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Lines Matching refs:Client

43 public interface Client extends MessageConnection
46 * Starts the client allowing it to begin processing incoming
52 * Returns true if this client is fully connected to the
58 * Returns a unique ID for this client within the remote
59 * server or -1 if this client isn't fully connected to the
65 * Returns the 'game name' for servers to which this client should be able
67 * client will be turned away.
72 * Returns the game-specific version of the server this client should
108 public void addMessageListener( MessageListener<? super Client> listener );
114 public void addMessageListener( MessageListener<? super Client> listener, Class... classes );
120 public void removeMessageListener( MessageListener<? super Client> listener );
126 public void removeMessageListener( MessageListener<? super Client> listener, Class... classes );
130 * occur. If a client has no error listeners then the default behavior
135 public void addErrorListener( ErrorListener<? super Client> listener );
140 public void removeErrorListener( ErrorListener<? super Client> listener );