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4099   // Is V2 is a vector load, don't do this transformation. We will try to use
5545 // quads, disable the next transformation since it does not help SSSE3.
13238 // Ok, we've now decided to do the transformation.
14532 // into f64 load/store, avoid the transformation if there are multiple
14870 // This eliminates the zext. This transformation is necessary because