Lines Matching defs:disp
102 /* Used when .disp == Bound and we are looking for vregs to
105 /* Optimisation: used when .disp == Bound. Indicates when the
115 disp;
116 /* If .disp == Bound, what vreg is it bound to? */
192 vassert(state[k].disp == Bound);
430 switch (rreg_state[z].disp) { \
471 rreg_state[j].disp = Free;
957 vassert(rreg_state[k].disp == Unavail);
966 vassert(rreg_state[j].disp == Bound
967 || rreg_state[j].disp == Free
968 || rreg_state[j].disp == Unavail);
969 if (rreg_state[j].disp != Unavail)
984 if (rreg_state[j].disp != Bound) {
1000 if (rreg_state[j].disp != Bound)
1011 vassert(rreg_state[k].disp == Bound);
1047 if (rreg_state[m].disp == Bound && rreg_state[m].vreg == vregS)
1080 if (rreg_state[j].disp != Bound)
1085 rreg_state[j].disp = Free;
1143 if (rreg_state[k].disp == Bound) {
1164 rreg_state[k].disp = Unavail;
1283 vassert(rreg_state[k].disp == Bound);
1301 if (rreg_state[k].disp != Free
1318 rreg_state[k].disp = Bound;
1367 if (rreg_state[k].disp != Bound)
1400 vassert(rreg_state[spillee].disp == Bound);
1508 vassert(rreg_state[k].disp == Unavail);
1509 rreg_state[k].disp = Free;