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Lines Matching refs:heightmap

48 import com.jme3.terrain.heightmap.AbstractHeightMap;
49 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
103 // First, we load up our textures and the heightmap texture for the terrain
112 // HEIGHTMAP image (for the terrain heightmap)
138 // CREATE HEIGHTMAP
139 AbstractHeightMap heightmap = null;
141 //heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
143 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
144 heightmap.load();
152 * terrain will be 513x513. It uses the heightmap we created to generate the height values.
159 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());