.y = 0;
265 vrect.width = vid.width;
266 vrect.height = vid.height;
268 R_SetVrect (&vrect, &scr_vrect, sb_lines);
276 R_ViewChanged (&vrect, sb_lines, vid.aspect);
812 vrect_t vrect; local
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d_sky.cpp 40 if (r_refdef.vrect.width >= r_refdef.vrect.height)
41 temp = (float)r_refdef.vrect.width;
43 temp = (float)r_refdef.vrect.height;
r_main.cpp 365 R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
368 r_refdef.fvrectx = (float)r_refdef.vrect.x;
369 r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
370 r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
371 r_refdef.fvrecty = (float)r_refdef.vrect.y;
372 r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
373 r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
378 r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
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render.h 75 vrect_t vrect; // subwindow in video for refresh member in struct:__anon12022
76 // FIXME: not need vrect next field here?
84 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
d_scan.cpp 56 w = r_refdef.vrect.width;
57 h = r_refdef.vrect.height;
64 rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
70 column[u] = r_refdef.vrect.x +
gl_rmisc.cpp 124 r_refdef.vrect.x = 0;
125 r_refdef.vrect.y = 0;
126 r_refdef.vrect.width = 256;
127 r_refdef.vrect.height = 256;
gl_rmain.cpp 976 vrect_t vrect; local
1178 x = r_refdef.vrect.x * glwidth/vid.width;
1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
1180 y = (vid.height-r_refdef.vrect.y) * glheight/vid.height;
1181 y2 = (vid.height - (r_refdef.vrect.y + r_refdef.vrect.height)) * glheight/vid.height;
1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
1204 // yfov = 2*atan((float)r_refdef.vrect.height/r_refdef.vrect.width)*180/M_PI
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  /gdk/samples/quake/jni/
gl_screen.cpp 257 vrect_t vrect; local
311 r_refdef.vrect.width = (int) (vid.width * size);
312 if (r_refdef.vrect.width < 96)
314 size = 96.0 / r_refdef.vrect.width;
315 r_refdef.vrect.width = 96; // min for icons
318 r_refdef.vrect.height = (int)(vid.height * size);
319 if ((int)(r_refdef.vrect.height) > (int)(vid.height - sb_lines))
320 r_refdef.vrect.height = vid.height - sb_lines;
321 if ((int)(r_refdef.vrect.height) > (int)(vid.height))
322 r_refdef.vrect.height = vid.height
829 vrect_t vrect; local
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render.h 75 vrect_t vrect; // subwindow in video for refresh member in struct:__anon17628
76 // FIXME: not need vrect next field here?
84 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
gl_rmisc.cpp 124 r_refdef.vrect.x = 0;
125 r_refdef.vrect.y = 0;
126 r_refdef.vrect.width = 256;
127 r_refdef.vrect.height = 256;
  /external/webkit/Source/WebCore/platform/wx/
ScrollViewWx.cpp 187 wxRect vRect(win->GetVirtualSize());
193 else if (newScrollOffset.x + cRect.width > vRect.width)
194 newScrollOffset.x = max(0, vRect.width - cRect.width);
198 else if (newScrollOffset.y + cRect.height > vRect.height)
199 newScrollOffset.y = max(0, vRect.height - cRect.height);
238 wxRect crect(win->GetClientRect()), vrect(win->GetVirtualSize());
258 win->SetScrollbar(wxHORIZONTAL, x, crect.width, vrect.width, refresh);
263 win->SetScrollbar(wxHORIZONTAL, x, crect.width, vrect.width, refresh);
276 win->SetScrollbar(wxVERTICAL, y, crect.height, vrect.height, refresh);
281 win->SetScrollbar(wxVERTICAL, y, crect.height, vrect.height, refresh)
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