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72     virtual void generateMipmaps() = 0;
73 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) = 0;
88 virtual void addRef() const;
89 virtual void release() const;
120 void setImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img);
121 bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *img);
122 void setCompressedImage(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img);
123 bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *img);
124 void copyNonRenderable(Image *image, GLenum internalFormat, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
126 void needRenderTarget();
133 virtual void updateTexture() = 0;
139 void dropTexture();
140 void pushTexture(IDirect3DBaseTexture9 *newTexture, bool renderable);
141 void createSurface(GLsizei width, GLsizei height, GLenum format, GLenum type, Image *img);
162 void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
163 GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output, D3DSURFACE_DESC *description) const;
165 void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
166 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
167 void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
168 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
169 void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
170 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
171 void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
172 size_t inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
173 void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
174 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
175 void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
176 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
177 void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
178 size_t inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
179 void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
180 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
181 void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
182 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
183 void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
184 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
185 void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
186 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
187 void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
188 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
189 void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
190 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
191 void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
192 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
193 void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
194 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
195 void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
196 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
197 void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
198 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
199 void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
200 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
201 void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
202 size_t inputPitch, const void *input, size_t outputPitch, void *output) const;
220 void setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
221 void setCompressedImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
222 void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
223 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
224 void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
225 void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
230 virtual void generateMipmaps();
238 virtual void updateTexture();
245 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
264 void setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
265 void setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
266 void setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
267 void setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
268 void setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
269 void setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
271 void setCompressedImage(GLenum face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
273 void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
274 void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
275 void copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
276 void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
281 virtual void generateMipmaps();
289 virtual void updateTexture();
303 void setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
304 void commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);