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Lines Matching refs:stencil

182                                     int * depth, unsigned char * stencil,
232 unsigned char * stencil = stencilBuffer + y * bufferWidth + startX;
239 scanLineFunction(&vertex, &vertexDx, constants, frame, depth, stencil, activeStencil, endX - startX + 1);
302 // unsigned char * stencil = (unsigned char *)ctx->stencilSurface.data + y * ctx->frameSurface.width + startX;
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
320 // bool sCmp = true; // default passed, unless failed by stencil test
321 // unsigned char s; // masked stored stencil value
337 // s = *stencil & sMask;
531 // *stencil = StencilOp(sdPass, s, sRef);
533 // *stencil = StencilOp(sdFail, s, sRef);
535 // *stencil = StencilOp(ssFail, s, sRef);
539 // stencil++;