Lines Matching refs:Index
2675 int index = ArgLocs[i].getValNo();
2679 if (index != lastInsIndex)
2681 ISD::ArgFlagsTy Flags = Ins[index].Flags;
2706 lastInsIndex = index;
3079 SDValue Index = Op.getOperand(2);
3088 Index = DAG.getNode(ISD::MUL, dl, PTy, Index, DAG.getConstant(4, PTy));
3089 SDValue Addr = DAG.getNode(ISD::ADD, dl, PTy, Index, Table);
3879 // Assume that the first shuffle index is not UNDEF. Fail if it is.
3885 // If this is a VEXT shuffle, the immediate value is the index of the first
3890 // Increment the expected index. If it wraps around, it may still be
3903 // Adjust the index value if the source operands will be swapped.
3923 // If the first shuffle index is UNDEF, be optimistic.
3940 // We can handle <8 x i8> vector shuffles. If the index
4375 // Compute the index in the perfect shuffle table.
4604 // Compute the index in the perfect shuffle table.
6731 // index such that we have a pair wise add pattern.
6742 // the same vector and appropriate index.
6764 // Increment index.
8891 // Swap base ptr and offset to catch more post-index load / store when