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Lines Matching refs:heightmap

50 import com.jme3.terrain.heightmap.AbstractHeightMap;
51 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
95 // First, we load up our textures and the heightmap texture for the terrain
106 // HEIGHTMAP image (for the terrain heightmap)
158 // CREATE HEIGHTMAP
159 AbstractHeightMap heightmap = null;
161 heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
162 heightmap.load();
163 heightmap.smooth(0.9f, 1);
171 * terrain will be 513x513. It uses the heightmap we created to generate the height values.
178 terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations