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Lines Matching refs:sampler

274 Value * tex2D(IRBuilder<> & builder, Value * in1, const unsigned sampler,
290 sampler * 2);
293 sampler * 2 + 1);
304 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
306 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT,
318 textureData = builder.CreateConstInBoundsGEP1_32(textureData, sampler);
321 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
322 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
324 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
326 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
327 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
330 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
364 Value * texCube(IRBuilder<> & builder, Value * in1, const unsigned sampler,
387 sampler * 2);
390 sampler * 2 + 1);
500 Value * x = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapS,
502 Value * y = texcoordWrap(builder, gglCtx->textureState.textures[sampler].wrapT,
513 textureData = builder.CreateConstInBoundsGEP1_32(textureData, sampler);
516 if (0 == gglCtx->textureState.textures[sampler].minFilter &&
517 0 == gglCtx->textureState.textures[sampler].magFilter) { // GL_NEAREST
519 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);
522 } else if (1 == gglCtx->textureState.textures[sampler].minFilter &&
523 1 == gglCtx->textureState.textures[sampler].magFilter) { // GL_LINEAR
526 gglCtx->textureState.textures[sampler].format/*, dstDesc*/);