Lines Matching full:faceindex
1811 Texture::setCompressedImage(width, height, internalFormat, imageSize, pixels, &mImageArray[faceIndex(face)][level]);
1816 int face = faceIndex(faceTarget);
1851 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level]))
1859 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level]))
2081 unsigned int TextureCubeMap::faceIndex(GLenum face)
2169 unsigned int faceindex = faceIndex(target);
2174 copyNonRenderable(&mImageArray[faceindex][level], internalFormat, 0, 0, x, y, width, height, renderTarget);
2205 mImageArray[faceindex][level].width = width;
2206 mImageArray[faceindex][level].height = height;
2207 mImageArray[faceindex][level].format = internalFormat;
2212 unsigned int faceIndex;
2216 faceIndex = faceIdentifier;
2220 faceIndex = faceIdentifier - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
2225 faceIndex = 0;
2236 HRESULT hr = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(faceIndex), level, &surface);
2243 GLsizei size = mImageArray[faceIndex(target)][level].width;
2258 unsigned int faceindex = faceIndex(target);
2263 copyNonRenderable(&mImageArray[faceindex][level], getFormat(), 0, 0, x, y, width, height, renderTarget);
2395 unsigned int face = faceIndex(target);
2417 mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(faceIndex(target)), 0, &renderTarget);