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Lines Matching refs:Const

34 add_variable(const char *name, enum ir_variable_mode mode, int slot,
35 const glsl_type *type, exec_list *instructions,
69 const char *name, const glsl_type *type)
76 add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
82 const glsl_type *const type = symtab->get_type(proto->type);
93 const char *name, int value)
95 ir_variable *const var = add_variable(name, ir_var_auto,
109 state->Const.MaxVertexAttribs);
111 state->Const.MaxVertexUniformComponents);
113 state->Const.MaxVaryingFloats / 4);
115 state->Const.MaxVertexTextureImageUnits);
117 state->Const.MaxCombinedTextureImageUnits);
119 state->Const.MaxTextureImageUnits);
121 state->Const.MaxFragmentUniformComponents);
139 state->Const.MaxLights);
141 state->Const.MaxClipPlanes);
143 state->Const.MaxTextureUnits);
145 state->Const.MaxTextureCoords);
147 state->Const.MaxVertexAttribs);
149 state->Const.MaxVertexUniformComponents);
151 state->Const.MaxVaryingFloats);
153 state->Const.MaxVertexTextureImageUnits);
155 state->Const.MaxCombinedTextureImageUnits);
157 state->Const.MaxTextureImageUnits);
159 state->Const.MaxFragmentUniformComponents);
161 const glsl_type *const mat4_array_type =
163 state->Const.MaxTextureCoords);
175 state->Const.MaxClipPlanes));
179 const glsl_type *const material_parameters_type =
184 const glsl_type *const light_source_array_type =
185 glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
189 const glsl_type *const light_model_products_type =
196 const glsl_type *const light_products_type =
198 state->Const.MaxLights);
204 state->Const.MaxTextureUnits));
206 const glsl_type *const texcoords_vec4 =
208 state->Const.MaxTextureCoords);
264 const glsl_type *const vec4_array_type =
297 const glsl_type *const clip_distance_array_type =
299 state->Const.MaxClipPlanes);
380 const glsl_type *const vec4_array_type =
398 ir_variable *const mdb =
406 ir_constant(int(state->Const.MaxDrawBuffers));
412 const glsl_type *const vec4_array_type =
414 state->Const.MaxDrawBuffers);
416 ir_variable *const fd =
432 ir_variable *const fd =
460 const glsl_type *const clip_distance_array_type =
462 state->Const.MaxClipPlanes);