HomeSort by relevance Sort by last modified time
    Searched full:waste (Results 1 - 25 of 270) sorted by null

1 2 3 4 5 6 7 8 91011

  /external/regex-re2/util/
arena.cc 55 const int waste = kDefaultAlignment - overage; local
56 freestart_ += waste;
57 remaining_ -= waste;
120 const int waste = align - overage; local
121 freestart_ += waste;
122 if (waste < remaining_) {
123 remaining_ -= waste;
  /external/bzip2/
spewG.c 8 Real Files; it'll just waste a lot of CPU time :-)
  /external/dropbear/libtommath/
pretty.build 4 # Total waste of development time...
  /external/webkit/Source/WebCore/platform/graphics/android/
BitmapAllocatorAndroid.cpp 32 // made this up, so we don't waste a file-descriptor on small images, plus
  /device/moto/stingray/ril/
wrigley-dump.sh 3 # Don't waste time trying to dump logs for a device that doesn't exist.
  /external/chromium/chrome/browser/net/
sdch_dictionary_fetcher.h 80 // dictionary at most once from a given URL (so that it doesn't waste
  /external/skia/include/core/
SkWriter32.h 92 // copy that much, and then alloc the rest. That would reduce the waste
  /external/webkit/Source/JavaScriptCore/runtime/
SmallStrings.cpp 83 has terminated -- we don't want to waste memory.
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
CanvasTransform.java 129 // we don't waste space (unless the viewport is
  /external/protobuf/src/google/protobuf/
message_unittest.cc 72 // like a waste of time.
134 // like a waste of time.
  /external/elfutils/libelf/
elf32_getphdr.c 77 need to waste any more time here. */
246 * set, too. No need to waste any more time here. */
elf32_xlatetof.c 126 version and so would waste "precious" code. */
elf32_xlatetom.c 127 version and so would waste "precious" code. */
  /external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/tree/
TreeNodeStream.as 73 * parsing, it's slow and a waste of memory to create unique
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
ITreeNodeStream.cs 96 * parsing, it's slow and a waste of memory to create unique
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/
ITreeNodeStream.cs 102 * parsing, it's slow and a waste of memory to create unique
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.Test/SlimParsing/Tree/
ITreeNodeStream`1.cs 101 * parsing, it's slow and a waste of memory to create unique
  /external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/misc/
LookaheadStream.java 142 // release(marker); // waste of call; it does nothing in this class
  /external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/tree/
TreeNodeStream.java 74 * parsing, it's slow and a waste of memory to create unique
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/
LookaheadStream.h 151 // release(marker); // waste of call; it does nothing in this class
LookaheadStream.m 151 // release(marker); // waste of call; it does nothing in this class
  /external/bluetooth/glib/tests/
onceinit.c 91 g_usleep (25 * 1000); /* waste time for multiple threads to wait */
  /external/grub/lib/
getopt1.c 43 and linking in this code is a waste when using the GNU C library
  /external/guava/guava/src/com/google/common/base/internal/
Finalizer.java 160 * Loop as long as we have references available so as not to waste
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglAbstractDisplay.java 152 // If the canvas is not active, there's no need to waste time

Completed in 676 milliseconds

1 2 3 4 5 6 7 8 91011