/external/regex-re2/util/ |
arena.cc | 55 const int waste = kDefaultAlignment - overage; local 56 freestart_ += waste; 57 remaining_ -= waste; 120 const int waste = align - overage; local 121 freestart_ += waste; 122 if (waste < remaining_) { 123 remaining_ -= waste;
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/external/bzip2/ |
spewG.c | 8 Real Files; it'll just waste a lot of CPU time :-)
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/external/dropbear/libtommath/ |
pretty.build | 4 # Total waste of development time...
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/external/webkit/Source/WebCore/platform/graphics/android/ |
BitmapAllocatorAndroid.cpp | 32 // made this up, so we don't waste a file-descriptor on small images, plus
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/device/moto/stingray/ril/ |
wrigley-dump.sh | 3 # Don't waste time trying to dump logs for a device that doesn't exist.
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/external/chromium/chrome/browser/net/ |
sdch_dictionary_fetcher.h | 80 // dictionary at most once from a given URL (so that it doesn't waste
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/external/skia/include/core/ |
SkWriter32.h | 92 // copy that much, and then alloc the rest. That would reduce the waste
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/external/webkit/Source/JavaScriptCore/runtime/ |
SmallStrings.cpp | 83 has terminated -- we don't want to waste memory.
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
CanvasTransform.java | 129 // we don't waste space (unless the viewport is
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/external/protobuf/src/google/protobuf/ |
message_unittest.cc | 72 // like a waste of time. 134 // like a waste of time.
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/external/elfutils/libelf/ |
elf32_getphdr.c | 77 need to waste any more time here. */ 246 * set, too. No need to waste any more time here. */
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elf32_xlatetof.c | 126 version and so would waste "precious" code. */
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elf32_xlatetom.c | 127 version and so would waste "precious" code. */
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/external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/tree/ |
TreeNodeStream.as | 73 * parsing, it's slow and a waste of memory to create unique
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/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/ |
ITreeNodeStream.cs | 96 * parsing, it's slow and a waste of memory to create unique
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/external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ |
ITreeNodeStream.cs | 102 * parsing, it's slow and a waste of memory to create unique
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/external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.Test/SlimParsing/Tree/ |
ITreeNodeStream`1.cs | 101 * parsing, it's slow and a waste of memory to create unique
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/external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/misc/ |
LookaheadStream.java | 142 // release(marker); // waste of call; it does nothing in this class
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/external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/tree/ |
TreeNodeStream.java | 74 * parsing, it's slow and a waste of memory to create unique
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/external/antlr/antlr-3.4/runtime/ObjC/Framework/ |
LookaheadStream.h | 151 // release(marker); // waste of call; it does nothing in this class
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LookaheadStream.m | 151 // release(marker); // waste of call; it does nothing in this class
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/external/bluetooth/glib/tests/ |
onceinit.c | 91 g_usleep (25 * 1000); /* waste time for multiple threads to wait */
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/external/grub/lib/ |
getopt1.c | 43 and linking in this code is a waste when using the GNU C library
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/external/guava/guava/src/com/google/common/base/internal/ |
Finalizer.java | 160 * Loop as long as we have references available so as not to waste
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/ |
LwjglAbstractDisplay.java | 152 // If the canvas is not active, there's no need to waste time
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