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      1 /* The Great Computer Language Shootout
      2    http://shootout.alioth.debian.org/
      3    contributed by Isaac Gouy */
      4 
      5 var PI = 3.141592653589793;
      6 var SOLAR_MASS = 4 * PI * PI;
      7 var DAYS_PER_YEAR = 365.24;
      8 
      9 function Body(x,y,z,vx,vy,vz,mass){
     10    this.x = x;
     11    this.y = y;
     12    this.z = z;
     13    this.vx = vx;
     14    this.vy = vy;
     15    this.vz = vz;
     16    this.mass = mass;
     17 }
     18 
     19 Body.prototype.offsetMomentum = function(px,py,pz) {
     20    this.vx = -px / SOLAR_MASS;
     21    this.vy = -py / SOLAR_MASS;
     22    this.vz = -pz / SOLAR_MASS;
     23    return this;
     24 }
     25 
     26 function Jupiter(){
     27    return new Body(
     28       4.84143144246472090e+00,
     29       -1.16032004402742839e+00,
     30       -1.03622044471123109e-01,
     31       1.66007664274403694e-03 * DAYS_PER_YEAR,
     32       7.69901118419740425e-03 * DAYS_PER_YEAR,
     33       -6.90460016972063023e-05 * DAYS_PER_YEAR,
     34       9.54791938424326609e-04 * SOLAR_MASS
     35    );
     36 }
     37 
     38 function Saturn(){
     39    return new Body(
     40       8.34336671824457987e+00,
     41       4.12479856412430479e+00,
     42       -4.03523417114321381e-01,
     43       -2.76742510726862411e-03 * DAYS_PER_YEAR,
     44       4.99852801234917238e-03 * DAYS_PER_YEAR,
     45       2.30417297573763929e-05 * DAYS_PER_YEAR,
     46       2.85885980666130812e-04 * SOLAR_MASS
     47    );
     48 }
     49 
     50 function Uranus(){
     51    return new Body(
     52       1.28943695621391310e+01,
     53       -1.51111514016986312e+01,
     54       -2.23307578892655734e-01,
     55       2.96460137564761618e-03 * DAYS_PER_YEAR,
     56       2.37847173959480950e-03 * DAYS_PER_YEAR,
     57       -2.96589568540237556e-05 * DAYS_PER_YEAR,
     58       4.36624404335156298e-05 * SOLAR_MASS
     59    );
     60 }
     61 
     62 function Neptune(){
     63    return new Body(
     64       1.53796971148509165e+01,
     65       -2.59193146099879641e+01,
     66       1.79258772950371181e-01,
     67       2.68067772490389322e-03 * DAYS_PER_YEAR,
     68       1.62824170038242295e-03 * DAYS_PER_YEAR,
     69       -9.51592254519715870e-05 * DAYS_PER_YEAR,
     70       5.15138902046611451e-05 * SOLAR_MASS
     71    );
     72 }
     73 
     74 function Sun(){
     75    return new Body(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SOLAR_MASS);
     76 }
     77 
     78 
     79 function NBodySystem(bodies){
     80    this.bodies = bodies;
     81    var px = 0.0;
     82    var py = 0.0;
     83    var pz = 0.0;
     84    var size = this.bodies.length;
     85    for (var i=0; i<size; i++){
     86       var b = this.bodies[i];
     87       var m = b.mass;
     88       px += b.vx * m;
     89       py += b.vy * m;
     90       pz += b.vz * m;
     91    }
     92    this.bodies[0].offsetMomentum(px,py,pz);
     93 }
     94 
     95 NBodySystem.prototype.advance = function(dt){
     96    var dx, dy, dz, distance, mag;
     97    var size = this.bodies.length;
     98 
     99    for (var i=0; i<size; i++) {
    100       var bodyi = this.bodies[i];
    101       for (var j=i+1; j<size; j++) {
    102          var bodyj = this.bodies[j];
    103          dx = bodyi.x - bodyj.x;
    104          dy = bodyi.y - bodyj.y;
    105          dz = bodyi.z - bodyj.z;
    106 
    107          distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
    108          mag = dt / (distance * distance * distance);
    109 
    110          bodyi.vx -= dx * bodyj.mass * mag;
    111          bodyi.vy -= dy * bodyj.mass * mag;
    112          bodyi.vz -= dz * bodyj.mass * mag;
    113 
    114          bodyj.vx += dx * bodyi.mass * mag;
    115          bodyj.vy += dy * bodyi.mass * mag;
    116          bodyj.vz += dz * bodyi.mass * mag;
    117       }
    118    }
    119 
    120    for (var i=0; i<size; i++) {
    121       var body = this.bodies[i];
    122       body.x += dt * body.vx;
    123       body.y += dt * body.vy;
    124       body.z += dt * body.vz;
    125    }
    126 }
    127 
    128 NBodySystem.prototype.energy = function(){
    129    var dx, dy, dz, distance;
    130    var e = 0.0;
    131    var size = this.bodies.length;
    132 
    133    for (var i=0; i<size; i++) {
    134       var bodyi = this.bodies[i];
    135 
    136       e += 0.5 * bodyi.mass *
    137          ( bodyi.vx * bodyi.vx
    138          + bodyi.vy * bodyi.vy
    139          + bodyi.vz * bodyi.vz );
    140 
    141       for (var j=i+1; j<size; j++) {
    142          var bodyj = this.bodies[j];
    143          dx = bodyi.x - bodyj.x;
    144          dy = bodyi.y - bodyj.y;
    145          dz = bodyi.z - bodyj.z;
    146 
    147          distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
    148          e -= (bodyi.mass * bodyj.mass) / distance;
    149       }
    150    }
    151    return e;
    152 }
    153 
    154 var ret;
    155 
    156 for ( var n = 3; n <= 24; n *= 2 ) {
    157     (function(){
    158         var bodies = new NBodySystem( Array(
    159            Sun(),Jupiter(),Saturn(),Uranus(),Neptune()
    160         ));
    161         var max = n * 100;
    162 
    163         ret = bodies.energy();
    164         for (var i=0; i<max; i++){
    165             bodies.advance(0.01);
    166         }
    167         ret = bodies.energy();
    168     })();
    169 }
    170